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If you find yourself under fire you need manoeuvre yourself so that your exposed surface area is low as possible (that would mean trying not to be too high/low or facing sideways). Never sit still either, try to bob up and down at the very least so that you are harder to hit. Snapshotting shields helps, especially when faced against another artillery cruiser. When you see an incoming hit raise your shields, then drop them. Repeat. It'll make your energy last longer and reduce the damage you take.
Modules and officer briefings also go a long way in increasing your survivability. Some popular modules include evasive/dive manoeuvre, armour amplifier, anti-missile lasers/pulse, proximity mines, and stasis/drain/scrambler missiles. Dive is best used when you have cover below you. Evasive keeps you on the move and helps with maneuvrability/dodging. Armour amplifier helps if you have more missiles than AML/AMP can take of (AMP also works against torpedoes), or even against ramming ships/artiller cruiser strikes. Proximity mines if used right are a great deterrent against corvettes and rammers, or if you'd rather the missiles can disable a target enough to buy you/your teammates time to knock em out before they knock you out.
It does take some practice getting used to the JA arties but it's just a matter of keeping an eye on your radar/environment and being careful with your energy usage. Find what strategies/builds work for you by tinkering around with them. The good thing is that if you've got great aim, you can sometimes one shot targets with power to weapons - the damage output is really devastating. Again, officer briefings like glass cannon will make this more pronounced.
There's a module for that called evasive maneuver.