ATLAS
WiseCog Dec 4, 2019 @ 12:44pm
Ship of the line??
Where is it? Galleons were beasts indeed, but a SOL would be both larger, heavier, and carry more cannons. Atlas is missing tons of ships to build, but this one should most likely be the TOP of the line, not Galleon.
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Showing 1-15 of 33 comments
WiseCog Dec 4, 2019 @ 12:45pm 
HMS Victory, the only surviving SOL, was 3,500 tons displacement, considerably larger than a typical galleon. But most SOLs were between 74 and 90 guns.

So SOLs were generally larger than galleons and carried more cannons. But the comparison doesn’t end there.

Galleons were principally armed cargo ships. The cannons they carried were small, maybe 9 pounders at most. They were rigged to be able to be sailed efficiently with a small crew (about 150–180) as more crew meant more pay and more provisions. Their construction was also light. They weren’t all that manoeuverable.

SOLs on the other hand were not only larger but their cannons were larger, up to 42 pounders although 32 pounders were more usual. They were meant to be as fast as possible to run down enemy ships and their hulls were very heavily built and reinforced to stand up to enemy fire. They also had large crews, as many as 850 for HMS Victory.

So, even if you take an average SOL of 74 guns (about 1/3 of which would be 32 pounders) and a crew of say 650 and match it up with an average galleon of say 35 cannons, the largest which would be perhaps 12 pounders and a crew of 200, there’s no question that the SOL would win almost every time. It outguns the galleon. It’s guns are larger than the galleon. Its crew is larger than the galleon (a big factor when boarding). It outsails the galleon. It outmanoeuvers the galleon. Its hull is stronger than the galleon.
WiseCog Dec 4, 2019 @ 1:00pm 
In truth there are tons of ships missing that would be fun to play with. Sadly there are very few ships we can build.

Wheres Frigate, Fluyt, Brig, Barque, Barquentine, Caravel, Corvette, Carrack, Galleass (row and sails, though in reality not that efficient, but a nice idea for a game such as Atlas), Man-of-war (duhhh).
Also all merchant ships that existed at that time (purely cargo and speed).

Anyway, where are all these?
Last edited by WiseCog; Dec 4, 2019 @ 1:09pm
WiseCog Dec 4, 2019 @ 1:05pm 
Originally posted by Chr3sN4tor:
https://steamcommunity.com/sharedfiles/filedetails/?id=1675801947

Well thank you man. Had not seen this :) Is this a decent mod? Have almost no comments...
CHR3S Dec 4, 2019 @ 1:19pm 
Idk try it out. It says ship of the line in the desc.
Akadai Dec 4, 2019 @ 2:50pm 
I get the impression that mod isn't complete. The images he has are all renders, and they're not seen in the videos either. The reason there aren't comments, is because it seems he's deleting them. On top of that, I've seen people complaining he's scammed people out of money or something. All that is why I haven't bothered checking the mod my self

I am however interested in what models he has presented and if they make it into the game. I don't know what's going on behind the scenes, but it sounds a bit shady. Still, keeping an eye on it

Would love more ship types or just more variations. I'm currently using the windowed version mod. Hoping the devs might add more later, but who knows
Balls Dec 4, 2019 @ 2:59pm 
I think they just wanted to focus on the most popular ships and keep it small because the ships can be almost completely customized. Also now that Xbox is in the mix I have read they aren't going to implement any new ships because xbox wouldn't be able to handle the change.
WiseCog Dec 4, 2019 @ 6:33pm 
Originally posted by Balls:
I think they just wanted to focus on the most popular ships and keep it small because the ships can be almost completely customized. Also now that Xbox is in the mix I have read they aren't going to implement any new ships because xbox wouldn't be able to handle the change.

This can not be true???? That would be horrible, a pirate game with very few types of ships. Also, iv'e seen in videos that its not that easy to theory craft the ships that exist due to weight and space limits, so eventually you will get bored from these few "basic" ships.. Also it means most ships will look and act the same end game.
Lich Lord Dec 4, 2019 @ 8:41pm 
SOLs are not needed in this game. Galleon is even a bit much. They need to expand their small and medium ships.

Xebecs for cross wind travel, Frigate would just be a Brig with 2 gun decks and fore and aft chasers.
Corvette a refit Schooner with 6 guns on ea side and bow cannons.
Barks and Indiaman would be nice trade specific additions. Maybe even a Snow.
WiseCog Dec 4, 2019 @ 8:58pm 
Originally posted by Floki:
SOLs are not needed in this game. Galleon is even a bit much. They need to expand their small and medium ships.

Xebecs for cross wind travel, Frigate would just be a Brig with 2 gun decks and fore and aft chasers.
Corvette a refit Schooner with 6 guns on ea side and bow cannons.
Barks and Indiaman would be nice trade specific additions. Maybe even a Snow.

Why are SOLs not needed? I personally would love to see larger ships. more weight, more cannons.
Kblocks Dec 4, 2019 @ 9:20pm 
need a whole different game engine for this
CHR3S Dec 5, 2019 @ 1:06am 
You should get Naval Action if you want tons of ships with a realistic sailing system
CHR3S Dec 5, 2019 @ 1:06am 
Originally posted by Kblocks:
need a whole different game engine for this


No it doesnt? Blackwake also runs on Unreal Engine and has tons of ships
Kblocks Dec 5, 2019 @ 1:34am 
and guess what nobody plays it. which shows the quality of such an engine
WiseCog Dec 5, 2019 @ 9:14am 
Originally posted by Chr3sN4tor:
You should get Naval Action if you want tons of ships with a realistic sailing system

Problem here is that there's no gameplay on land. Gameplay on land is half the fun in this game, (due to low count and limitations of ship building id say even 70% of the fun). I also love FPS gameplay.
Last edited by WiseCog; Dec 5, 2019 @ 9:17am
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Date Posted: Dec 4, 2019 @ 12:44pm
Posts: 33