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Take one of them. and use other slot for some advantage - it applies to (almost) all of my builds and I feeling well. You're safe enough this way if you have at least some experience with the game.
I use or
1. +20 damage + resilence (most usefull for vengence/plasma cannon till it gives more boost (I felt change with assault cannon too so if you want to use it much - no reason not to use this combo)
2. +20 armor + War Machine (boost to reload speed) - makes reload(affects both blasma cannons charging too) ridiculousy fast and it is good as previous one if not better.
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Can try using perk which boosts armor penetration for assault cannon and vengence (didnt tried it till im good with what I already use), factialy affects damage to armored targets aka more damage to them, so think of it as another damage boost
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ALL I said applies to No Mercy difficulty (and below) which is played by most people and which eventually will be played by almost every person.
I generally use vengeance assault cannon with extra armour and resilience. Powerful gun, reloads fast enough, easy to avoid friendly fire and doesn't blind your teammates while being as tanky as you can be. I also take the extra damage barrel with reduced cooldown for crusaders on the armour so you can make perfect shots more frequently to deal with psykers and turrets.
Having said all that; if you haven't already I'd recommend investing in the apothecary and tactical/chaplain first. Healers and rezzers are essential for most games.
And that explains why my Heavy got 1-shot occasionally with the jump attack of the pale tentacle-face guys...
Never had the issue with my Chaplain/Medic (which I usually play) - but I go full defense with them... :p
Silly me.
Thx for the post brother!
o7
Edit:
@ OP:
Normally I go with Assault Cannon (cause it feelZ good) / acid resistance perk / 1x resilience & either the armor piercing or war-machine perk.
(thou the extra piercing/reload time doesn't feel that impactful to me)
I tried the Vindicator because I felt the dmg output is somewhat underwhelming (compared to an upgraded Retribution from other classes for example and then there's the wind-up delay thing) but it kicks pretty bad in comparison.
Until you throw in the heavy abilities... then he kicks ass. ^_^
I usually stay away from Flamer/Plasma since it can obscure the sight of your teammates.
For begginners it is awesome, for people with low connection/fps - usefull - out of it, game is so random that you or will run around making 5 objective SM with glasscannon apo build without armor taking all relics or you will use both on chap and be one shotted in next room from spawn.
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Addition - if you use both and lost a limb - apo's 3'rd (mass heal) wont heal it even on one degree which is totaly annoying.
You cant go wrong with this combo, tho you're not going right either, only who I happy to see with it - is Chaplains.... tho I preffer to see them and me with "Ruthless" and spending twice thrice less time on runs.
Yeah not the biggest fan of plasma myself either. Rearguard works with it, but the flamer does a better job in my opinion. Plasma cannon without the war machine perk taking more carefully aimed shots isn't so bad as the light isn't as spammy for teammates and still gets the job done.
Reminds me to pay better attention if a heavy flamer guy hangs back (where I'm usually more comfortable since I rarely remember missions/risky rooms => having more fun watching out for uncovered flanks)
I think my disliking for Plasmas stems from the notion that they feel abit... off to me (immersion wise) compared to all the other stuff.
The rather high pitch noise and (to a lesser degree) the animation isn't my cup of tea I
guess.
But thats just (my) personal preference.
There are some exceptionally players out there who can handle them rly well. :]
Knowing spawn points helps too ofc.
(...Darn, now I wish there were random spawn points in the game :p)