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Mostly, due to high Rate of Fire. Acc attachement makes both more like Hotshot Lasgun ( constant beam of devastation) , than 'Spray and pray".
https://gph.is/2swZ1fY
https://gph.is/2xKfwtZ
Recoil can be compensated , while accuracy/spread couldn't.
P.S.
Amazing work Devsies ! Strombolter Pattern II is properly translated ! Great job with game UI and Describtions! Dear Baguettes, you are soo competent, that I won't even suggest , such obviousness as "Customizations Preview " ....
Do you focus on crosshair or enemy, while aiming ?
When I am at range:
-short - SNG, RL, SSG,
-medium -SNG , RL jump to close distance, LG as last chance (knight etos don't allow),
-long - Rail , SMG, I love movement freedom so RL jump ,
In KFCHulk: Chickenwing, gameplay is simplier , than Serious Sam ( distinctive enemies pattern and funny Behaded Kamikaze) . While I am dragged by SpaceHulk Walking Simulator once again, I finally have no delusion. Next mission is granted by :
Quick Chop https://imgur.com/6zU3FOZ ,
"150dB Tweeting Enchancment" ,
or both
https://gph.is/2LLQ8Hk
Mission Objectives have 2nd priority.
BTW SpaceHulk Walking Simulator: Enchanced Edition has deepcoded max 90 FOV ... I was forced to find other solution than FOV=110.000000 in config :/
I am just intrested about his point of view .I have no tendencies for motion sickness. Anyway , I asked "Do you focus on crosshair or enemy, while aiming ?" Since I notice significant diffirence in my accuracy , when:
-I track enemy with my eyes and try to allign middle screen on enemy - high accuracy,
-I was focusing my eyes on crosshair ,trying to move it on to enemy - messy , some elements were not noticed . This was before I realized and from time to time ( bad habbit) .
According to Venegance and motion sickness...
-I track enemy with my eyes and try to allign middle screen on enemy - I track more static object-enemy, and looking where projectiles fly and trying to ignore the Venegance Rodeo,
-I focus my eyes on crosshair ,trying to move it on to enemy -screen is jumping up and down along with crosshair , lower or no environmental awarness
Killing Floor 2 has no crosshair as default, while game mechanics suggest to use weapon model, perypherial vision , get the feeling of screen centerpoint.
BarTwoOne Accuracy Examples, even though really difficult to see anything due to the small animated gif image, I greatly appricate the effort, for it did stimulate me enough to do some more testing of my own.
Took the first chapter, the bridge head landing entrance as an example. Going down the ramp to my right hand side and dropping of the plaform, next to large pipe, were xenos could exit from. Facing down the a long path...
From here I tried to get my base line by firing in to the distance, center along it's path.
Compensating only for the initial recoil raising the Assault Cannon.
The Assualt Cannons recoil will cause the weapon to raise a fair amount, but reach a certain point where it will stay and bounce around, no need to keep on pushing the weapon down to compensate. The recoil kick causing the gun to bounce up and down is alot less compared to the weapon pulling(swaying) left or right.
So as the initial weapon recoil raises my aim, I lined it up with the center path, shooting in the distance making no more adjustments from there on with my mouse and simply observe
And here things finally become obvious.
A much thighter bullet spread can be observerd when mounting the Accuracy Attachment.
Even though the bullet spread is much thighter, with all the bouncing around, it's very difficult to compensate and maintain you weapon focused on distant targets.
I was suprised to see that the Compensator does make a very noticable difference, especially compared to tiny improvement it makes on recoil, that is, once you know what your looking for.
It reduces the gun from jumping around a lot less and is most noticable as it pulls less to the left or right, what resulted your aim to remain centered a lot more, bullet spread as espected was less compact, but still resulting more bullets were actually being send down range in the center instead of being blasted along the left and right metalic pipe corridor walls.
These observations let me believe that the Compensator might actually be more usefull and easier to use as it makes the Autocannon's aim a lot easier control
Still need to make a testing pass with the Vengence, not sure if the same testing setup will equally reveal the effects of the barrel attachemts as they did with the Assault Cannon, but thats for another day.
It literally nullifies any and all Recoil while active.
Seeing as this topic is focused on the Barrel Attachments, I'm not that surprised, for as you stated already, it nullifies any and all recoil. It sadly last only a few seconds and has a long cool down.
So honestly I'd rather get a better understanding on the barrel attachments, for this ability is pretty straight forward on what it does and how it works.