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Windows slider tested at 6, 4 and 8, doesn't seem to affect anything in-game, only windows becomes unusable.
Also tried slow and fast movement with cloth and hard mousepads, no change
also tried different graphic settings to reduce system load (also Fullscreen vs Window), no change
Also tried a third mouse MS-Tech SM-X40 with 1850dpi, rotated something like 570°, so everything correct with this one.
Also tested different USB Ports.
Also tried to uninstall and reinstall drivers
Also repaired Kovaak's Aim Trainer files through steam
Im really confused that this is even possible, that a specific program behaves strange with a specific mouse. If the mouse is broken i would just send it back, but it works everywhere else.
Hardware: Laptop, I7-3610QM, Nvidia GT 650m, 8gb Ram, SSD, 1920*1080@60Hz
Im on Windows 7 x64 Professional, all updates
Main Setting in Kovaaks Aim Trainer are this:
https://steamuserimages-a.akamaihd.net/ugc/956355879801101858/97E81B0B62E0D968D015E36FA1C0A5E855FBC6AD/
But i also tried with sensitivity scale set to Overwatch and sens to 4.23
Both the old mouse (Sharkforce) and sm-X40 have a polling rate of 125, while the new mouse (Sharkforce Pro) has a polling rate close to 1000 (measured between 920 and 960), energy saving for usb is disabled.
On 125Hz pollingrate, i measure 110Hz on the webpage. With 1050dpi and 1.45 sens quake/source i need roughly 27cm for 360° - it should be calculated 27.3 but i cant measure that precise
On 250Hz pollingrate, i measure 160Hz on the webpage. with same dpi and sense i still need 27cm for 360°
On 500Hz pollingrate, i measure 240Hz on the webpage. with same dpi and sense i need now 38cm for 360° (my mousepad is only 35cm so i cant measure precise)
On 1000Hz Pollingrate, i measure 350Hz on the webpage, with same dpi and sense i need far more space than i have on my table for one turn.
As soon as i turn of kovaaks aim rainer i get the following measured polling rates:
setting 1000Hz, measured 920Hz
setting 500Hz, measured 480Hz
setting 250Hz, measured 240Hz
setting 125Hz, measured 1150 Hz
On the human benchmark reaction time test i get:
same mouse desktop computer: 180ms
same mouse problem laptop: 200ms
same mouse on laptop with kovaaks in background: still 200ms
So my laptop has already higher input lag than my desktop computer anyway.
I dont see any more CPU usage or Heat in my system when i change the polling rates.
So i guess its a problem that my laptop is just too old for this engine?
I get the same effect with deep rock galactic which also runs Unreal Engine
The polling rates behave correctly with Quake Champions / Overwatch
Its a little bit sad for me since i wanted to train while away from my desk and cant with the correct polling rates, so if anyone knows a setting or different driver i can use it would be much appreciated. I will try to find a fix for polling rates in Unrealengine, lets see if something comes up.