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You don't play as Goro Majima but you will constantly fight him with the Majima Everywhere system (original doesn't have).
Gameplay:
Kiwami reuses all four combat style from Yakzua 0 with the few improvements, unlike the original that uses that one repetitive combat style (mainly use of Dragon of Dojima style).
This might be the last game that uses the old Yakuza engine (including Fist of the North Star) and continues with the new Dragon engine (wish they could've improve the 30 fps and
aliasing issue).
Thing is they made Goro likeable in Yakuza 0, never really understood why he constantly tried to kill Kiury in the PS3 games (Never played Yakuza 3 because I read it was censored to hell in West).
Also a good thing for Sega to get rid of the English dub, and I hope that it'll be a permanent trend in gaming from now on. More money spend on actual useful stuff.
Just saying.
although honestly I do not see them topping Judgement. I completed the JP version, still got some side stuff to do. The story is absolutely brilliant, the combat is extremely solid, the side stuff is solid it's just an absolute gem of a game.
as for Kiwami it is extremely different from the original in graphics and gameplay, there's a few mechanical changes, like the Majima system already mentioned.
I'm praying judgement comes to PC
- Kamurocho navigation does not involve fixed cameras.
- You do not enter battle segments on the streets in RPG-style.
- Some sidestories from Yakuza 0 continue in Kiwami.
- Majima encounters basically have become the game's B-Plot.