Space Hulk: Deathwing - Enhanced Edition

Space Hulk: Deathwing - Enhanced Edition

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Gorwe Jun 2, 2018 @ 8:42am
Bot question
Why do they stop using melee and / or blocking if they have a ranged weapon? This, alongside the overall ♥♥♥♥♥♥ status of Bolters(they suck with anything else), makes them unnecessarily squishy / useless.
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Showing 1-11 of 11 comments
Gorwe Jun 2, 2018 @ 10:21am 
Also, how come that they suck so epically vs Biomorphs? One bolt kills it! Why can't they kill them with Bolters?

Off topic: What's up with Flamer + Biomorphs? Flamer has severe difficulties killing a Biomorph.
Last edited by Gorwe; Jun 2, 2018 @ 10:22am
gua543 Jun 2, 2018 @ 10:33am 
Bots are best with melee. The assault guy becomes a proper tank with lightning claws. Position him in front of you and he'll keep that part of the coridor clear. The apothecary, well, you need him for healing so you have no other choice to slap a bolter on him.
Gorwe Jun 2, 2018 @ 10:36am 
Originally posted by gua543:
Bots are best with melee. The assault guy becomes a proper tank with lightning claws. Position him in front of you and he'll keep that part of the coridor clear. The apothecary, well, you need him for healing so you have no other choice to slap a bolter on him.

If only Bolter were better or Nahum knew how to shoot Biomorphs properly.
gua543 Jun 2, 2018 @ 10:52am 
Eh, I play on Chapter Champion (not a fan of random instakills) and he's doing well enough.
Herald536 Jun 2, 2018 @ 11:41am 
Bolters are decent enough. Just cough up the reknown for the upgrades. Not a fan of the MK2. That recoil, restricting you to firing in bursts, just kills it.

But I'm playing mostly 1UP No Mercy Specials with Bros Barry & Num. And the suped up Twin Bolter with the upgraded Crozius / Lost Mace (Chaplain / any other Class), is pretty effective.

Bro Barry ALWAYS (And I mean), ALWAYS !!! Gets the Thunder hammer. His skill with ranged is just awful. A problem that's existed since DWs first release, which SoS have yet to sort out. Not so bad in the SP Campaign on low diffs. But you've got no other choice with the Special Missions. Bro Barry with the Hammer makes for an near impregnable rear guard. As well as being able to forge a way forward through the thickest swarms. If on the campaign you'll need to unlock the hammer skill. But the Lightening Claws are reasonable enough. Just not as tanky as the hammer & shield.
Gorwe Jun 2, 2018 @ 11:58am 
Originally posted by Herald_UK:
Bolters are decent enough. Just cough up the reknown for the upgrades. Not a fan of the MK2. That recoil, restricting you to firing in bursts, just kills it.

But I'm playing mostly 1UP No Mercy Specials with Bros Barry & Num. And the suped up Twin Bolter with the upgraded Crozius / Lost Mace (Chaplain / any other Class), is pretty effective.

Bro Barry ALWAYS (And I mean), ALWAYS !!! Gets the Thunder hammer. His skill with ranged is just awful. A problem that's existed since DWs first release, which SoS have yet to sort out. Not so bad in the SP Campaign on low diffs. But you've got no other choice with the Special Missions. Bro Barry with the Hammer makes for an near impregnable rear guard. As well as being able to forge a way forward through the thickest swarms. If on the campaign you'll need to unlock the hammer skill. But the Lightening Claws are reasonable enough. Just not as tanky as the hammer & shield.

I see you haven't mentioned Brother Nahum. How come? ;)


Originally posted by gua543:
Eh, I play on Chapter Champion (not a fan of random instakills) and he's doing well enough.

Yeah, I'd dislike playing No Mercy too. Biomorphs are very irritating(they yell from half a map away and then get stuck on a barrel or something yelling like an idiot, but then he knows to just appear and charge you while yelling at the moment of contact! Instant one shot!) and Psykers too(something has killed you lol).
nimrock Jun 2, 2018 @ 12:24pm 
Originally posted by Gorwe:
Why do they stop using melee and / or blocking if they have a ranged weapon? This, alongside the overall ♥♥♥♥♥♥ status of Bolters(they suck with anything else), makes them unnecessarily squishy / useless.
Couse devs only had 2 beta tests...
Stop complaining... you have cosmetics!!! Yeeeeyy!!!
Gorwe Jun 2, 2018 @ 12:28pm 
Originally posted by nimrock:
Originally posted by Gorwe:
Why do they stop using melee and / or blocking if they have a ranged weapon? This, alongside the overall ♥♥♥♥♥♥ status of Bolters(they suck with anything else), makes them unnecessarily squishy / useless.
Couse devs only had 2 beta tests...
Stop complaining... you have cosmetics!!! Yeeeeyy!!!

Not all I wished for and some LACK A HELM! Really, I love that White + Red armor set, but...Heavy Weapon looks very weird without a helm! And Librarian doesn't have anything like that! (don't care about Chaplain, can go rot in hell)

Also, they do attack in melee, it's just that they don't block all the time like in melee. Meaning that Biostrains get to them.
Last edited by Gorwe; Jun 2, 2018 @ 12:29pm
Herald536 Jun 2, 2018 @ 12:36pm 
Originally posted by Gorwe:
I see you haven't mentioned Brother Nahum. How come?

Not much to say. He just stays as a medic.
Last edited by Herald536; Jun 2, 2018 @ 12:37pm
Gorwe Jun 2, 2018 @ 1:12pm 
Originally posted by Herald_UK:
Originally posted by Gorwe:
I see you haven't mentioned Brother Nahum. How come?

Not much to say. He just stays as a medic.

Yeah, portable medkit. :steamhappy:
Herald536 Jun 2, 2018 @ 2:16pm 
Originally posted by Gorwe:
Originally posted by Herald_UK:

Not much to say. He just stays as a medic.

Yeah, portable medkit. :steamhappy:

And with either a tact or a Chaplain to respawn dead medics. You got constant heals all day long. Lol, sounds so easy when you put it like that. How they managed to keep the game so tough with near infinite healing and ammo, is something else. Not many games can carry that. DW seems to have pulled it off alright though.
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Date Posted: Jun 2, 2018 @ 8:42am
Posts: 11