人中之龍 極

人中之龍 極

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Club Sega should get more Redemption Cabinets and Games
It will never happen, at least I am pretty sure maybe if enough people said they wanted this then it might catch on but for the most part I think the rest of the releases are pretty set in stone.

Whats a Redemption Machine/Cabinet? It is any arcade machine that rewards players with tickets or prizes. If you get tickets you would take them to a arcade attendant who would exchange for prizes. The club Sega UFO grabber game is an example of a redemption machine.

I love redemption machines that rely on reflexes but they also do everything possible to throw you off with amusing lights, sounds, and other gimmicks, They can be expensive for multiple plays and the rewards tend to be household clutter so a virtual simulation has lots of advantages.

The other thing I wanted to bring up is games. Maybe it was a technical limitation of the engine that it could not emulate old Sega roms? I would think it would have been a nice inclusion to club Sega to actually have games. Heck!' I would have bought DLC Sega games to add to my Club Sega it would have been a great way to enjoy old Sega in a classy Sega Club in one of Sega's favorite games.


MesuKing.... Ehhhhhhhh- Hey at least it was #StrangeJapan I love that stuff.
20 Cabinets of Virtual Fighter 4 that don't work makes me sad :(
引用自 dancingstar93:
MesuKing is not a real arcade game, it's a parody of a real arcade game (Mushiking), non-playable cabinets for which appear in Club Sega in 3-5.

https://yakuza.fandom.com/wiki/CLUB_SEGA has a list of the playable arcade machines in all the main series games (omitting Answer x Answer from 3 & 4 since it was based on the localised versions).

OK now you've motivated me to plug in my PS3 & see what the other games had in the Sega arcades (UFO Catcher, which Sega are still making new iterations of, is a constant).

Zero (set 1988): Space Harrier, Out Run, Super Hang-On, Fantasy Zone (playable); some unidentifiable Space Invaders type & a Mahjong game of some kind (not playable)

1 (set 2005): Virtua Fighter (prob. whichever iteration was current when the game was made), some Puyo Puyo game, a sit-down racing game called "Speed Star" (idk if this is real, a Google search turned up nothing relevant) a photo booth (none playable).

2 (set 2006): The Kamurocho arcades replace a couple of the Virtua Fighter cabinets with a fictitious first-person fighting game called "YF6" (the only playable cabinet) but otherwise recycle the Club Sega interiors from the first game. Sotenbori arcades have Virtua Fighter 5, Speed Star, the photo booth, a strange pastel-coloured thing called おしゃれつ<illegible kanji>伝説 (none playable) and more YF6.

Kiwami 2: Virtua Fighter 2, Cyber Troopers Virtual-On , Dartslive (all playable). No non-playable cabinets, but for flavour material several advertising posters for RL Sega arcade games are present, though most are anachronistic, as being for games that released several years after Yakuza 2 takes place (Border Break X, Code of Joker S, Chunithm Air, maimai Pink Plus, Wonderland Wars, Sengoku Taisen 1477-1615 are from 2014-16; Virtua Fighter 5 ver. B was in Japanese arcades in December 2006 but the poster is for Final Showdown version A which released 2011) -- the only contemporary poster is for Mushiking. This is due to recycling of assets from 6.

3 (set 2007-9): Boxcelios (fictitious 3D shooting game, playable), Answer x Answer (real trivia quiz game, only playable in the original Japanese version), Virtua Fighter 5, Dynamite Deka EX (a RL beat-em-up), a MushiKing cabinet and next to it a MushiKing reskin called Dinosaur King (古代王者恐竜キング Kodai Ōja Kyōryū Kingu).

4 (set 2010): Kamurocho arcade interiors are nigh-identical to those in 3, except that Boxcelios has been replaced by Boxcelios 2, a reskin of the original game.

Dead Souls (set 2011): Identical to 4 except that Dynamite Deka EX cabinets are replaced by the original version of Boxcelios.

5 (set 2012): I'm not out of the first city yet -- the arcade there has Virtua Fighter 2 (playable), a RL rhythm game called Taiko no Tatsujin (playable), a photo booth and the Mushiking and Dinosaur King machines. Taiko no Tatsujin has been through a number of iterations starting in 2001, the most recent arcade iteration being 2011 (per Wikipedia).

6 (set 2016): Space Harrier, Out Run, Super Hang-On, Fantasy Zone, Virtua Fighter 5 Final Showdown, Puyo Puyo, Dartslive (all playable). Plus as noted under Kiwami 2 various advertising posters for contemporary Sega arcade games.

You play a few Yakuza games, you'll notice there's a *lot* of asset re-use, Nagoshi has frankly admitted to this as a cost-cutting measure. The models & textures made for the original 1 & 2 were far too low quality to use in the Kiwami remakes so looks like they only made one new model for Kiwami (VF 4).
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dancingstar93 2019 年 3 月 14 日 上午 3:35 
MesuKing is not a real arcade game, it's a parody of a real arcade game (Mushiking), non-playable cabinets for which appear in Club Sega in 3-5.

https://yakuza.fandom.com/wiki/CLUB_SEGA has a list of the playable arcade machines in all the main series games (omitting Answer x Answer from 3 & 4 since it was based on the localised versions).

OK now you've motivated me to plug in my PS3 & see what the other games had in the Sega arcades (UFO Catcher, which Sega are still making new iterations of, is a constant).

Zero (set 1988): Space Harrier, Out Run, Super Hang-On, Fantasy Zone (playable); some unidentifiable Space Invaders type & a Mahjong game of some kind (not playable)

1 (set 2005): Virtua Fighter (prob. whichever iteration was current when the game was made), some Puyo Puyo game, a sit-down racing game called "Speed Star" (idk if this is real, a Google search turned up nothing relevant) a photo booth (none playable).

2 (set 2006): The Kamurocho arcades replace a couple of the Virtua Fighter cabinets with a fictitious first-person fighting game called "YF6" (the only playable cabinet) but otherwise recycle the Club Sega interiors from the first game. Sotenbori arcades have Virtua Fighter 5, Speed Star, the photo booth, a strange pastel-coloured thing called おしゃれつ<illegible kanji>伝説 (none playable) and more YF6.

Kiwami 2: Virtua Fighter 2, Cyber Troopers Virtual-On , Dartslive (all playable). No non-playable cabinets, but for flavour material several advertising posters for RL Sega arcade games are present, though most are anachronistic, as being for games that released several years after Yakuza 2 takes place (Border Break X, Code of Joker S, Chunithm Air, maimai Pink Plus, Wonderland Wars, Sengoku Taisen 1477-1615 are from 2014-16; Virtua Fighter 5 ver. B was in Japanese arcades in December 2006 but the poster is for Final Showdown version A which released 2011) -- the only contemporary poster is for Mushiking. This is due to recycling of assets from 6.

3 (set 2007-9): Boxcelios (fictitious 3D shooting game, playable), Answer x Answer (real trivia quiz game, only playable in the original Japanese version), Virtua Fighter 5, Dynamite Deka EX (a RL beat-em-up), a MushiKing cabinet and next to it a MushiKing reskin called Dinosaur King (古代王者恐竜キング Kodai Ōja Kyōryū Kingu).

4 (set 2010): Kamurocho arcade interiors are nigh-identical to those in 3, except that Boxcelios has been replaced by Boxcelios 2, a reskin of the original game.

Dead Souls (set 2011): Identical to 4 except that Dynamite Deka EX cabinets are replaced by the original version of Boxcelios.

5 (set 2012): I'm not out of the first city yet -- the arcade there has Virtua Fighter 2 (playable), a RL rhythm game called Taiko no Tatsujin (playable), a photo booth and the Mushiking and Dinosaur King machines. Taiko no Tatsujin has been through a number of iterations starting in 2001, the most recent arcade iteration being 2011 (per Wikipedia).

6 (set 2016): Space Harrier, Out Run, Super Hang-On, Fantasy Zone, Virtua Fighter 5 Final Showdown, Puyo Puyo, Dartslive (all playable). Plus as noted under Kiwami 2 various advertising posters for contemporary Sega arcade games.

You play a few Yakuza games, you'll notice there's a *lot* of asset re-use, Nagoshi has frankly admitted to this as a cost-cutting measure. The models & textures made for the original 1 & 2 were far too low quality to use in the Kiwami remakes so looks like they only made one new model for Kiwami (VF 4).
Wow man! You have some real love for this series to do all that work documenting Club Sega.
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張貼日期: 2019 年 3 月 13 日 下午 4:45
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