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I played the vast majority of my playthrough on Normal with mostly Sharpshooter MS since it seemed to be the most reliable source of damage while being safe enough to make a few mistakes here and there.
And then I get to the final mission of Directory 7...
This MOTHER ♥♥♥♥♥♥ hits incredibly hard, has a ton of health AND an I-Field, moves incredibly fast and sporadically, and leaves pretty much zero safe windows for healing without the Mechanic skill increasing heal speed. Oh, and he also has ultra-wide hitboxes on his melee and multiple AOE attacks.
I could not, for the life of me, beat him with my main Sharpshooter build on Normal no matter how hard I tried. AND IT WAS LEVEL 50. In no way should there be a situation where a max-level MS cannot beat a Normal stage with an appropriate build. All I want is for enemies to not have such a large increase to their damage from Easy to Normal, save that BS for Hard.
If you are Higher level you don't get much of a damage bonus and I dont think you get much of a defense bonus. IE: I take pretty much the same damage from grunts at LVL 80 and on a Lvl 76 (Pretty much like 15-20) vs maybe 10-15 from lvl 50 Grunts. While some weapons like my Strike Freedom's Sub2 weapon will one shot a Grunt on Normal, the same mission on Hard just leaves them with a Pixel of HP
Just get a partner that does burst damage and trigger its special so he can aggro the boss, then use that skill that heals your team-mates with you and heal up while your partner has the aggro.
Using a melee partner also helps since they have a lot of HP and will generally draw aggro somewhat easier too.
Beat all the game in normal, after final boss i was level 46 or something
I did exactly that. But this game seems to think that aggro should be utterly and completely random unless you are just that much stronger than the AI partners. All bosses focus down me and me alone unless I practically let the AI fight them alone. Gang Up On The Human is in full swing here it seems.
That's why it's a pain to Hold Aggro even online as a Infighter with Provoke unless you have a bunch of Hate Up Parts it will constantly be swapping back and forth between the Sharpshooter and Infighter and by the time you get aggro the Sharpshooter has Ammo back, hell even with Jammer I would still take Aggro back. (it will probably work better if you have people you know playing with you who have Provoke and Sharpshooters have Both Jammer then I can see it working)
Only reason to Bring an AI Infighter is because you want them to have more health or grapple an AI while you attack their Alliance Effect isn't nearly as Useful as Boost Capacity and Boost Recovery Speed from All-ROunders, and Repair Recovery, Repair Time, and Restore time from Sharpshooters it's mostly there to help you Melee units, and some Sharpshooters like Full Armor Unicorn, Chedrium, Phoenix who do actually make use of their melee
Now if only Infighters had more than 3 Repair Kits...
You could always run medic with the barkx, there was also someone went full yolo and run indomitable for that 15 sec immortality.
How aggro works is the same as how your skill meter is filling, it's hard coded into weapon base damage. Even though you deal crappy damage due to equipped part but if it's one of those super OP sub weapon naturally then you can always expect being targeted for eternality. Can you guess which type of suit has infinite sub weapon? Bad news is boss enemy know the answer.
AI story mode that follow player has massive hate decreased passive, they particularly are not existing in boss eye once you get into a fight. AI partner won't spam sub weapon randomly like player so they never go drawing some aggro except for SPA of All rounder type like for example Double X with auto lock SPA and never miss will draw aggro for a quite a few minutes.
u dont deal more damage if u r over lvl btw
ur damage take is depend on mission difficult and ur damage negate %
that is all i notice
Starting to wonder what people are going on about with the whole "Sharpshooters are bad" routine if Barbatos Lupus Rex couldn't beat it a level 50 but Wing Zero can. Even intentionally lowered Wing zero down to 45 just to see if level alone was the cause, and nope. Still beat him with a Wing Zero 5 levels below his.
What? WHAT? Who said that you recently said that you can't do damage with them, but that seems like a personal issue
Sharpshooters are pretty much the strongest damage dealer in the game it's why majority of people use them for Hard Chaos and Hard EX Missions they just do so much damage and can keep Mobile Suit Bosses broken, or or safely and constantly hit Mobile Armors while dealing a bunch of damage and not have to chase them and keep themselves in danger to deal damage.
Additionally, Barbatos Lupus Rex isn't that great he's pretty slow for some of his attacks even when cancelled enemies will be able to recover during it and leading it to possibly miss and his SPA Duration even with Energy Burst is one of the shortest Buffs, he's not bad but he's not to be considered THE BEST Infighter
Sharpshooter only shine and completely make every other class obsolete on the hand of late game/veteran player who know exactly how the mission would play out ahead, and have a complete set of parts to enable OP playstyle.
Additonally you can get Full Armor Gundam, Shiki, F91, Wing Zero, Mid-game
Only issue early is that you can't instantly real refill your ammo till you get raring to go and learn to make sure to hit the boss when it's still or close so that shots don't go flying somewhere else, and if you are dying a lot just equip 1 HP Part, ya it's not a damage part but you don't do damage if you are dead and don't know how to play the game
I didn't say those opinion was right. I only state where that statement come from. You're right about what you say, it's just those mindset wasn't applied that worldwide to whom with first impression of the game.
But as you can see there's another problem after reaching end game now and only class that can shine braindead is Sharpshooter while other two classes still have to be on get good trip. So even veteran give out different mixed review on this case depending on the experience they have, without fix or patch the review and public may stay mixed that way for a long while.