Space Hulk: Deathwing - Enhanced Edition

Space Hulk: Deathwing - Enhanced Edition

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Beserkiir Jun 25, 2021 @ 3:21pm
Heavy build
Hello all,

Me and a friend have recently got back into this and I play heavy. I haven't started putting and perks on yet - so what is everyone's preferred build for heavy?

Thanks!
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Showing 1-7 of 7 comments
First of all you need to decide to take +20 armor on armor or Resilence perk (which is +30 armor). EVERYONE(every 2k level noob) will tell you take both and use them FOREVER(for no reason) - if you're new - it is good idea for any class but after 8-10+ hours you wont need both of them.
Take one of them. and use other slot for some advantage - it applies to (almost) all of my builds and I feeling well. You're safe enough this way if you have at least some experience with the game.
I use or
1. +20 damage + resilence (most usefull for vengence/plasma cannon till it gives more boost (I felt change with assault cannon too so if you want to use it much - no reason not to use this combo)
2. +20 armor + War Machine (boost to reload speed) - makes reload(affects both blasma cannons charging too) ridiculousy fast and it is good as previous one if not better.
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Can try using perk which boosts armor penetration for assault cannon and vengence (didnt tried it till im good with what I already use), factialy affects damage to armored targets aka more damage to them, so think of it as another damage boost
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ALL I said applies to No Mercy difficulty (and below) which is played by most people and which eventually will be played by almost every person.
Emmental Jun 26, 2021 @ 4:45am 
You can't go wrong with resilience and extra armour on any class as not dying is the most useful thing to your team. Maybe it's not for everyone I'm just saying you can't go wrong at least as a starting point. Acid resistance is also a must on any class as well in my opinion mainly because of the bio blast genestealers which is an acid attack. The war machine perk can make the plasma weapons very overpowered just make sure to watch out for stalkers as they will one shot you without resilience on no mercy or even lions sword if they crit you.

I generally use vengeance assault cannon with extra armour and resilience. Powerful gun, reloads fast enough, easy to avoid friendly fire and doesn't blind your teammates while being as tanky as you can be. I also take the extra damage barrel with reduced cooldown for crusaders on the armour so you can make perfect shots more frequently to deal with psykers and turrets.

Having said all that; if you haven't already I'd recommend investing in the apothecary and tactical/chaplain first. Healers and rezzers are essential for most games.
Lonesome Wolf Jun 26, 2021 @ 7:44am 
Ha!
And that explains why my Heavy got 1-shot occasionally with the jump attack of the pale tentacle-face guys...

Never had the issue with my Chaplain/Medic (which I usually play) - but I go full defense with them... :p
Silly me.

Thx for the post brother!
o7

Edit:
@ OP:
Normally I go with Assault Cannon (cause it feelZ good) / acid resistance perk / 1x resilience & either the armor piercing or war-machine perk.
(thou the extra piercing/reload time doesn't feel that impactful to me)
I tried the Vindicator because I felt the dmg output is somewhat underwhelming (compared to an upgraded Retribution from other classes for example and then there's the wind-up delay thing) but it kicks pretty bad in comparison.
Until you throw in the heavy abilities... then he kicks ass. ^_^

I usually stay away from Flamer/Plasma since it can obscure the sight of your teammates.
Last edited by Lonesome Wolf; Jun 26, 2021 @ 1:19pm
Originally posted by Brother Dave:
just make sure to watch out for stalkers as they will one shot you without resilience on no mercy or even lions sword if they crit you.
.
Stalkers together with psykers who are main oneshotters will or oneshot you with crit (in 80% of times) whatever you have both perks or gonna scratch you till orange/red armor without difference in how much armor you have. it were tested it were proved.
For begginners it is awesome, for people with low connection/fps - usefull - out of it, game is so random that you or will run around making 5 objective SM with glasscannon apo build without armor taking all relics or you will use both on chap and be one shotted in next room from spawn.
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Addition - if you use both and lost a limb - apo's 3'rd (mass heal) wont heal it even on one degree which is totaly annoying.
You cant go wrong with this combo, tho you're not going right either, only who I happy to see with it - is Chaplains.... tho I preffer to see them and me with "Ruthless" and spending twice thrice less time on runs.
Emmental Jun 27, 2021 @ 6:22am 
Originally posted by Lonesome Wolf:
I usually stay away from Flamer/Plasma since it can obscure the sight of your teammates.
I find the flamer to be an exceptional rearguard weapon. Nobody gets blinded and walking backwards gives the enemies time to burn. The problem is when people try to lead the group with it or stand in the middle and start shooting over other players.

Yeah not the biggest fan of plasma myself either. Rearguard works with it, but the flamer does a better job in my opinion. Plasma cannon without the war machine perk taking more carefully aimed shots isn't so bad as the light isn't as spammy for teammates and still gets the job done.
Lonesome Wolf Jun 29, 2021 @ 1:06am 
Originally posted by Brother Dave:
I find the flamer to be an exceptional rearguard weapon...
Makes sense - figured the same a while back.
Reminds me to pay better attention if a heavy flamer guy hangs back (where I'm usually more comfortable since I rarely remember missions/risky rooms => having more fun watching out for uncovered flanks)

Originally posted by Brother Dave:
... Yeah not the biggest fan of plasma myself either. Rearguard works with it, but the flamer does a better job in my opinion. Plasma cannon without the war machine perk taking more carefully aimed shots isn't so bad as the light isn't as spammy for teammates and still gets the job done.

I think my disliking for Plasmas stems from the notion that they feel abit... off to me (immersion wise) compared to all the other stuff.
The rather high pitch noise and (to a lesser degree) the animation isn't my cup of tea I
guess.
But thats just (my) personal preference.

There are some exceptionally players out there who can handle them rly well. :]
Knowing spawn points helps too ofc.

(...Darn, now I wish there were random spawn points in the game :p)
Emmental Jun 29, 2021 @ 6:25am 
I always thought plasma would sound more meaty. There was a thread a while back about the sound effects, that was quite funny.
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Date Posted: Jun 25, 2021 @ 3:21pm
Posts: 7