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SquirrelzQL May 11, 2023 @ 2:09pm
Mouse aim and strafing
I just wanted to talk about this since Kovaaks is mainly about standing still and aiming, while most games are about strafing and aiming. I am typically above the median on tracking scenarios, but that doesn't actually translate to the muscle memory I need for aiming while moving. In a game with rapid strafe movements, its pretty difficult to actually control how you move your mouse because it is more or less dictated by which direction you're strafing relative to the direction your opponent strafes. The only thing I've found to help mitigate this is making shorter dodges, so I guess I am wondering why people play so many stationary tracking scenarios if it doesn't translate?
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King von2 May 12, 2023 @ 3:13am 
people play stationary for getting smoother aim and for faster reaction to target strafe changes , then u can switch to a movement training , although i dont think its needed , for example u could transfer all that tracking u learnt and improved in to a game that u generally strafe aim in by actually playing the game and after a while u will be better in strafe aim than playing strafe aim scens on kovaaks ..... because i think strafing in kovaaks isnt the same that u will do in games when people are shooting back at you :steamhappy: .... so train normal tracking to just get better at matching a target speed and staying on it (smoothness) , or reacting to it if it changed direction ( reactive tracking ) then combine this with actual in-game strafe aiming = better improvement than just playing the game .... or atleast that what i understand fro what happened with me ..

never did movement scenarios ... just did basic smoothness and fast strafes ... played quake / apex generally fast pace games > did movement scenarios a while ago and scored 96% percentile on couple of them on my first take ... i would have scored much much lower if i never touched smoothness and reactive scenarios as i would have been way less accurate and the target's movement would have appeared way faster to me if i didnt have better reactive aim .... tho its 100% true that aim trainers doesnt make u better at aiming alone , like if someone just played aim trainers for 1k hours and then after that they played a game they will be ♥♥♥♥♥♥♥ at aiming in that game, since actual people will move way different than how a bot would and they wont be standing still and they will be shooting back at u xD , but aim trainers in tandem with playing the game would make u get better faster ...
Last edited by King von2; May 12, 2023 @ 3:23am
SquirrelzQL May 12, 2023 @ 4:07pm 
I think you're right about kovaaks strafe aiming being a bit off compared to the game, players ingame are actually strafe aiming as well so it affects them too. It does seem a little easier to track them than in kovaaks, some players are harder than others, for instance I play Quake Live and occasionally someone with above average dodges appears and my abilities decline. Not sure how they do what they do without screwing up their aim, but it works. Pretty much all I have done in kovaaks is try smoothness\reactive scenarios with I think 660hrs (sometimes left the game running). And I score pretty well, probably more like the 60-80% percentile on some or most of them. I just find that strafe aim is mostly done with the keyboard, its harder to utilize the mouse the same way.

Even with counter strafeaiming, or moving in opposite directions... the mouse movement is actually quite different from stationary aiming, it feels like the mouse movements become radically more choppy and the more smooth I try to move my mouse, the less precision I get.

I think I did discover a technique to help with the mouse control issue though some, and I guess it is why I try and use my forearm for the crosshair position (just so the opponent isn't moving away from the center of the screen), and then I try to use the wrist for the reactive parts since the forearm doesn't move that fast. When a target is smoother I try to use forearm only. The more reactive the target is though, it seems the harder it is to stay locked on them while strafing, it gets worse at distance.

Only problem is, when I change directions myself... sometimes the opponent gets thrown across my screen, its hard as ♥♥♥♥ to keep them centered on my monitor.
Last edited by SquirrelzQL; May 12, 2023 @ 4:10pm
King von2 May 13, 2023 @ 4:17am 
Originally posted by squirrelz:
I think you're right about kovaaks strafe aiming being a bit off compared to the game, players ingame are actually strafe aiming as well so it affects them too. It does seem a little easier to track them than in kovaaks, some players are harder than others, for instance I play Quake Live and occasionally someone with above average dodges appears and my abilities decline. Not sure how they do what they do without screwing up their aim, but it works. Pretty much all I have done in kovaaks is try smoothness\reactive scenarios with I think 660hrs (sometimes left the game running). And I score pretty well, probably more like the 60-80% percentile on some or most of them. I just find that strafe aim is mostly done with the keyboard, its harder to utilize the mouse the same way.

Even with counter strafeaiming, or moving in opposite directions... the mouse movement is actually quite different from stationary aiming, it feels like the mouse movements become radically more choppy and the more smooth I try to move my mouse, the less precision I get.

I think I did discover a technique to help with the mouse control issue though some, and I guess it is why I try and use my forearm for the crosshair position (just so the opponent isn't moving away from the center of the screen), and then I try to use the wrist for the reactive parts since the forearm doesn't move that fast. When a target is smoother I try to use forearm only. The more reactive the target is though, it seems the harder it is to stay locked on them while strafing, it gets worse at distance.

Only problem is, when I change directions myself... sometimes the opponent gets thrown across my screen, its hard as ♥♥♥♥ to keep them centered on my monitor.
trust me its all about getting used to, at first i was just how u described yourself, for me i couldnt have my brain do two fast different things with both my hands at the same time , that where hands independency is important (example : like piano players can make each hand do a different thing than the other ) i couldnt do that if i focused on my tracking hand to track better my strafes became horrific either became much slower or missed clicked ad buttons , if i focused on ad spamming with left hand my tracking became garbage .....after a while of doing it over and over and over again and training etc i became much better now my tracking is mostly not affected by other stimuli, look try to perfect the basic mirroring aim i.e when you strafe same direction like your opponent does its much easier to track him (disadvantage : your also an easier target for him) , then after mastering it go to anti mirror ( counter strafe him ) its harder for both of u thats why its better , combining these two in a gun fight will make u outdamage most of your opponents since most people only good at one technique of the two so they wont be reacting fast enough when u keep changing ur strafe type mid fight ...... (works with me in apex , i anti mirror someone then after couple of secs i mirror him it throws his aim off = i out damage him = he dead ), first of all focus on your reactivity as this what will determine if you can readjust to ur own dodging and to the target's dodging fast enough , scenario like "close fast strafes invincible thin" "smooth thin strafes" "midrange fast strafes " mfsi" "air angelic invincible 4" these helped me quite a lot also while doing them turn off hit sounds and react to the change in direction DONT DONT predict it , predicting doesnt transfer to games , if u memorize how a bot moves in kovaaks and scored higher scores because u predict how it will move wont make u better fighting real players ... but improving ur reactivity would ..... so force your self to just react to them so always follow their strafe and say to yourself "they will keep going in that direction" then if they suddenly change direction react to that even if its SO slower it will becomes much faster after a while also focus on the target itself and not your crosshair as that will make u reading him much better ..... although i dont think that movement scenarios are important as i said earlier since people in actual games move different ... it can help with the hand independence i talked about earlier so try some mirroring scenarios like "close mid strafes dodge mirror " to learn the basics of mirroring , then try anti-mirror variant of the same scenario , then combine both in "lgc3 reborn " or "fuglaalgc3" tho the latter is much much harder ... but really really focus on a/d spamming aswell and dont move in longer strafes, longer strafes will make you track better but ur easier target aswell so a/d spam while doing these scenarios to get used to the whole thing ...
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Date Posted: May 11, 2023 @ 2:09pm
Posts: 3