安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
https://yakuza.fandom.com/wiki/CLUB_SEGA has a list of the playable arcade machines in all the main series games (omitting Answer x Answer from 3 & 4 since it was based on the localised versions).
OK now you've motivated me to plug in my PS3 & see what the other games had in the Sega arcades (UFO Catcher, which Sega are still making new iterations of, is a constant).
Zero (set 1988): Space Harrier, Out Run, Super Hang-On, Fantasy Zone (playable); some unidentifiable Space Invaders type & a Mahjong game of some kind (not playable)
1 (set 2005): Virtua Fighter (prob. whichever iteration was current when the game was made), some Puyo Puyo game, a sit-down racing game called "Speed Star" (idk if this is real, a Google search turned up nothing relevant) a photo booth (none playable).
2 (set 2006): The Kamurocho arcades replace a couple of the Virtua Fighter cabinets with a fictitious first-person fighting game called "YF6" (the only playable cabinet) but otherwise recycle the Club Sega interiors from the first game. Sotenbori arcades have Virtua Fighter 5, Speed Star, the photo booth, a strange pastel-coloured thing called おしゃれつ<illegible kanji>伝説 (none playable) and more YF6.
Kiwami 2: Virtua Fighter 2, Cyber Troopers Virtual-On , Dartslive (all playable). No non-playable cabinets, but for flavour material several advertising posters for RL Sega arcade games are present, though most are anachronistic, as being for games that released several years after Yakuza 2 takes place (Border Break X, Code of Joker S, Chunithm Air, maimai Pink Plus, Wonderland Wars, Sengoku Taisen 1477-1615 are from 2014-16; Virtua Fighter 5 ver. B was in Japanese arcades in December 2006 but the poster is for Final Showdown version A which released 2011) -- the only contemporary poster is for Mushiking. This is due to recycling of assets from 6.
3 (set 2007-9): Boxcelios (fictitious 3D shooting game, playable), Answer x Answer (real trivia quiz game, only playable in the original Japanese version), Virtua Fighter 5, Dynamite Deka EX (a RL beat-em-up), a MushiKing cabinet and next to it a MushiKing reskin called Dinosaur King (古代王者恐竜キング Kodai Ōja Kyōryū Kingu).
4 (set 2010): Kamurocho arcade interiors are nigh-identical to those in 3, except that Boxcelios has been replaced by Boxcelios 2, a reskin of the original game.
Dead Souls (set 2011): Identical to 4 except that Dynamite Deka EX cabinets are replaced by the original version of Boxcelios.
5 (set 2012): I'm not out of the first city yet -- the arcade there has Virtua Fighter 2 (playable), a RL rhythm game called Taiko no Tatsujin (playable), a photo booth and the Mushiking and Dinosaur King machines. Taiko no Tatsujin has been through a number of iterations starting in 2001, the most recent arcade iteration being 2011 (per Wikipedia).
6 (set 2016): Space Harrier, Out Run, Super Hang-On, Fantasy Zone, Virtua Fighter 5 Final Showdown, Puyo Puyo, Dartslive (all playable). Plus as noted under Kiwami 2 various advertising posters for contemporary Sega arcade games.
You play a few Yakuza games, you'll notice there's a *lot* of asset re-use, Nagoshi has frankly admitted to this as a cost-cutting measure. The models & textures made for the original 1 & 2 were far too low quality to use in the Kiwami remakes so looks like they only made one new model for Kiwami (VF 4).