Space Hulk: Deathwing - Enhanced Edition

Space Hulk: Deathwing - Enhanced Edition

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This new Chaos map is amazing!
Thanks devs, just fapping on it right now
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Showing 1-13 of 13 comments
bobjawaka Aug 18, 2018 @ 5:59am 
Yes, Great work, thanks Devs :SHDlibrarian:
GZBoom Aug 18, 2018 @ 9:35am 
Chaos map? Where?
Vitus MM Aug 18, 2018 @ 11:14am 
go to dlc and activate it there. you can play it as special or coop mission
GZBoom Aug 18, 2018 @ 11:29am 
Originally posted by Vitus:
go to dlc and activate it there. you can play it as special or coop mission

I have the Infested Mines map and have played it multiple times already. So, where is the "Chaos map"?

I've played all maps multiple times and only ever encountered Tyranids. I guess I need to cut back on my meds, damn things causing me to see Chaos as Tyranids. :P
Last edited by GZBoom; Aug 18, 2018 @ 11:29am
Alby Aug 18, 2018 @ 11:29am 
But it is not rly a chaos map with chaos worshippers, there are still Genestealer.
Alby Aug 18, 2018 @ 11:30am 
I guess OP means the Chaos Shrine or artefact in the middle of the map.
Solarrus Aug 18, 2018 @ 12:01pm 
Originally posted by Kunnin Planz:
Chaos map? Where?
Chaos artifact in a center of a map.
hillslam Aug 18, 2018 @ 2:47pm 
Yes it is. Verticality. Artwork. Fighting positions. Truly a difficult map to do well on. You gotta bring your A game
Originally posted by Alby:
I guess OP means the Chaos Shrine or artefact in the middle of the map.
Exactly, well totally somekind of demon or Chaos monstrosity is sealed in that artifact, so the miners accidentely found it, if this artifact will be crushed and demon released both nids and term will be fck8d. And the whole Dark Angels chapter will try to destroy it or seal it again.
Also it is the first map in the game where Chaos presented so openly.
Maybe it is not like a free dlc map, but a sign that finally we will have different types of enemies in this game.
Bourrinopathe Aug 21, 2018 @ 9:56am 
That map really deserves credit. Streumon has done a fantastic job. And the game is far from perfect - I would have many things to say. BUT: what a great map design and a beautifully crafted environment!
Choke points, several defensive positions, themed areas, verticality indeed, nasty angles, offensive opportunities, deadly hub you learn to fear, etc.
It's also a fun challenge on high difficulty in Special Missions as getting from A to B can be difficult due to blocked paths.
You'll progress under constant pressure, trying to stay alive while fighting your way to the objectives.

With a well coordinated group, that map alone is extremely fun and the right kind of punishing.
Doomandthepain Aug 21, 2018 @ 10:14am 
Originally posted by Bourrinopathe:
That map really deserves credit. Streumon has done a fantastic job. And the game is far from perfect - I would have many things to say. BUT: what a great map design and a beautifully crafted environment!
Choke points, several defensive positions, themed areas, verticality indeed, nasty angles, offensive opportunities, deadly hub you learn to fear, etc.
It's also a fun challenge on high difficulty in Special Missions as getting from A to B can be difficult due to blocked paths.
You'll progress under constant pressure, trying to stay alive while fighting your way to the objectives.

With a well coordinated group, that map alone is extremely fun and the right kind of punishing.

Total agree! SHDW is far from a great game (I still hope and wait for some day we'll see all the cosmetics stuffs such as banneers and bionets becoming usefull and we'll be able to find out a little loot through the maps...) but praised be the devs for such a good map. Hope others will follow.
Last edited by Doomandthepain; Aug 21, 2018 @ 10:14am
gua543 Aug 21, 2018 @ 11:30am 
If there's one thing the devs excel at, it's level design and graphics.
DarkFire Aug 24, 2018 @ 5:37pm 
Originally posted by Bourrinopathe:
That map really deserves credit. Streumon has done a fantastic job. And the game is far from perfect - I would have many things to say. BUT: what a great map design and a beautifully crafted environment!
Choke points, several defensive positions, themed areas, verticality indeed, nasty angles, offensive opportunities, deadly hub you learn to fear, etc.
It's also a fun challenge on high difficulty in Special Missions as getting from A to B can be difficult due to blocked paths.
You'll progress under constant pressure, trying to stay alive while fighting your way to the objectives.

With a well coordinated group, that map alone is extremely fun and the right kind of punishing.

This. The new map is great for these reasons.
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Showing 1-13 of 13 comments
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Date Posted: Aug 18, 2018 @ 5:54am
Posts: 13