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Its also running on the Yakuza 0/Kiwami engine, so it'd probably be the easiest to port next.
While its tiedwith Yakuza Kiwami at the bottom of my current game ranking (only played 4 of them so far), all of them are playing on a fairly high bar.
My ranking list (for context)
1st.) Yakuza 0
2nd.) Yakuza Kiwami 2
3rd.) Yakuza Kiwami/Fist of the North Star: Lost Paradise
I heard it was running on the last gen engine, this is basically a PS3 game (released on PS4).
I'm not saying I don't WANT it, it's one of like, two reasons I'm even remotely disappointed I don't have a PS4. Gimmie.
Short version is, (a) when that Fist of the North Star game started development the current-gen Dragon Engine was still rather rough round the edges, the toolset / documentation were still being worked on, and the team making it included a number of new (to the studio) people, (b) the older system made it easier to do the cell-shaded / anime aesthetic they wanted as well as maintaining a higher framerate.