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never did movement scenarios ... just did basic smoothness and fast strafes ... played quake / apex generally fast pace games > did movement scenarios a while ago and scored 96% percentile on couple of them on my first take ... i would have scored much much lower if i never touched smoothness and reactive scenarios as i would have been way less accurate and the target's movement would have appeared way faster to me if i didnt have better reactive aim .... tho its 100% true that aim trainers doesnt make u better at aiming alone , like if someone just played aim trainers for 1k hours and then after that they played a game they will be ♥♥♥♥♥♥♥ at aiming in that game, since actual people will move way different than how a bot would and they wont be standing still and they will be shooting back at u xD , but aim trainers in tandem with playing the game would make u get better faster ...
Even with counter strafeaiming, or moving in opposite directions... the mouse movement is actually quite different from stationary aiming, it feels like the mouse movements become radically more choppy and the more smooth I try to move my mouse, the less precision I get.
I think I did discover a technique to help with the mouse control issue though some, and I guess it is why I try and use my forearm for the crosshair position (just so the opponent isn't moving away from the center of the screen), and then I try to use the wrist for the reactive parts since the forearm doesn't move that fast. When a target is smoother I try to use forearm only. The more reactive the target is though, it seems the harder it is to stay locked on them while strafing, it gets worse at distance.
Only problem is, when I change directions myself... sometimes the opponent gets thrown across my screen, its hard as ♥♥♥♥ to keep them centered on my monitor.