La-Mulana 2

La-Mulana 2

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frisby Jul 30, 2018 @ 4:36pm
Blurry pixel art (disable anti-aliasing?)
Is there a scaling option or setting that disables the anti-aliasing?
I love pixel art, but it's a bit hard on the eyes with the edges all blurry. I'm guessing this has to do with the lighting/shadow effects... but I could live without those if the pixels were crisp or nearest-neighbor scaled or something.

Loving the game, otherwise!
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Showing 1-7 of 7 comments
JokingJames2 Jul 30, 2018 @ 4:45pm 
If you put the game in a window, it fixes it. It's an issue with fullscreen scaling that hopefully will be patched in time.
frisby Jul 30, 2018 @ 5:20pm 
That works, thanks! Looks 1000x better.

Guess I'm going to play in 1080 with a 'window' for now :P
cheru Jul 31, 2018 @ 11:47pm 
Putting this forward to the devs
lamarax Aug 1, 2018 @ 11:01am 
Originally posted by frisby:
That works, thanks! Looks 1000x better.

Guess I'm going to play in 1080 with a 'window' for now :P

While you're at it, you might want to use this amazing little app [github.com]to get rid of the window borders, until the devs manage to fix fullscreen.

[Edit]: I see he's selling (!) an adware version on Steam too; weird, since the open-source program has all the features without the ads O_o

Anyway, maybe the devs can look into allowing the injection of a "scanline/CRT" post-process filter in fullscreen? That'd be cool :)
Last edited by lamarax; Aug 1, 2018 @ 11:22am
cheru Aug 8, 2018 @ 3:27am 
This game designed "looks like Pixel-perfect" when you choose 960 * 540 resolution. But it's actually made with Unity which is 3D engine, so all pixel arts are technically 3D object and some effects are using real-time rendering. Full screen setting may cause blurry edges. We recommend 1920 * 1080 or 960 * 540 resolution if you want near pixel-perfect scale.
omega64 May 19, 2020 @ 10:50pm 
Originally posted by cheru:
This game designed "looks like Pixel-perfect" when you choose 960 * 540 resolution. But it's actually made with Unity which is 3D engine, so all pixel arts are technically 3D object and some effects are using real-time rendering. Full screen setting may cause blurry edges. We recommend 1920 * 1080 or 960 * 540 resolution if you want near pixel-perfect scale.
Why can't you just choose a resolution in fullscreen mode? the windowed mode fills an small part of my screen.
okcomputing Jan 23, 2022 @ 3:45am 
Originally posted by lamarax:
While you're at it, you might want to use this amazing little app [github.com]to get rid of the window borders, until the devs manage to fix fullscreen.

[Edit]: I see he's selling (!) an adware version on Steam too; weird, since the open-source program has all the features without the ads O_o

Anyway, maybe the devs can look into allowing the injection of a "scanline/CRT" post-process filter in fullscreen? That'd be cool :)

Was surprised to find the game super blurry, but setting the game to windowed at my desktop resolution combined with the Borderless Gaming app you linked cleared it up.

What a weird situation though. It's like it's rendering at a much lower resolution internally when you set the game to full screen. Its blurriness makes it unpleasant to look at.
Last edited by okcomputing; Jan 23, 2022 @ 3:45am
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