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I just finished chapter 11/the first scripted portion of chapter 12, and some of the character development doesn't make much sense when seen from the point of view of somebody who'd only known characters like Nishiki and Kazama for a brief while. It seems that 0 makes everything fit, aside from whatever is going on with Majima, yet I couldn't help but wonder why the Yakuza 1 story truly feels more like a part 2, when part 1 took 11 years to be made. A lot of players on the PS2 from back in 05'/06' wouldn't have become fans of the series from the main story plot, of that I can be sure. Actually, maybe the main story was never the point, but that's bound to make itself clear in time.
You gotta remember, Nishiki tried to kill Kiryu because he thought it was the only way he could "save" him, and that moment really broke him up psychologically. Not to mention Nishiki is still an actual Yakuza, who's being beaten and broken down by his superiors because he grew up as a brother to Kiryu, whom is the number one enemy of the Dojima Family by the end of Yakuza 0.
He's evil because Kiryu has him stuck in a ridiculously difficult place trying to keep his 'honor' as a Yakuza but his best friend and brother is someone who his family wants dead, and will push Nishiki to kill him personally to ensure his loyalty to the family. They've basically been torturing Nishiki.
Oddly, I think the intimate bond between Kiryu and Majima is the only relationship that can work on the level of meaning that the writers intended at the time.
When I think back on detective Date in particular, I recognise and understand his archetype, and I could easily understand how he felt aggrieved at what he believed to be a miscarriage of justice in the prologue chapters 1-3. That said, at no point from when the game really gets going from chapter 4 onwards, did Date exchange any dialogue with Kiryu that confirmed Date's suspicions of Kiryu's innocence. They just team up as a matter of convenience to direct the plot where the writer intended, as if Date the character was already privy to the point of view of the player. It's an amateur leap in storytelling not to cover such a simple step, and it's common when writers are so immersed in their creation that they make assumptions that haven't been laid. It isn't enough to ruin the experience from that point onwards, but it does diminish the overall finished touches to the game that keep a flawed gem from really earning a place up into masterpiece tier.