Totally Accurate Battlegrounds

Totally Accurate Battlegrounds

Fix the aiming mechanics
This is idiotic, not only yor weapon has recoil, also your arms are flabby, body is in costant tremor and you have absolutely no indication of where you are aiming unless you're in ADS mode because your weapon is not aiming to the centre of the screen - it aims where it wants to aim. Close quarter combat if a freaking random and infuriating thing, and I'm in this game from the start and got a decent amount of top 1-s. Make the ♥♥♥♥♥♥♥ arms steady at least.

Special message to the first person in this thread who tells me to git good - g♥♥♥♥♥yrslf.

P.S. Can anyone tell me, why can't I kill anyone with the car while I was killed by it like a million times?
Última edição por Gibkiy_Rafik; 6/out./2018 às 3:25
< >
Exibindo comentários 1630 de 54
Jurassic420 7/out./2018 às 11:44 
Escrito originalmente por Jurassic420:
Git gud

could you like not use my name? thanks
Adam 7/out./2018 às 11:57 
Escrito originalmente por Jurassic420:
Escrito originalmente por FrayStation1991:

Cause the aiming mechanics truly suck and yes it is frustrating but can be improvised? I am no pro but i have played many competitive shooters and personally think this game sucks because of the overly done physics.

Subjective but what i hate.
  • Run & Gun game with body based shooting physics that affect accuracy? not a good combo for a game that mostly ends up in close ranged fights due to poor aiming mechanics and characters are allowed to spaz out spaming keys looking like ragdoll physics targets.

  • ADS is a complete joke, lets say you want to peek shoot or strafe, There should be no reason why when i lightly side step my barrel will make a hard right turn while i am trying to track left to hit someone at a further distance.

  • Players are punished when recieving damage cause bullets make impact collision on your body, How in the world are you suppose to counter and aim back in such a breif moment when you barrel is doing its own thing and your mouse is useless.

  • Hip Fire is a complete joke, You get punshed for holding sprint and single firing which makes your weapon slap your hip so you shoot outside your view, Solution would be auto fire or not sprint in close engaments which is stupid in a run&gun game.

    I am not saying they should ditch there current weapon/body physics or collision impact but they should tone it down a bit, I have 90% confidence right now to push any player with any scope and make the fight close range which is saying alot about the current weapon physics, Havent played in almost a month so please feel free to correct me if things have changed or is the answer the same which is imporvise your old habbits and tactics for a bad shooter.

i personally disagree with your points, i think the aiming is perfect. Theres nothing wrong with it in my opinion. ADS is very nice, bullet collision isnt even that bad, hip firing can be very useful sometimes and I basically always run and gun and it works just fine. I dont think the devs should change the physics at all, in fact, I would be quite mad if they did

Your just rushing to defend the game, I stated things that players can see for themselves by playing the game.

  • Hipfire please Go sprint and single fire and tell me does it not slap your thighs? who wants that even if they shoot in auto fire doing short controlled burst expect a hard swing.

  • Go trade shots with another player weilding a assualt riffle at a good distance tell me if your body does not shake enough to affect your counter aim if there shots are landing.

  • Go strafe at further distances or peak with a player thats shooting back at you and tell me if those steps did not make your attachments or iron sights move in a completly akward direction
    when aiming on furthur moving targets returning fire, those small movments are drastic on mildly closer targets and the iron sights tab intersect with the sight when just moving the mouse.

    Please tell me community can you run and out jump and spam prone and spaz your way out of bullets at not so far engagements and make the fight close quarters with a melee weapon or hipfire? If so there is something wrong with this game or maybe you prefer it that way which is cool but does not mean others like it. Why am i here? the game is enjoyable and i am waiting on that long awaited major update.
  • Shiggy 7/out./2018 às 11:57 
    Escrito originalmente por FrayStation1991:
    Escrito originalmente por Randy Butternubs:
    because here he is complaining about a mechanic that doesn't need changing. Why else would he complain about the aiming?

    Cause the aiming mechanics truly suck and yes it is frustrating but can be improvised? I am no pro but i have played many competitive shooters and personally think this game sucks because of the overly done physics.

    Subjective but what i hate.
    • Run & Gun game with body based shooting physics that affect accuracy? not a good combo for a game that mostly ends up in close ranged fights due to poor aiming mechanics and characters are allowed to spaz out spaming keys looking like ragdoll physics targets.

    • ADS is a complete joke, lets say you want to peek shoot or strafe, There should be no reason why when i lightly side step my barrel will make a hard right turn while i am trying to track left to hit someone at a further distance.

    • Players are punished when recieving damage cause bullets make impact collision on your body, How in the world are you suppose to counter and aim back in such a breif moment when you barrel is doing its own thing and your mouse is useless.

    • Hip Fire is a complete joke, You get punshed for holding sprint and single firing which makes your weapon slap your hip so you shoot outside your view, Solution would be auto fire or not sprint in close engaments which is stupid in a run&gun game.

      I am not saying they should ditch there current weapon/body physics or collision impact but they should tone it down a bit, I have 90% confidence right now to push any player with any scope and make the fight close range which is saying alot about the current weapon physics, Havent played in almost a month so please feel free to correct me if things have changed or is the answer the same which is imporvise your old habbits and tactics for a bad shooter.
    Your complains don't really make sense. If you ended up becoming a semi-skilled player that understands the basic idea of "the bullets go where the gun points", shooting is not difficult in the least. In fact, it can get pretty easy once you understand that, at which point you figure you can pretty much do jump shots and hit a target from med to close range.

    As far as "spamming keys looking like ragdoll physics", that's kinda the point, because everything is meant to move like a ragdoll being puppet'd around. You can pretty much just going prone to your advantage to completely judge bullets, since most people aim pretty high for the body and not the legs.

    Aiming down the sights is not as bad as as it seems, as I described before, crouching actually prevents wobbling, so it's actually important to do that if you plan to strafe at all while aiming. Complaining about how you can't move left or right like you'd want to is like complaining running and shooting in CS:GO isn't constantly pinpoint accurate.

    If you get hit with a bullet that causes you to fall over, that's likely because you were hit with a gun that causes that pushback or you got headshot'd. At which point, smoke/cage grenades are a pretty good saving grace to get you out of situations, as well as buy you time to heal if you go prone within either. That's how I tend to counter situations like that anyway. Most people don't get the chance to get the second shot in.

    Not even sure what you mean by the "barrel doing its own thing". The only time I've had a problem like that is when my character is holding the gun under my leg or something like that, and even in those situations I don't have too much trouble killing guys in close quarters. If you want to fix that though, the best way would be to switch out and back on to your weapon so it gets uncaught.

    And finally, hip firing with a two handed weapon is not supposed to be a thing. When you spring with a 2 handed, it will always move down to your side. That is likely to prevent things like being able to rush into a fight with a minigun, when it's purpose is to try and get close to the enemy before firing. You CAN, however, use 1 handed weapons and rush in, which obviously does less damage, but compensates for that by allowing you to run in. If you're looking for big damage while springing, then your best bet is to duel wield weapons, which of course then consumes ammo much quicker.

    The complaints you're making are just bizarre. The game has always had this system, and everyone is effected by the same physics, so you're meant to take advantage of that when in combat.

    I get it if you don't like that, but that's why this game has survived despite missing things a lot of popular games have to keep people playing, such as a progression system, a player record, etc. Because this game's the only thing really out there, as far as I know, that has this sort of goofy firing system that should be absurd but somehow manages to work.
    Adam 7/out./2018 às 12:03 
    Escrito originalmente por Sir Gentleman Shiggy:
    Escrito originalmente por FrayStation1991:

    Cause the aiming mechanics truly suck and yes it is frustrating but can be improvised? I am no pro but i have played many competitive shooters and personally think this game sucks because of the overly done physics.

    Subjective but what i hate.
    • Run & Gun game with body based shooting physics that affect accuracy? not a good combo for a game that mostly ends up in close ranged fights due to poor aiming mechanics and characters are allowed to spaz out spaming keys looking like ragdoll physics targets.

    • ADS is a complete joke, lets say you want to peek shoot or strafe, There should be no reason why when i lightly side step my barrel will make a hard right turn while i am trying to track left to hit someone at a further distance.

    • Players are punished when recieving damage cause bullets make impact collision on your body, How in the world are you suppose to counter and aim back in such a breif moment when you barrel is doing its own thing and your mouse is useless.

    • Hip Fire is a complete joke, You get punshed for holding sprint and single firing which makes your weapon slap your hip so you shoot outside your view, Solution would be auto fire or not sprint in close engaments which is stupid in a run&gun game.

      I am not saying they should ditch there current weapon/body physics or collision impact but they should tone it down a bit, I have 90% confidence right now to push any player with any scope and make the fight close range which is saying alot about the current weapon physics, Havent played in almost a month so please feel free to correct me if things have changed or is the answer the same which is imporvise your old habbits and tactics for a bad shooter.
    Your complains don't really make sense. If you ended up becoming a semi-skilled player that understands the basic idea of "the bullets go where the gun points", shooting is not difficult in the least. In fact, it can get pretty easy once you understand that, at which point you figure you can pretty much do jump shots and hit a target from med to close range.

    As far as "spamming keys looking like ragdoll physics", that's kinda the point, because everything is meant to move like a ragdoll being puppet'd around. You can pretty much just going prone to your advantage to completely judge bullets, since most people aim pretty high for the body and not the legs.

    Aiming down the sights is not as bad as as it seems, as I described before, crouching actually prevents wobbling, so it's actually important to do that if you plan to strafe at all while aiming. Complaining about how you can't move left or right like you'd want to is like complaining running and shooting in CS:GO isn't constantly pinpoint accurate.

    If you get hit with a bullet that causes you to fall over, that's likely because you were hit with a gun that causes that pushback or you got headshot'd. At which point, smoke/cage grenades are a pretty good saving grace to get you out of situations, as well as buy you time to heal if you go prone within either. That's how I tend to counter situations like that anyway. Most people don't get the chance to get the second shot in.

    Not even sure what you mean by the "barrel doing its own thing". The only time I've had a problem like that is when my character is holding the gun under my leg or something like that, and even in those situations I don't have too much trouble killing guys in close quarters. If you want to fix that though, the best way would be to switch out and back on to your weapon so it gets uncaught.

    And finally, hip firing with a two handed weapon is not supposed to be a thing. When you spring with a 2 handed, it will always move down to your side. That is likely to prevent things like being able to rush into a fight with a minigun, when it's purpose is to try and get close to the enemy before firing. You CAN, however, use 1 handed weapons and rush in, which obviously does less damage, but compensates for that by allowing you to run in. If you're looking for big damage while springing, then your best bet is to duel wield weapons, which of course then consumes ammo much quicker.

    The complaints you're making are just bizarre. The game has always had this system, and everyone is effected by the same physics, so you're meant to take advantage of that when in combat.

    I get it if you don't like that, but that's why this game has survived despite missing things a lot of popular games have to keep people playing, such as a progression system, a player record, etc. Because this game's the only thing really out there, as far as I know, that has this sort of goofy firing system that should be absurd but somehow manages to work.

    Quick question are you farming, your ingame and on fourms and i received this instantly to? if it is as easy as it seems which it is not for me i will watch you and follow you on twitch to see if this talk is backed up and admit i was wrong.
    Última edição por Adam; 7/out./2018 às 12:05
    Shiggy 7/out./2018 às 12:07 
    Escrito originalmente por FrayStation1991:
    Escrito originalmente por Sir Gentleman Shiggy:
    Your complains don't really make sense. If you ended up becoming a semi-skilled player that understands the basic idea of "the bullets go where the gun points", shooting is not difficult in the least. In fact, it can get pretty easy once you understand that, at which point you figure you can pretty much do jump shots and hit a target from med to close range.

    As far as "spamming keys looking like ragdoll physics", that's kinda the point, because everything is meant to move like a ragdoll being puppet'd around. You can pretty much just going prone to your advantage to completely judge bullets, since most people aim pretty high for the body and not the legs.

    Aiming down the sights is not as bad as as it seems, as I described before, crouching actually prevents wobbling, so it's actually important to do that if you plan to strafe at all while aiming. Complaining about how you can't move left or right like you'd want to is like complaining running and shooting in CS:GO isn't constantly pinpoint accurate.

    If you get hit with a bullet that causes you to fall over, that's likely because you were hit with a gun that causes that pushback or you got headshot'd. At which point, smoke/cage grenades are a pretty good saving grace to get you out of situations, as well as buy you time to heal if you go prone within either. That's how I tend to counter situations like that anyway. Most people don't get the chance to get the second shot in.

    Not even sure what you mean by the "barrel doing its own thing". The only time I've had a problem like that is when my character is holding the gun under my leg or something like that, and even in those situations I don't have too much trouble killing guys in close quarters. If you want to fix that though, the best way would be to switch out and back on to your weapon so it gets uncaught.

    And finally, hip firing with a two handed weapon is not supposed to be a thing. When you spring with a 2 handed, it will always move down to your side. That is likely to prevent things like being able to rush into a fight with a minigun, when it's purpose is to try and get close to the enemy before firing. You CAN, however, use 1 handed weapons and rush in, which obviously does less damage, but compensates for that by allowing you to run in. If you're looking for big damage while springing, then your best bet is to duel wield weapons, which of course then consumes ammo much quicker.

    The complaints you're making are just bizarre. The game has always had this system, and everyone is effected by the same physics, so you're meant to take advantage of that when in combat.

    I get it if you don't like that, but that's why this game has survived despite missing things a lot of popular games have to keep people playing, such as a progression system, a player record, etc. Because this game's the only thing really out there, as far as I know, that has this sort of goofy firing system that should be absurd but somehow manages to work.

    Quick question are you farming, your ingame and on fourms and i received this instantly to? if it is as easy as it seems which it is not for me i will watch you and follow you on twitch to see if this talk is backed up and admit i was wrong.
    Not sure what farming means, but I only entered the game for a minute to see if I could still connect to NA_West and NA_East to answer a forum post. I wasn't actually playing. Though I appreciate the follow, was planning to stream later today since I haven't in a couple of days now.
    Adam 7/out./2018 às 12:19 
    Escrito originalmente por Sir Gentleman Shiggy:
    Escrito originalmente por FrayStation1991:

    Quick question are you farming, your ingame and on fourms and i received this instantly to? if it is as easy as it seems which it is not for me i will watch you and follow you on twitch to see if this talk is backed up and admit i was wrong.
    Not sure what farming means, but I only entered the game for a minute to see if I could still connect to NA_West and NA_East to answer a forum post. I wasn't actually playing. Though I appreciate the follow, was planning to stream later today since I haven't in a couple of days now.

    farming happens alot on steam, makes sense now since you attempted to play but people do use IdleMaster or leave the game running in the background to farm hours and to my knowledge its for steam cards or bragging rights and or profile decoration with shown hours of gameplay, The player with 20-30,000 hours on csgo is probaly fake.
    Última edição por Adam; 7/out./2018 às 12:21
    Shiggy 7/out./2018 às 12:28 
    Escrito originalmente por FrayStation1991:
    Escrito originalmente por Sir Gentleman Shiggy:
    Not sure what farming means, but I only entered the game for a minute to see if I could still connect to NA_West and NA_East to answer a forum post. I wasn't actually playing. Though I appreciate the follow, was planning to stream later today since I haven't in a couple of days now.

    farming happens alot on steam, makes sense now since you attempted to play but people do use IdleMaster or leave the game running in the background to farm hours and to my knowledge its for steam cards or bragging rights and or profile decoration with shown hours of gameplay, The player with 20-30,000 hours on csgo is probaly fake.
    Ah, weird. I've done that for trading cards before, but otherwise just seems like a waste of time. Also I've been playing this game since it came out, so I think my hours would be way up there if it was doing that. Understandable mistake though.
    Why would the aiming be "improved"? This game was made as an april fools game, it's not meant to be taken seriously. The shooting, and everything else in the game, is fine. What they should be doing is maybe adding a new map or new weapons, maybe raising the chance for "meme matches" (i.e pirates, cowboys, etc). I'm not sure how you would improve on aiming in a physics-based game without making it not nearly as fun as it is right now.
    Adam 7/out./2018 às 13:53 
    Escrito originalmente por Randy Butternubs:
    Why would the aiming be "improved"? This game was made as an april fools game, it's not meant to be taken seriously. The shooting, and everything else in the game, is fine. What they should be doing is maybe adding a new map or new weapons, maybe raising the chance for "meme matches" (i.e pirates, cowboys, etc). I'm not sure how you would improve on aiming in a physics-based game without making it not nearly as fun as it is right now.

    April fools day or not it is any indie devlopers wet dream to put out a game that gains alot of traction on day 1 and not even sure why they ditched it and why they would rather focus on a overhead rag doll humping game called TABS which is stalling this current game from any growth, This game would have had so much finacial potential if they would have added content and seasons, if you cant afford content or seasons passes than you will still enjoy the game without it.

    https://twitter.com/wilnyl/status/1044941363115163649 <-- who the L wants to sit back and watch this be simulated as a battle.
    Última edição por Adam; 7/out./2018 às 13:57
    Mittens 7/out./2018 às 14:15 
    Escrito originalmente por FrayStation1991:
    Escrito originalmente por Randy Butternubs:
    Why would the aiming be "improved"? This game was made as an april fools game, it's not meant to be taken seriously. The shooting, and everything else in the game, is fine. What they should be doing is maybe adding a new map or new weapons, maybe raising the chance for "meme matches" (i.e pirates, cowboys, etc). I'm not sure how you would improve on aiming in a physics-based game without making it not nearly as fun as it is right now.

    April fools day or not it is any indie devlopers wet dream to put out a game that gains alot of traction on day 1 and not even sure why they ditched it and why they would rather focus on a overhead rag doll humping game called TABS which is stalling this current game from any growth, This game would have had so much finacial potential if they would have added content and seasons, if you cant afford content or seasons passes than you will still enjoy the game without it.

    https://twitter.com/wilnyl/status/1044941363115163649 <-- who the L wants to sit back and watch this be simulated as a battle.
    Not calling you a downer, but you're a downer.
    People love silly goofy sandbox games that require no skill to play. That's why TABS is super popular. And the devs have spoke countless times that they went on break. They were worn out. They stated that their own health and well being is more important than the games. Which is absolutely 100% the right thing to do.
    Adam 7/out./2018 às 15:07 
    Escrito originalmente por Mittens:
    Escrito originalmente por FrayStation1991:

    April fools day or not it is any indie devlopers wet dream to put out a game that gains alot of traction on day 1 and not even sure why they ditched it and why they would rather focus on a overhead rag doll humping game called TABS which is stalling this current game from any growth, This game would have had so much finacial potential if they would have added content and seasons, if you cant afford content or seasons passes than you will still enjoy the game without it.

    https://twitter.com/wilnyl/status/1044941363115163649 <-- who the L wants to sit back and watch this be simulated as a battle.
    Not calling you a downer, but you're a downer.
    People love silly goofy sandbox games that require no skill to play. That's why TABS is super popular. And the devs have spoke countless times that they went on break. They were worn out. They stated that their own health and well being is more important than the games. Which is absolutely 100% the right thing to do.

    Wasn't this vacation in July? it's October now and completely not relevant anymore as a excuse, Nobody at least on this post has even held that against them, it is 100% obvious they ditch this game and the most rapid response they had since the vacation was over the tri poloski song licensing and the helmet of shame post and bot Hannahs future content post which only gave hope and no delivery yet, it took ages just to do a Free weekend.


    I am very downed and depressed about this game cause I can simply play another game dingus.
    Última edição por Adam; 7/out./2018 às 15:17
    path 7/out./2018 às 15:23 
    the flailing aim is literally the ♥♥♥♥♥♥♥ point
    Adam 7/out./2018 às 15:39 
    Escrito originalmente por pathmada:
    the flailing aim is literally the ♥♥♥♥♥♥♥ point

    IDK maybe the OP should get involved in his own post.
    Mittens 7/out./2018 às 16:15 
    Escrito originalmente por FrayStation1991:
    Escrito originalmente por Mittens:
    Not calling you a downer, but you're a downer.
    People love silly goofy sandbox games that require no skill to play. That's why TABS is super popular. And the devs have spoke countless times that they went on break. They were worn out. They stated that their own health and well being is more important than the games. Which is absolutely 100% the right thing to do.

    Wasn't this vacation in July? it's October now and completely not relevant anymore as a excuse, Nobody at least on this post has even held that against them, it is 100% obvious they ditch this game and the most rapid response they had since the vacation was over the tri poloski song licensing and the helmet of shame post and bot Hannahs future content post which only gave hope and no delivery yet, it took ages just to do a Free weekend.


    I am very downed and depressed about this game cause I can simply play another game dingus.
    No, the break ended at the end of september.They took the summer off so they could get back into a healthy state.
    kwong20287 7/out./2018 às 16:31 
    Escrito originalmente por FrayStation1991:
    Escrito originalmente por Randy Butternubs:
    because here he is complaining about a mechanic that doesn't need changing. Why else would he complain about the aiming?

    Cause the aiming mechanics truly suck and yes it is frustrating but can be improvised? I am no pro but i have played many competitive shooters and personally think this game sucks because of the overly done physics.
    strafing
    Subjective but what i hate.
    • Run & Gun game with body based shooting physics that affect accuracy? not a good combo for a game that mostly ends up in close ranged fights due to poor aiming mechanics and characters are allowed to spaz out spaming keys looking like ragdoll physics targets.

    • ADS is a complete joke, lets say you want to peek shoot or strafe, There should be no reason why when i lightly side step my barrel will make a hard right turn while i am trying to track left to hit someone at a further distance.

    • Players are punished when recieving damage cause bullets make impact collision on your body, How in the world are you suppose to counter and aim back in such a breif moment when you barrel is doing its own thing and your mouse is useless.

    • Hip Fire is a complete joke, You get punshed for holding sprint and single firing which makes your weapon slap your hip so you shoot outside your view, Solution would be auto fire or not sprint in close engaments which is stupid in a run&gun game.

      I am not saying they should ditch there current weapon/body physics or collision impact but they should tone it down a bit, I have 90% confidence right now to push any player with any scope and make the fight close range which is saying alot about the current weapon physics, Havent played in almost a month so please feel free to correct me if things have changed or is the answer the same which is imporvise your old habbits and tactics for a bad shooter.
    It feels less like a run and gun and more like an old western in which it forces you into a prolonged fire fight and move onto the next prolonged fire fight. Instead of a super short shootout, you have to work your way to kill the guy. Yeah the guns are annoyingly wobbly and strafing kinda sucks..definitly not used to hip fire without a dot...
    < >
    Exibindo comentários 1630 de 54
    Por página: 1530 50

    Publicado em: 6/out./2018 às 3:13
    Mensagens: 54