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in codex mode all weapons and skills of a class are unlocked from the beginning. you can only change class/weapons in the armory (starting room which you can revisit through the warp gates).
non-codex mode / vanilla has a leveling system, which resets after each map / team wipe. you have to level-up each class through killing stuff / healing to unlock class skills and weapons and you can change class and weapon on the fly. the game released with this system (instead of a permament progression system), but it seems to be not very popular.
the achievements are tied to this system. afaik you have level 8 as the max level you can reach to get the achievement. respawn timer are tied to your level (increasing per level). codex-mode sets you at max-level with long timers from the start.
I think higher diff settings give you more XP, but I never tested it to be sure. codex mode should give more XP over time too, till you reach max level, because enemy spawn rates are tied to this non-perma player level system.
XP earned in same conditions in depend of difficulty can be like this (approximately, and you must collect all 4-6 relics on map):
Easy ~ 2000-3000
Normal ~ 3000-5000
Hard ~ 5000-8000
Very hard ~ 12000-20000
And remember each relic in very hard gives 1000 XP instead of 500...
I know guy who has played 90 hrs in easy mode)) His level 15... If he played in very hard his lvl could be ~130-140))
As mentioned you can only achieve, cough. the 'Achievements in multiplayer non codex games
Class abilities are the key binds for 1,2 and 3 plus extra weapons that class has and you only have to get to level 7 to make the Steam 'achievement'
You can jump into the gate anytime mid game with 'i' and change class or weapons
Going for these achievements is a long slog as even playing a single level is only going to get you to maybe level 4 or 5 at best so you have find a safe area and dig and rack up the kills
TIP - start out with Apothecary and get him to level 2 so he can self heal as a backup plan. Although each time you level up you get health fully restored you're going to be might p%^&ed if you get nerfed at level 6 - so if you do not think you can hold out until next level and full health switch to apo (press i) and hang on until self heal cool down can regen your health and then switch back to class going for the achievement
.... or find a very patient friend willing to do nothing other than heal you
Woodcot3, do you know by any chance if your non-codex levels would rise faster on the harder difficulties? Or does that only affect the XP at the end?
I am not 100% sure if harder difficulty levels speed up the progress but it stands to reason they would as generally in MP games the higher the difficulty the more enemies and harder they are to kill and for that you get more renown/XP
...however if you are solo'ing for Achievements it may be tough getting to a location you can dig in to when playing at the harder difficulty levels given you start out with only basic weapons and if your overall level is lowish then you will not have the benefit of any weapon, armour or perk upgrades either