Space Hulk: Deathwing - Enhanced Edition

Space Hulk: Deathwing - Enhanced Edition

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Barrel Attachment Usefullness Assault Cannon/Vengence
I'm having a difficult time seeing the actual effects of these barrel attachements
The Percision Barrel Attachments for both the Assault Cannon and the Vengence are presented with the biggest boost and for me at the time, were the most logical ones to pick first.

I can however, not really tell much if any difference with the weapon accuracy with the attachment equipped or not.

Accuracy often is for a single shot, any follow shot will be effected by recoil.
So I went with the Compensator, even though having only a minor reduction, yet again unable to see much of a difference, if any.

The exact same goes for the damage increase Fire Power Attachment.

What am I missing, is there an actuall change and if so, is it really noticable?

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Showing 1-15 of 18 comments
Gorwe Jun 4, 2018 @ 2:13pm 
I'd go with Recoil. At least on Venge, that thing's precise enough(imo). On Cannon though...next to no idea. Both sound very useful tbh.
Burusagi Jun 4, 2018 @ 5:21pm 
I just put Damage on both - when pinpoint accuracy is needed, I just activate the 3 ability.
Gipsy Dragon Jun 4, 2018 @ 8:17pm 
Recoil on the vengeance. Without it, your screen just shakes around like crazy and makes you sick to even use it. Assault cannon probably just damage.
Super-XIX Jun 5, 2018 @ 3:14am 
Assault Cannon and Redemption seems to be the only weapons where the Accuracy barrel seems to make any meaningful difference in how the weapon operates. Damage is better for pretty much everything else.
Dent Jun 5, 2018 @ 5:36am 
I find the accuracy barrel on the assault cannon makes it quite accurate, noticably better than say a stock storm bolter Mk2 (combi bolter). I can mow down annoying turrets and rocket and psyker hybrids at moderate ranges (like across the big room on level 1 where the boarding torpedoes first come in during the campaign). With the decent accuracy, I can aim for heads even on full auto.
BarTwoOne Jun 5, 2018 @ 6:55am 
Assault Cannon and Strombolter Pattern II works much better with Accuracy Attachement, I suppose.
Mostly, due to high Rate of Fire. Acc attachement makes both more like Hotshot Lasgun ( constant beam of devastation) , than 'Spray and pray".
https://gph.is/2swZ1fY
https://gph.is/2xKfwtZ

Recoil can be compensated , while accuracy/spread couldn't.

P.S.
Amazing work Devsies ! Strombolter Pattern II is properly translated ! Great job with game UI and Describtions! Dear Baguettes, you are soo competent, that I won't even suggest , such obviousness as "Customizations Preview " ....
BarTwoOne Jun 5, 2018 @ 6:57am 
Originally posted by Gipsy Dragon:
Recoil on the vengeance. Without it, your screen just shakes around like crazy and makes you sick to even use it. Assault cannon probably just damage.

Do you focus on crosshair or enemy, while aiming ?
Angela Jun 5, 2018 @ 7:12am 
Originally posted by BarTwoOne:
Assault Cannon and Strombolter Pattern II works much better with Accuracy Attachement, I suppose.
Mostly, due to high Rate of Fire. Acc attachement makes both more like Hotshot Lasgun ( constant beam of devastation) , than 'Spray and pray".
Well the problem is I will pick Strombolter II over Strombolter because its have better dps(about 20% weaker but have 60% faster firerate) and thus its a better choice for short range weapon but if i want extra accuracy then I will just pick Strombolter and give it damage upgrade as compensation for its lack of dps compare to Strombolter II.
Last edited by Angela; Jun 5, 2018 @ 7:14am
Herald536 Jun 5, 2018 @ 7:13am 
Recoil on the Vengeance. Damage on the Assault Cannon. Team them up with the XL mag and the X2 Reload perk. And it's party time ").
BarTwoOne Jun 5, 2018 @ 7:50am 
Originally posted by Primaris Briandoloho:
Well the problem is I will pick Strombolter II over Strombolter because its have better dps(about 20% weaker but have 60% faster firerate) and thus its a better choice for short range weapon but if i want extra accuracy then I will just pick Strombolter and give it damage upgrade as compensation for its lack of dps compare to Strombolter II. [/quote]

When I am at range:
-short - SNG, RL, SSG,
-medium -SNG , RL jump to close distance, LG as last chance (knight etos don't allow),
-long - Rail , SMG, I love movement freedom so RL jump ,

In KFCHulk: Chickenwing, gameplay is simplier , than Serious Sam ( distinctive enemies pattern and funny Behaded Kamikaze) . While I am dragged by SpaceHulk Walking Simulator once again, I finally have no delusion. Next mission is granted by :
Quick Chop https://imgur.com/6zU3FOZ ,
"150dB Tweeting Enchancment" ,
or both
https://gph.is/2LLQ8Hk

Mission Objectives have 2nd priority.

BTW SpaceHulk Walking Simulator: Enchanced Edition has deepcoded max 90 FOV ... I was forced to find other solution than FOV=110.000000 in config :/
Last edited by BarTwoOne; Jun 5, 2018 @ 7:53am
Mikoto Jun 5, 2018 @ 9:40am 
Honestly the recoil mod isnt even strong enough on the veng. It doesnt need to make it into a laser but as someone who never gets motion sickness, that gun really is terrible even with it due to the recoil.
BarTwoOne Jun 5, 2018 @ 10:13am 
Originally posted by Shadow Blazer:
Honestly the recoil mod isnt even strong enough on the veng. It doesnt need to make it into a laser but as someone who never gets motion sickness, that gun really is terrible even with it due to the recoil.

I am just intrested about his point of view .I have no tendencies for motion sickness. Anyway , I asked "Do you focus on crosshair or enemy, while aiming ?" Since I notice significant diffirence in my accuracy , when:
-I track enemy with my eyes and try to allign middle screen on enemy - high accuracy,
-I was focusing my eyes on crosshair ,trying to move it on to enemy - messy , some elements were not noticed . This was before I realized and from time to time ( bad habbit) .

According to Venegance and motion sickness...
-I track enemy with my eyes and try to allign middle screen on enemy - I track more static object-enemy, and looking where projectiles fly and trying to ignore the Venegance Rodeo,
-I focus my eyes on crosshair ,trying to move it on to enemy -screen is jumping up and down along with crosshair , lower or no environmental awarness

Killing Floor 2 has no crosshair as default, while game mechanics suggest to use weapon model, perypherial vision , get the feeling of screen centerpoint.
Thanks so far for all the replies and thoughts on the subject.

BarTwoOne Accuracy Examples, even though really difficult to see anything due to the small animated gif image, I greatly appricate the effort, for it did stimulate me enough to do some more testing of my own.

Took the first chapter, the bridge head landing entrance as an example. Going down the ramp to my right hand side and dropping of the plaform, next to large pipe, were xenos could exit from. Facing down the a long path...

From here I tried to get my base line by firing in to the distance, center along it's path.
Compensating only for the initial recoil raising the Assault Cannon.

The Assualt Cannons recoil will cause the weapon to raise a fair amount, but reach a certain point where it will stay and bounce around, no need to keep on pushing the weapon down to compensate. The recoil kick causing the gun to bounce up and down is alot less compared to the weapon pulling(swaying) left or right.

So as the initial weapon recoil raises my aim, I lined it up with the center path, shooting in the distance making no more adjustments from there on with my mouse and simply observe

And here things finally become obvious.

A much thighter bullet spread can be observerd when mounting the Accuracy Attachment.
Even though the bullet spread is much thighter, with all the bouncing around, it's very difficult to compensate and maintain you weapon focused on distant targets.

I was suprised to see that the Compensator does make a very noticable difference, especially compared to tiny improvement it makes on recoil, that is, once you know what your looking for.

It reduces the gun from jumping around a lot less and is most noticable as it pulls less to the left or right, what resulted your aim to remain centered a lot more, bullet spread as espected was less compact, but still resulting more bullets were actually being send down range in the center instead of being blasted along the left and right metalic pipe corridor walls.


These observations let me believe that the Compensator might actually be more usefull and easier to use as it makes the Autocannon's aim a lot easier control


Still need to make a testing pass with the Vengence, not sure if the same testing setup will equally reveal the effects of the barrel attachemts as they did with the Assault Cannon, but thats for another day.
Burusagi Jun 5, 2018 @ 1:44pm 
Again, I'm surprised nobody is taking Crusaders into the equation here.

It literally nullifies any and all Recoil while active.
Originally posted by Alcohol Fueled Brewtality:
Again, I'm surprised nobody is taking Crusaders into the equation here.

It literally nullifies any and all Recoil while active.

Seeing as this topic is focused on the Barrel Attachments, I'm not that surprised, for as you stated already, it nullifies any and all recoil. It sadly last only a few seconds and has a long cool down.

So honestly I'd rather get a better understanding on the barrel attachments, for this ability is pretty straight forward on what it does and how it works.
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Date Posted: Jun 4, 2018 @ 1:43pm
Posts: 18