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By meld:
The wind (and your seat) is east, so the South triplet is worth no points.
The double 1-2-3 in bamboo is only worth points in a concealed hand.
4-5-6 is a normal no point run, and the pair is just a pair.
If the 4-5-6 had been a 7-8-9 or 1-2-3 you may have been able to go out since all your melds/pair would have a 1 or 9 in them (however the wind triplet might invalidate that, I'm not 100% sure).
This situation in general is why people recommend you do not steal tiles (especially that early in the round); you will end up in situations that you think you can go out but you can't because of no longer having a concealed hand, which severely reduces your options for a winning hand. The only time stealing is 100% ok is when you don't care about winning by a lot (if you're already in first place or want to keep the deal) and stealing gives you a scoring hand like triplet dragons or round/seat winds.
And I am no gambling expert, I don't really like gambling games and games in which winning rely on luck mostly, but this one is probably the best gambling game in the world due to it's complexity and skill requirement.
Yeah, with his own wind steal and any other amount of steals he could win with one han, if he didn't set the "2 han minimum" rule.
Well basically you can say that you should steal almost always if you can steal any dragons AND your wind cause it would be 2 han already. And you should always check discards before doing anything like that.
You still can win with 1 han hand like stolen dragons or your seat wind but it's not likely unless your hand is almost complete, I think it's the only case where it would be wise to steal and claim a fast victory. Other then that - don't forget that fully concealed hand worth 1 han (basically a Tsumo, you can't declare Tsumo with a non-concealed hand), so by stealing a dragon or seat wind you can add 1 han to your combination of Sanankou (three concealed triplets), for example, but it will devalue your hand by 1 han WHILE making you closer to completing your hand, so it's kind of a trade off in such situation, sometimes it's worth, like where you see someone called Riichi already and you feel like you won't have enough time to complete a fully concealed hand.
@DeathWantsMore You said that you "can't declare Tsumo with a non-concealed hand". I played for a several number of games and was able to do it: Printscreen . That was the only time I could do it though. Other times it didn't let me win unless I did a Ron. Maybe that was a specific hand that lets me do it or something. Please do tell me why that happenned if you know. While I'm at it: in that printscreen at the right of the dora you can see "East 2 1" and "Left 42 0". The left 42 are the pieces left but the 0 after I have no idea. The same regarding the East 2 1. Thanks for shedding the light on this matter.
Regarding your screenshot:
"EAST 2" is the wind/round number, next to it is win counter of a player, it counts how many consecutive rounds one player won, it resets to 0 when any other player wins.
Below is "tiles left" and right next to it is some other winning counter, I don't quite remember what it means in Yakuza Mahjong unfortunately.