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By getting an enemy slowed down with gum and low on health, you can set them up for a Finisher. This is a quick and easy way to instantly incapacitate an enemy, but the setup can be dangerous if you're surrounded.
Here's a preview of the interior of the local pizza place, used for a very special side mission.
We also recently finished the redesign of the city's central capitol building. A huge improvement over the crappy model I made myself back in the original prototype.
If you're looking to switch up your style, there are many unlockable color palettes for Gumball's costume. They are mostly inspired by famous candies or superheroes.
If you want to experience the game in a whole new way, you'll be able to change the entire style of the game. In this example, it's a style based on the style of Frank Miller's famous graphic novel, Sin City. Art styles are also unlockable, so you'll have to work for them.
The city size we were going for was big. Really big. Like, that's how big it's gonna be in the actual game big. So, to save on time, make things easier, and to better focus, we've significantly scaled down the map size to be just a little bigger than the original VR demo's map. Even though there's less space to move around in, there also won't be nearly as much repetition in the environment, and more importantly, hundreds and hundreds fewer city blocks to make.
We've decided to add in a short story mission to act as a tutorial. This means there are cutscenes and the ability to talk to specific NPCs. You'll do some swinging, some fighting, and then a special activity that you'll just have to see for yourself. The cutscenes haven't been animated yet, so maybe I'll show a preview next time.
The combat system has been completed, though you'll only get the full experience in third-person. There are multiple types of enemies with different behaviors, and multiple ways to take them down. You can use melee attacks, throw things at people, throw people at people, and cover them in gum so they can't get away.
I know you never actually got to play with the old model, but now we have new one! She's slightly redesigned, has a much better face, and she's prepared for all kinds of animation.
Gumlines can now physically and visibly wrap around buildings and other objects. Not only that, but you can swing back around and unwrap it back to how it started as well.
Finally, some real content! You can now race from checkpoint to checkpoint and score a medal for your best time on various courses throughout the city. If you're really good, you can get the Gumball medal for beating my own personal best time.
We've finally begun work on enemy AI! It's still early days, but eventually combat will be good, I swear.
Until next time! Hopefully not another 9 months...
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