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I never played Fractured Space, so I cannot speak for this game. However, as a semi-regular player of Elite Dangerous, I disagree with you that it is a pay to win game, since their store is only for cosmetics. You cannot 'buy your way to the top', you have to spend the time to learn the game and it's mechanics.
Also, in my opinion, having more ships wouldn't solve the main problem, which is player's interest. Most of what we do in game has little to no consequences. The story is interesting, even though it took them a while to get it moving, and the implementation could have been done better, but the main thing that keeps people playing, the BGS, is little more than just a badge of honor, and gives players and player's factions no way to influence the galaxy, making it mostly meaningless except to say 'this system belongs to the faction I support'.
no one has been telling what made Dreadnought pay2win
is it the hero ships? they have upgrades when you buy them sure. but the hero ships are weaker than a fully upgraded normal ships. you cannot even modify the equipment on hero ships.
is it faster grind as pay2win you claim?
the biggesst mistakes was turning this into world of space ships. when the game seemed to be better as a overwatch/teamfortress with spaceship.
there was nothing P2W in dreadnought, pay to advance faster sure, but win? no.
You take "win" quite literally
Dreadnought is a grind so paying to progress faster gives you quicker access to powerful ships/mods at a faster rate than non-paying players thus increasing your chances of winning (during the grind), that is pay to win, that is in dreadnought.
Anyone who argued over dreadnought theorys of skill vs p2w had no idea what they were talking about and was a really dumb comparison. It's the grind that's the problem so it becomes irrelevant.
It could have more content that would present gaming motivation other than grinding, it could have better servers to let us enjoy PVP more, but even under these circumstances I don't think there was an epic fail either. DN was a great game that I enjoyed quality of, brought friends to and had 400 hours of fun. For me, any more time than that means AFK game time, and thankfully, DN never required that.
Additionally, they have a loyal customer now who has a albeit small community and I will be following them. Now I don't know you, but I think that's like the best kind of reputation to have on steam.
No they did not, many people have witnessed this and left the community before it's downfall.
offence isnt gives only taken. what is offensive to you isnt for majority of people. and again we know to who they pander.
many times reported bugs and created topic on forum and dev like everybody else today, remove topic bug is gone.
game wasnt forcing you to pay, and what you paid for is like montly xp booster to level up faster to unlock ships and captains. i would not call that game microtransactions dump like many worse. still like everybody, all is overpriced for virtual item that you can sell in billions copies.
worst 2 bugs were shots not registering(all online games have that, lag etc) but here ships most time was in same spot, 2nd bug weapons jam after switching,
When the game was first announced, it was supposed to come with a campaign around a plot written by a known writer in the business. Then, after the few betas we participated in, they finally said the campaign was no more.
There they lost a good chunk of the playerbase cause if some people like pvp with capital ships, others enjoy pve campaigns, like the ones we got with Titanfall 1 and 2.
I guess there must have been some internal decision to shrink the dev team on the project afterwards so content wouldn't come so often anymore and people got tired of always fighting on the same maps.
It was kind of dead on arrival to be honest.