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Y3 was at the time the best looking game out there. Back then encounters where like old school RPGs where the area would load for a fight. Not Dynamic like now.
This game however got a "copy paste" feel to it cause of Y0, It's still really good looking imo
But obviously it won't be as flashy as "AAA" games. It still has a charm that makes this game unique to most games on the market.
Yakuza is probably the only open-world game that I've played where I don't feel mad about being restricted to just a small section of a large town.
It's literally cheaply made. As in it's a low budget series. Many of the games didn't even sell for $60 retail and were $40 or less. I mean they didn't even bother to try and sell them on PC above $20 now.
The scenes with no dialog? Literally saving money. They use a lot of animation techniques to keep costs low, similar to Anime.
That doesn't mean the game feels 'cheap' as in bad, though. Personally I can see there's a lot of love put into the series and that's honestly why it's so good. They're doing a lot with very little and making the most out of it.
There's also some very impressive details on specific things despite them trying to keep costs low.
For me part of the charm is the slight wonkyness and reuse of certain animations, maybe I'm in the minority?
A single animation can take a very long time to produce. Voice acting can require many takes and if you want the game to have multiple languages you either settle for subtitles or increase the VA budget tenfold.
Even AAA titles with massive budgets use similar cost cutting measures. Devs ask themselves "what will a player notice?" "where will their eyes go in this scene?" because they want to only put as much effort as is needed for the average player to be content. If you're gonna play the game with such massive expectations you might just wanna lay in bed, close your eyes, and render every silly detail in your own mind my dude because no company on earth's gonna meet your expectations.
>one of Sega's best-selling franchises today
Hope you all meant niche outside of Japan.
The entire series is also just copying its previous release in some way or another; Kiwami copied 0, 0 copied 5, 5 to 4, and 3 to Kenzan. Don't know much about the PS2 releases.
All AAA budget means these days though is hundreds of millions spent on Ads/marketting.