Space Hulk: Deathwing - Enhanced Edition

Space Hulk: Deathwing - Enhanced Edition

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shmamlet Jun 1, 2018 @ 1:33pm
Health regeneration
Is it just me, or health regen feels like a mandatory thing for a game that throws miriads of enemies at you?
To be perfectly candid health regen perk is the reason why I play apothecary the most - it just feels that much safer.
What do you think? Shouldn't it be a baseline thing for all clases? Or maybe one more perk?
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Showing 1-15 of 21 comments
The Monolith Jun 1, 2018 @ 1:49pm 
Play apothecary, unlock blessed blood.
Gipsy Dragon Jun 1, 2018 @ 2:03pm 
Yeah I agree. I think all termies should get a very slow health regen. Not enough to matter in a firefight, but enough that a good team wouldnt necessarily absolutely have to have an apothecary. I think canonically space marines already have super healing as one of their abilities anyways. Not like terminator, but way better than baseline human.

Actually, I think I'd prefer if instead of targetted healing or self healing, an apoth just being alive had a slow heal aura (or buffed an existing one like above), so he's still a benefit, but can actually play the game instead of playing medic.
Last edited by Gipsy Dragon; Jun 1, 2018 @ 2:06pm
Bomjus Jun 1, 2018 @ 2:31pm 
i think the chip damage is fine as is for all the classes except assault. assault takes small hits all the time since he is always in melee range.

i think the apothecary's heals are on a low enough cooldown that one of them can easily deal with the damage a competent team takes throughout a level.

you also have to remember that there are more ways to prevent damage than just healing and health regen. sometimes you're going to die which is what revive classes are for. chaplain's invulnerability can help make a broodlord fight trivial. tactical can put a shield on someone etc. etc.

for assault though, i agree. but it shouldn't be a perk though because that would make it the best perk for assault. i think if it was added it should be an attachment for the weapons and it reduces your movespeed or your sprint uses up more stamina something like that.

and even for apothecary, it isn't even that good of a perk. the 30% health on all your armor is much more effective since you have two abilities that can be used to heal yourself. and the cooldowns are pretty low, especially with an armor adornment, that the regen isn't omega super necessary.
The Monolith Jun 1, 2018 @ 2:46pm 
ehh Im still a fan of no health regen it adds another level of management of "Who should I heal first?" and makes decisions paramount for the Apothecary.
Last edited by The Monolith; Jun 1, 2018 @ 2:47pm
Angela Jun 1, 2018 @ 4:47pm 
Health regen perk is meh perks for Apo since A Apo have 2 ability to heal itself and B health regen won't save you from burst damage or one shot attack meanwhile 30% Health will.

Unless if you play with lighting claw.
Last edited by Angela; Jun 1, 2018 @ 4:49pm
Angela Jun 1, 2018 @ 5:42pm 
Originally posted by Bomjus:
for assault though, i agree. but it shouldn't be a perk though because that would make it the best perk for assault. i think if it was added it should be an attachment for the weapons and it reduces your movespeed or your sprint uses up more stamina something like that.
Dunno for assault since brood and stalker can still one shot if you have either 20% Armor or 30% Health but not if you have both and this can be handy if you facing against multiple brood too since your ability won't last long enough to kill several brood before it run out, plus with 50% acid resistant then you can ignore these suicide nids and just attack them instead of using your shield(which can be clunky) to protect yourself.
The only situation where I think this can be more useful than 30% heath is when you don't have chaplain or apo in your team or they is dead.
hillslam Jun 1, 2018 @ 6:54pm 
Its Space Hulk. Its supposed to be hard. Ridiculously hard. Unfairly hard. Hilariously hard. We're supposed to die.

Animation studios have made their whole business around making parody and satire around how absurdly hard Space Hulk (as a concept, tabletop game, PC game, card game, roleplay, etc all its forms) is. *cough* FlashGitz *cough*

Given that we get XP and renown even when we die in the emperor's service, I personally would have it no other way.

...but MAYBE.... just maybe, add a slow regen to the easiest difficulty mode: Disciple. For the buns.

But otherwise:


"What is your Duty? To serve Emperor's Will.
What is Emperor's Will? That we fight and die.
What is Death? It is our duty.
What is your Duty? ..."
Last edited by hillslam; Jun 1, 2018 @ 6:54pm
GameNerdVeggie Jun 1, 2018 @ 10:33pm 
You don't need Health Regeneration in this game when you don't rush through the levels and run into a Spawn Point. You need Teamplay, Doors, Walls, to get no Damage.
Diend Jun 2, 2018 @ 4:12am 
I would like to see more perk slots for combo specialization. But how much is enough?

We play on No Mercy (most death but most fun) without codex (4mins waiting? :D meh), leveling is fun (plus that assault benefits from it best).


Blessed blood - perk added to all classes, me and my friend think its wasted on apothecary (plenty of heal).

Assault class - 2 perks minimum, maybe just this class specific, resilent perk + specialization.
Or making resilent perk integrated to this class.
Skill Deep Strike is meh. Adding simple heal to it be great. Meaning hitting enemy with Deep Strike heal you.

Off topic things:
Got a idea for level 5+ or for simple adding juice to gameplay when you start a mission
You get a additional random perk :)

Cooldown on offhand weapons and skills Apothecary and Librarian:
Narthecium need more speed and some anti armor. Ridiculous boost to skills :D so that beautifull Power Fist is wasted. Dunno about it... maybe i know i know its healing tool, slightly tune cooldowns without Narthecium?
Force Sword/Axe need to remove bonus cooldown or add it to Power Fist too (cause its great)!. Or make it integrated to Librarian. Both weapons feels weak - adding explosion and damage bonus be great. Really underpowered :D

I say more custom rules rules :)
Riqcrow Jun 2, 2018 @ 4:41am 
I dont personally inderstand why would you take Blessed Blood unless if you play solo/lower level difficulties. In No Mercy enemies tend to oneshot, so i put armor+hp for each char. In games apothecary's place is not to walk 1st nor last, but in middle, and focus keep teammates alive. For situations you happen to take damage, you already have skill 2 for getting full hp. AOE heal comes in second. Personally would take +30% hp each limb and armor +20% for characters that are essential to stay alive (tactical/apo/chaplain).

Blessed blood for all characters? Play without FF and plasmacannon spam with 2x reload/regen? DISNEYMODE FOR EVERYONE!
Last edited by Riqcrow; Jun 2, 2018 @ 4:41am
Sardaukar Jun 2, 2018 @ 4:41am 
Originally posted by GameNerdVeggie:
You don't need Health Regeneration in this game when you don't rush through the levels and run into a Spawn Point. You need Teamplay, Doors, Walls, to get no Damage.
Word. And even then, there is Apothecary and other classes to keep the Mission going and party alive.
Last edited by Sardaukar; Jun 2, 2018 @ 4:42am
Burusagi Jun 2, 2018 @ 7:08am 
No, we don't need Health Regen for everyone.

Yes, we need two Perk slots for everyone so that you can try out the "fun" Perks (such as the weapon-specific ones) without gimping yourself horrbily for harder difficulties because you didn't pick Resilient.
Doomandthepain Jun 2, 2018 @ 7:15am 
Originally posted by hillslam:
Its Space Hulk. Its supposed to be hard. Ridiculously hard. Unfairly hard. Hilariously hard. We're supposed to die.

Animation studios have made their whole business around making parody and satire around how absurdly hard Space Hulk (as a concept, tabletop game, PC game, card game, roleplay, etc all its forms) is. *cough* FlashGitz *cough*

Given that we get XP and renown even when we die in the emperor's service, I personally would have it no other way.

...but MAYBE.... just maybe, add a slow regen to the easiest difficulty mode: Disciple. For the buns.

But otherwise:


"What is your Duty? To serve Emperor's Will.
What is Emperor's Will? That we fight and die.
What is Death? It is our duty.
What is your Duty? ..."



EXACTLY! That game MUST be hard! And I'm even not sure that a regen in easiest level be interesting.
We all have to progress on the path toward the emperor's will. And it only has sense when it comes through blood, death and suffering. Repent for tomorow you die.
Angela Jun 2, 2018 @ 6:58pm 
Originally posted by Alcohol Fueled Brewtality:
No, we don't need Health Regen for everyone.

Yes, we need two Perk slots for everyone so that you can try out the "fun" Perks (such as the weapon-specific ones) without gimping yourself horrbily for harder difficulties because you didn't pick Resilient.
I agree with this.
Ashmodath Jun 2, 2018 @ 9:00pm 
Health regeneration would make everything to easy, the only class that would actually be relatively balanced with it would be assault, but even then he probably shouldn't get it
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Date Posted: Jun 1, 2018 @ 1:33pm
Posts: 21