Dreadnought

Dreadnought

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We saw this epic fail coming lightyears away...
I wonder if you ask the dev's why their game so utterly and completely failed, would they tell you the truth? Do they even KNOW the truth? It's certainly not due to covid... The decisions that ultimately lead to this dead end were made YEARS ago, each and every update digging a slightly deeper hole for the game until finally, they found themselves, this game, and their studio; 6 feet under the ground.

So why did this game fail? what are the lessons? did they learn anything from what happened to Fractured Space? Elite Dangerous is also on a similar trajectory with 0 new ships released in several YEARS but are making the exact same mistakes all these studios and developers have made with their *store updates and f2p (pay 2 win) models*

Fractured Space, Dreadnaught, Elite Dangerous

All 3 of these space games have 1 thing in common as a root cause of their failure:
They didn't listen to the feedback of their own community.

Every_Single_One of the issues with this game have been addressed in numerous posts, rants, reviews, videos and they have had Y E A R S to sort it out but kept making the wrong turns every time. Call it greed, incompetence, arrogance or anything else you like, but their death certificate was signed years ago it's just taken this long to sink in.
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Showing 1-11 of 11 comments
Tamara Jan 3, 2023 @ 9:06am 
Having little insight or information on how the team behind this game works, it's hard to say how they worked and whether or not theyr ealized where the gamle was heading. That being said, I would be more likely to lay the blame on the higher management and the bean counters and investors, rather than on the development team itself. We all know that game get killed mostly due to the greed of whoever runs a game company or has money in it and wants the biggest return to investment, than to decisions made by developers themselves.

I never played Fractured Space, so I cannot speak for this game. However, as a semi-regular player of Elite Dangerous, I disagree with you that it is a pay to win game, since their store is only for cosmetics. You cannot 'buy your way to the top', you have to spend the time to learn the game and it's mechanics.

Also, in my opinion, having more ships wouldn't solve the main problem, which is player's interest. Most of what we do in game has little to no consequences. The story is interesting, even though it took them a while to get it moving, and the implementation could have been done better, but the main thing that keeps people playing, the BGS, is little more than just a badge of honor, and gives players and player's factions no way to influence the galaxy, making it mostly meaningless except to say 'this system belongs to the faction I support'.
Luxaeterna Jan 3, 2023 @ 3:25pm 
what is the pay2win?

no one has been telling what made Dreadnought pay2win

is it the hero ships? they have upgrades when you buy them sure. but the hero ships are weaker than a fully upgraded normal ships. you cannot even modify the equipment on hero ships.

is it faster grind as pay2win you claim?

the biggesst mistakes was turning this into world of space ships. when the game seemed to be better as a overwatch/teamfortress with spaceship.
Last edited by Luxaeterna; Jan 3, 2023 @ 3:26pm
Brother Belial Jan 4, 2023 @ 10:29am 
Originally posted by Luxaeterna:
what is the pay2win?

no one has been telling what made Dreadnought pay2win

is it the hero ships? they have upgrades when you buy them sure. but the hero ships are weaker than a fully upgraded normal ships. you cannot even modify the equipment on hero ships.

is it faster grind as pay2win you claim?

the biggesst mistakes was turning this into world of space ships. when the game seemed to be better as a overwatch/teamfortress with spaceship.

there was nothing P2W in dreadnought, pay to advance faster sure, but win? no.
SKAPP Jan 5, 2023 @ 12:04am 
Originally posted by Brother Belial:
pay to advance faster sure, but win? no.

You take "win" quite literally

Dreadnought is a grind so paying to progress faster gives you quicker access to powerful ships/mods at a faster rate than non-paying players thus increasing your chances of winning (during the grind), that is pay to win, that is in dreadnought.

Anyone who argued over dreadnought theorys of skill vs p2w had no idea what they were talking about and was a really dumb comparison. It's the grind that's the problem so it becomes irrelevant.
Last edited by SKAPP; Jan 5, 2023 @ 12:23am
Proton911 Jan 5, 2023 @ 3:25am 
Yeah content is king this would be always a challange. There are good examples high on life for example done all things right.
Core Jan 8, 2023 @ 1:21am 
DN did listen to the community. I witnessed that personally.
It could have more content that would present gaming motivation other than grinding, it could have better servers to let us enjoy PVP more, but even under these circumstances I don't think there was an epic fail either. DN was a great game that I enjoyed quality of, brought friends to and had 400 hours of fun. For me, any more time than that means AFK game time, and thankfully, DN never required that.
Additionally, they have a loyal customer now who has a albeit small community and I will be following them. Now I don't know you, but I think that's like the best kind of reputation to have on steam.
SKAPP Jan 8, 2023 @ 1:00pm 
Originally posted by Core:
DN did listen to the community.

No they did not, many people have witnessed this and left the community before it's downfall.
Last edited by SKAPP; Jan 8, 2023 @ 1:00pm
The reason I left ED is exactly the devs always show a hostile attitude against player farming money, and money is the most important resource in ED. ED dev is probably the most hostile dev against player I have ever seen in years.
humandxp Jan 11, 2023 @ 9:28am 
well like recently i watched old video about destiny 2 and bungo and they said most important thing "we make game we like playing" and here those few words explain all why modern games and movies fail. you make games for for people not yourself, for people who will pay for that, and today there is another truth, they pander to minority agenda, that even doesnt buy games or movies. they attack everything cos they hate themself and everybody else
humandxp Jan 11, 2023 @ 9:44am 
Originally posted by SKAPPELTON:
Originally posted by Core:
DN did listen to the community.

No they did not, many people have witnessed this and left the community before it's downfall.
exactly they banned me many times for comments in chat, cos some snowflake was offended when conversation even wasnt about them,
offence isnt gives only taken. what is offensive to you isnt for majority of people. and again we know to who they pander.

many times reported bugs and created topic on forum and dev like everybody else today, remove topic bug is gone.

game wasnt forcing you to pay, and what you paid for is like montly xp booster to level up faster to unlock ships and captains. i would not call that game microtransactions dump like many worse. still like everybody, all is overpriced for virtual item that you can sell in billions copies.

worst 2 bugs were shots not registering(all online games have that, lag etc) but here ships most time was in same spot, 2nd bug weapons jam after switching,
nyanko Jan 15, 2023 @ 6:11am 
I think the main problem which made it fail was the false advertising at the beginning.

When the game was first announced, it was supposed to come with a campaign around a plot written by a known writer in the business. Then, after the few betas we participated in, they finally said the campaign was no more.

There they lost a good chunk of the playerbase cause if some people like pvp with capital ships, others enjoy pve campaigns, like the ones we got with Titanfall 1 and 2.

I guess there must have been some internal decision to shrink the dev team on the project afterwards so content wouldn't come so often anymore and people got tired of always fighting on the same maps.

It was kind of dead on arrival to be honest.
Last edited by nyanko; Jan 15, 2023 @ 6:12am
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