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1. While you move your eyes your brain blanks out and just changes your perception of time (Saccadic masking)
2. after that your eyes focus on one point, but this is not a linear process and takes time. If you try to do it full speed it might also be to tiring for your eyes and your perfomance will stagnate fast.
3. And third point is that the targets in tile frenzy dont change size or move and have good contrast, so your brain is fully capable to recognize and aim at them without focusing them.
Flicking 1.5 is for something different. If you want to headshot a Tracer (or any other fast moving target with a random skin on a random background with a random speed, direction and distance), you should try to focus your gaze on her. Focusing is not the fastest method of shooting, but in games usually faster than needing to shoot a second time. And you need the better vision so that your brain can actually predict alle the parameters above for the time your crosshair has actually moved.
But this is just a theory i am just avarage at aiming so better dont listen to me.
To help show how this works I just jumped into Asp Level 2 Combine with my eye tracker.
Normal speed shots - https://gyazo.com/cc6efb90b55b46f1bf430ddf891a0f52
Looking at crosshair before flick - https://gyazo.com/009629d468dc30b60b32b763b91543f0
Eyes looking at target just as flick starts (not sure if there's delay on eye tracker or if I flick before fully focusing on target, either way it happens very quickly) - https://gyazo.com/ed8caa19cf231e9dd3a847b208f585c3
Eyes gets thrown off with the flick as you'd expect - https://gyazo.com/b85885c60bb84fb206af225c81df6d7a
Slower motion flicking - https://gyazo.com/fce5b576f5e066bef714521eebef9e1d
Can't really say if this is correct but i've got several top 10's in 1wall6target/pressure aiming type scenarios and it makes a big difference to me.
I'd also like to mention the 'focus on your target' style aiming is much better for tracking, flicking in the trainer and flicking/tracking in FPS games. Kovaaks clicking maps are often so fast paced that it doesn't really work the same way.