Yakuza Kiwami

Yakuza Kiwami

Am I the only that thinks fighting and bosses are annoying and not fun?
I don't want this post to seem like a cry baby who is stuck on a boss or anything like that. I've just finished the game. I'm pretty sure I haven't even died once, it was really easy. But the combat is so frustrating and stupid sometimes I almost fell asleep during some fights. Majima's fight underground was just straight up annoying.
I'm new to the series, I just wanted to know if I'm the only one who feels like this
Legutóbb szerkesztette: ?; 2019. febr. 24., 22:59
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Jingu and his two goons are giving me a hard time. I'd rather not resort to cheese tactics like spamming recovery items, but the amount of times they shoot, grab, dodge, hyperarmor, etc. is insane, not to mention Jingu throws grenades at you that does a lot of damage.
Legutóbb szerkesztette: Annie T. Mood; 2019. febr. 25., 6:54
Annie T. Mood eredeti hozzászólása:
Jingu and his two goons are giving me a hard time. I'd rather not resort to cheese tactics like spamming recovery items, but the amount of times they shoot, grab, dodge, hyperarmor, etc. is insane, not to mention Jingu throws grenades at you that does a lot of damage.
Yeah I couldnt help but using health items, I was just losing it
Jim Milton eredeti hozzászólása:
Annie T. Mood eredeti hozzászólása:
Jingu and his two goons are giving me a hard time. I'd rather not resort to cheese tactics like spamming recovery items, but the amount of times they shoot, grab, dodge, hyperarmor, etc. is insane, not to mention Jingu throws grenades at you that does a lot of damage.
Yeah I couldnt help it. I used a ♥♥♥♥ tone of health items
Annie T. Mood eredeti hozzászólása:
Jingu and his two goons are giving me a hard time. I'd rather not resort to cheese tactics like spamming recovery items, but the amount of times they shoot, grab, dodge, hyperarmor, etc. is insane, not to mention Jingu throws grenades at you that does a lot of damage.

The only vaguely legit way I know of to do that fight is to abuse tiger drop. You basically keep one eye on Jingu so you can invincible dragon roll a grenade or gunshot while you try to bait the commandos into throwing out a rush combo or charging move you can tiger; it only takes 2 tigers to kill them in each phase. It's just such a pain to practice the fight because of the long annoying running fight to get to it you have to do every time that it's better for almost everyone to drink a couple of heals when they screw up.
"Vaguely" is a good way to describe it, as it's another way of cheesing it - this time through a move that does absurd amount of damage compared to everything else. Then again, with how ♥♥♥♥♥♥♥♥ this boss is, anything goes. I didn't have tiger drop, so healing item spam and running around for 15 minutes was my "solution".

Honestly, it's laughable just how much easier the final boss is. His only gimmick is red aura healing, which simply makes it a bit longer. In a way, it's good, since two such fights in a row would be rage inducing. On the other hand, it's a fairly dissapointing finale.
From what I remember of the original yakuza 1, finale being 'eh' was exactly how it went. I don't think Extreme 1 can be viewed in a vacuum, since it's a remake.

That said, I don't think remakes should mimic downfalls of the original.
I’m finding some of the boss fights hard/annoying. At the moment I’m struggling with the first Majima fight in the tournament. :( I take it Heat Actions can’t be used...? A tip suggested to press RT, but it doesn’t do anything.
Kiwami is the easiest Yakuza game if you are struggling you are definetely playing wrong, counters are completely broken and healing items is like killing and pissing at the corpse

And Y2 is only harder because some bosses are just ♥♥♥♥♥♥♥♥ because you are even stronger....
Some boss fights are easy but some are cheap AF. If an enemy blocks thats fine, but not flinching as I beat down on them only for them to then combo me is BS. Majima in breaker mode is the worst culprit I have found so far and I am quite early on in the game. Majima can hit me even if I go behind him because he has a beak neck 180 turning circle and constant dodges. Normally only beat him out of sheer brute force and a load of meds.

EDIT: Slugger is close to being just as ♥♥♥♥♥♥♥♥ because of its reach. But he doesn't dodge as much so I can at least get some hits in.
Legutóbb szerkesztette: King Gibbon; 2019. júl. 25., 15:25
Nito eredeti hozzászólása:
KamPa eredeti hozzászólása:
What's funny is that one of the most annoying "boss fights" are large swarms of random goons. Gambling hall fight is the prime example - 10+ enemies in extremely small space, no place to run, no place to avoid attacks, whenever you start beating someone up, you get hit from multiple directions and knocked down. Storywise, Kiryu is supposed to rip through them without any effort. In the actual gameplay, they are a major nuisance. "Mysterious organization" is similar, with the added bonus of guns.

On the other hand, there's Shimano. Slower and weaker Mr. Shakedown, with overly inflated health pool and the usual regeneration. He's still annoying, just in a completely different way.

And then there's Jingu, who is the epitome of "hey, let's take all the annoying things in Kiwami and put them in a single boss fight. People love being shot from off-screen, knocked around like a rag doll and unable to combo anything. Oh, and let's have the minibosses heal to full just to make it even better."

Sure, all of that makes the game harder, but not in a fun way. Someone appearently decided that Sera was the best fight in Y0, so every boss here must be similarily annoying.


Funny you mention the Gambling Hall i have forgotten about it and it pissed me off so much

That is the old problem of Beast Style that to put it simply it sucks it was supposed to be a style that had AOE attacks but the accuracy is so bad.....Unlike breaker style of Majima IF you could use him in the Gambling Hall it would be a walk in the park...

Beast style is at it's best when you're using it to cheese single bosses. You can mostly stun lock bosses by knocking them down in any way, then using beast mode to grab them on the ground, and immediately knocking them down again. That's if that boss can be knocked down, of course. Mr. Shakedown fights for example nullify that cheese, as would any fight with characters sharing that trait.

It CAN be good against crowds but it depends on the situation and how you use it. What I appreciate about it is that it has super armor, letting you poise through a lot of attacks and dish out damage even when you get hit. That makes some fights less punishing if you struggle to dodge every attack, especially enemies with counters that like to ruin your combos constantly.

Then of course making it easier to grab objects is helpful, and with the right objects as weapons it's pretty easy to keep entire crowds at bay, at least until they break. Usually by then you've beaten a lot of your enemies.

Kiwami is certainly a bit tougher than Yakuza 0. People who deny this are typically just used to the game coming hot off of Yakuza 0 or even other Yakuza games. By the time you've finished Yakuza 0 you're already used to a lot of the BS you might encounter, even if it was only in small amounts in Y0. Then Kiwami likes to throw a lot more of those tougher situations at you.
Legutóbb szerkesztette: lPaladinl; 2019. júl. 28., 0:56
Nito eredeti hozzászólása:
Kiwami is the easiest Yakuza game if you are struggling you are definetely playing wrong, counters are completely broken and healing items is like killing and pissing at the corpse

And Y2 is only harder because some bosses are just ♥♥♥♥♥♥♥♥ because you are even stronger....
Y2 was way easier and played better then y1.
Bankai9212 eredeti hozzászólása:
Y2 was way easier and played better then y1.

The amons on bouncer missions are harder then anything Y1 can throw at you
Felt like the Komaki training fight for "Fist Reversal" (locked to unarmed pre-Tiger Drop dragon style vs. four fairly beefy brawlers and a short timer) was harder than everything else up to the end of Chapter 8, including the gambling hall fight and the Bloody Eyes.

Maybe it'd have been later on with more moves from Majima (can't go higher than B at that point, and the B-rank gauge capped out without Majima ever showing up as a zombie, so I couldn't unlock "Essence of Sumo Slapping" for the fight, and I guess won't be able to until Chapter 10). PITA.
DustyShinigami eredeti hozzászólása:
I’m finding some of the boss fights hard/annoying. At the moment I’m struggling with the first Majima fight in the tournament. :( I take it Heat Actions can’t be used...? A tip suggested to press RT, but it doesn’t do anything.

Tiger Drop, if you have it. It works pretty well enough on all forms of Majima except Slugger style (*), and AFAICT Hannya Man form => Thug Style always. If you choose to remain in Dragon Style throughout the match, Essence of Sumo Slapping well also work.

There's nothing about the Colosseum that prevents heat actions, although the selection will be somewhat limited (e.g. can't do the weapon-based ones without the appropriate weapons, grabbing and knocking down may be difficult or impossible depending on opponent as well) and you won't be able to drink a Tauriner to build up the required heat.

RT is for taunting, which doesn't necessarily do anything (can be requested as a crowd pleaser, can increase heat if you have a certain skill but not to Climax Heat, can enable an immediate style change with another ability).


(*) I find Slugger Style Majima either an extreme patience tax (Rush style, continuous evasion, occasionally land several basic hits to his back and then resume evading) or health tax (playing more aggressively at the cost of taking bat hits). Thug, Mad Dog, Breaker I can cheese with Tiger Drop pretty effectively, but not Slugger yet.
I didn't die too.I beat the game on normal and the most difficult times I've had with the game I just used 2 or 3 items for health , having a complete equipment of items to get back the health , but generally I didn't even have to use them.

Maybe it's because , unlike Y0 , there are not such long sequences of combat.Also , bosses in 0 had a started having a lot of healh quite fast , not in the case of Kiwami.
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Közzétéve: 2019. febr. 24., 8:18
Hozzászólások: 30