Indie Pogo

Indie Pogo

Nine 2018 年 7 月 14 日 下午 8:08
Wait this game has forced jumping?
You can;t disable this? I guess the name makes more sense now but what a disappointment. I was hoping for a smash bros game for indies. I'll just stick to slap city.
最后由 Nine 编辑于; 2018 年 7 月 14 日 下午 8:12
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正在显示第 1 - 15 条,共 24 条留言
MineFurryLPs 2018 年 7 月 14 日 下午 11:17 
This is a smash type game for indies without just being another generic attempt at it give it a try you might like it
Nine 2018 年 7 月 14 日 下午 11:22 
Woudln't forced jumping limit movement options? i dont feel like the game would have much longevity with sucha forced mechanic. I don't think there;'s anything wrong with generic smash type games. Smash just works so well and there are plenty of people who want more of the same but with more characters they like which is why i was interested in the idea of an indie smash bros. Someone like lilac would never make it into smash so the idea of a smash style game with her in it appealed to me but then it's got some forced gimmick that kinda of takes awya from the game just for hte sake of having something different. Doing something different isn't always a good thing, that's how playstation all stars got ruined.
最后由 Nine 编辑于; 2018 年 7 月 14 日 下午 11:24
Drazglb. 2018 年 7 月 15 日 上午 3:40 
I think the developpers tried to be more than just a copy of smash.
What's the point of being a sort of Smash mod? Indie Pogo looks already a lot like Smash, the auto-jumping gameplay shows some interesting aspects, and even if I was afraid at the beginning, it sounds like a fun and original idea. As long as you accept this choice, you can have fun with it.
Tensenuma 2018 年 7 月 15 日 上午 5:00 
They could have a mod / option to disable the pogo. I'd like it personally.
Redblaze27 2018 年 7 月 15 日 下午 9:54 
The entire game is designed around around the jumping.
Anktylersaurus 2018 年 7 月 16 日 上午 8:48 
Stop hating on the mechanic and give it a chance
lowebros  [开发者] 2018 年 7 月 16 日 上午 11:20 
引用自 MineFurryLPs
This is a smash type game for indies without just being another generic attempt at it give it a try you might like it
It might seem that way at first, but once you get used to the always-in-motion gameplay and start using parkour rolls, dodges, air jumps, wall jumps, rolling leaps, etc. You realize that mobility isn't compromised. It's just different.
Tensenuma 2018 年 7 月 16 日 上午 11:39 
Honestly after playing it for a bit I really like the movement mechanic but I'm also curious how it'd play with an option to disable that like you can disable supers

I'm sure it wouldn't be that bad?
Anktylersaurus 2018 年 7 月 16 日 上午 11:43 
Honestly after playing it for a bit I really like the movement mechanic but I'm also curious how it'd play with an option to disable that like you can disable supers

I'm sure it wouldn't be that bad?
The entire game is built around jumping... just play something else and stop trying to revamp something you happen to to like
Tensenuma 2018 年 7 月 16 日 上午 11:52 
引用自 Tyker
Honestly after playing it for a bit I really like the movement mechanic but I'm also curious how it'd play with an option to disable that like you can disable supers

I'm sure it wouldn't be that bad?
The entire game is built around jumping... just play something else and stop trying to revamp something you happen to to like
It doesn't hurt to add sandbox mechanics though lol

I'm not saying to change the Actual game one bit, even online mode

Adding more custom options is always a great thing.
NBlast 2018 年 7 月 16 日 下午 2:07 
Honestly after playing it for a bit I really like the movement mechanic but I'm also curious how it'd play with an option to disable that like you can disable supers

I'm sure it wouldn't be that bad?

This about it... Consider how this game got developed.

Let's imagine that we have a autojump toogle. You turn it on and...

Characters don't have walking animations
Characters don't have ground attacks
In general characters are lacking basic things that normal Smash-like games have on the start.

Yes, this makes the game simpler and more gimmicky, but I think this was intentional on the dev's behalf, because of easier time developing characters for this setup. You need to design less attacks and less animations, so you can have more characters faster made.

It's a trade off in design.
DarkMagicDez 2018 年 7 月 23 日 下午 1:31 
引用自 lowebros
引用自 MineFurryLPs
This is a smash type game for indies without just being another generic attempt at it give it a try you might like it
It might seem that way at first, but once you get used to the always-in-motion gameplay and start using parkour rolls, dodges, air jumps, wall jumps, rolling leaps, etc. You realize that mobility isn't compromised. It's just different.
Granted i love this game and im glad i supported it on kickstarter. (between my name in the credits and exclusive skins best 15 bucks i ever spent) but i think the main problem is the only true indie game smash bros attempt was ruined by an ♥♥♥♥♥♥♥ developer and was abandoned long ago. if we had a true one that didnt suck less people would complain about this. In other words no fault of your own devs it's more of the fact that your game is the closest thing we have and not exactly what we want out of a indie smash bros. if we had a true one then this game would likely not be compaired to smash bros as much (which is the best way to look at it)
最后由 DarkMagicDez 编辑于; 2018 年 7 月 23 日 下午 1:34
Maverick 2018 年 7 月 23 日 下午 2:16 
引用自 Nine
Woudln't forced jumping limit movement options? i dont feel like the game would have much longevity with sucha forced mechanic. I don't think there;'s anything wrong with generic smash type games. Smash just works so well and there are plenty of people who want more of the same but with more characters they like which is why i was interested in the idea of an indie smash bros. Someone like lilac would never make it into smash so the idea of a smash style game with her in it appealed to me but then it's got some forced gimmick that kinda of takes awya from the game just for hte sake of having something different. Doing something different isn't always a good thing, that's how playstation all stars got ruined.

You can stop yourself from jumping, and there's multiple ways to go about jumping.

Just like slap city, this is a much more casual game rather than being super competitive and all "IN YOUR FACE" as compared to something like FD smash no items. But even then ,that's not a competitive GAME. It's just playing it in a competitive mindset. Besides, you've still got dashing, rolling, roll-jumps, dodges, spotdodges, recoveries, and all the normal stuff most smash games have. You just don't have walking.

Besides, there's a LOT of smash-clones. If you want to play something that's just "smash" then go play Icons. Or LXP/LTE/Project M on PC. Yaknow? There's options for that.

As far as longevitiy goes, no game has that these days. Games come and go in a matter of weeks, and this game was no different. There's practically no players, but that has nothing to do with the game having forced jumping. It's more that the game's appeal as a "Indie" title kind of dies off when you realize half of the characters are no-name types and that even something like the upcoming anime fighter Sword Strangers (With characters like Buff-ass Shovel knight, Princess DeLuxxe, and Isaac from The Binding of Isaac) has more star power.

It's a good game, but casually. Nothing wrong with that, but if you're wanting a "competitive" game, smash isn't the genre you want to be looking for knock-offs of.

I'd even argue this game isn't a smash-clone, but good luck with that. You're more likely to get Hitler to write a public note saying that he's sorry (From the grave, at that.) for what he did than get away with trying to tell people that Slap city and This game arn't "smash clones". Lol


I guess it's kind of like how anyone who found a videogame difficult would call it the "Dark souls of X" (IE: Cuphead is the *DARK SOULS* Of side-scrolling shooters! / Ninja Gaiden is the *DARK SOULS* of platformers.)

It appears that any time a videogame has any combination of jumping, a plethora of characters from different games, and attacks...it's a "Smash clone" now. It's closed-minded as hell, but if that's what lets you sleep better at night, you go for it. xD
最后由 Maverick 编辑于; 2018 年 7 月 23 日 下午 2:20
Maverick 2018 年 7 月 23 日 下午 2:27 
引用自 Tyker
The entire game is built around jumping... just play something else and stop trying to revamp something you happen to to like
It doesn't hurt to add sandbox mechanics though lol

I'm not saying to change the Actual game one bit, even online mode

Adding more custom options is always a great thing.


Is it really? People will never be happy, and adding those options takes time. This game already has a real lack of design in some areas (Characters in the kickstarter demo had to be relegated off to free DLC coming "Soon") and the balance is REALLY REALLY not great.

As a casual little "Oh that was fun for 2-4 hours" game, it's great. As a game where you want to play it with other people and want a fair and fun game? Hell no. There's clipping through attacks all over the place, the game just crashes sometimes, there's no single player content worth poking at, some characters just take damage because they're a different size than others (IE: Lillac and Shovel knight's hitboxes are so wonky that landing on someone's head can damage YOU because of their size. Best characters in the game are Blockman (A small character with a projectile that damages 2-3 times at -8 per hit) and Zorbie, who can eat you through your attacks, literally crap you out and has an attack and can lock you in a corner in some maps with his axe by stomping the ground and then ♥♥♥♥♥♥♥♥ his axe out onto your head for like 15 damage..

Characters like Lilac, Teslakid, shovel knight and so on are okay, but need work.

Work that the developers have yet to talk about doing. General talk is that it isn't going to be done at all, and the devs consider the game to be "Feature complete" and that it "Just needs the finishing DLC touches".
honeybean 2018 年 8 月 7 日 下午 4:27 
C'mon. I haven't played it myself, but DUDE. This is the closest we've ever had to characters like Lilac from Freedom Planet (Who I'm particularly hyped about), Shovel Knight from... well duh, and CommanderVideo from Bit.Trip Runner, appearing in Super Smash Bros.. We just need 1. Nintendo to bring back the Fighter Ballots from Smash 4, and 2. LOTS. AND LOTS. OF FAN OUTCRY. With those two, mainly the 2nd one, these characters could have their games gain more attention by them being in Super Smash Bros. Ultimate! Meanwhile, until that happens, IF that happens, this is really the best we've got.
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