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Actually, I think I'd prefer if instead of targetted healing or self healing, an apoth just being alive had a slow heal aura (or buffed an existing one like above), so he's still a benefit, but can actually play the game instead of playing medic.
i think the apothecary's heals are on a low enough cooldown that one of them can easily deal with the damage a competent team takes throughout a level.
you also have to remember that there are more ways to prevent damage than just healing and health regen. sometimes you're going to die which is what revive classes are for. chaplain's invulnerability can help make a broodlord fight trivial. tactical can put a shield on someone etc. etc.
for assault though, i agree. but it shouldn't be a perk though because that would make it the best perk for assault. i think if it was added it should be an attachment for the weapons and it reduces your movespeed or your sprint uses up more stamina something like that.
and even for apothecary, it isn't even that good of a perk. the 30% health on all your armor is much more effective since you have two abilities that can be used to heal yourself. and the cooldowns are pretty low, especially with an armor adornment, that the regen isn't omega super necessary.
Unless if you play with lighting claw.
The only situation where I think this can be more useful than 30% heath is when you don't have chaplain or apo in your team or they is dead.
Animation studios have made their whole business around making parody and satire around how absurdly hard Space Hulk (as a concept, tabletop game, PC game, card game, roleplay, etc all its forms) is. *cough* FlashGitz *cough*
Given that we get XP and renown even when we die in the emperor's service, I personally would have it no other way.
...but MAYBE.... just maybe, add a slow regen to the easiest difficulty mode: Disciple. For the buns.
But otherwise:
"What is your Duty? To serve Emperor's Will.
What is Emperor's Will? That we fight and die.
What is Death? It is our duty.
What is your Duty? ..."
We play on No Mercy (most death but most fun) without codex (4mins waiting? :D meh), leveling is fun (plus that assault benefits from it best).
Blessed blood - perk added to all classes, me and my friend think its wasted on apothecary (plenty of heal).
Assault class - 2 perks minimum, maybe just this class specific, resilent perk + specialization.
Or making resilent perk integrated to this class.
Skill Deep Strike is meh. Adding simple heal to it be great. Meaning hitting enemy with Deep Strike heal you.
Off topic things:
Got a idea for level 5+ or for simple adding juice to gameplay when you start a mission
You get a additional random perk :)
Cooldown on offhand weapons and skills Apothecary and Librarian:
Narthecium need more speed and some anti armor. Ridiculous boost to skills :D so that beautifull Power Fist is wasted. Dunno about it... maybe i know i know its healing tool, slightly tune cooldowns without Narthecium?
Force Sword/Axe need to remove bonus cooldown or add it to Power Fist too (cause its great)!. Or make it integrated to Librarian. Both weapons feels weak - adding explosion and damage bonus be great. Really underpowered :D
I say more custom rules rules :)
Blessed blood for all characters? Play without FF and plasmacannon spam with 2x reload/regen? DISNEYMODE FOR EVERYONE!
Yes, we need two Perk slots for everyone so that you can try out the "fun" Perks (such as the weapon-specific ones) without gimping yourself horrbily for harder difficulties because you didn't pick Resilient.
EXACTLY! That game MUST be hard! And I'm even not sure that a regen in easiest level be interesting.
We all have to progress on the path toward the emperor's will. And it only has sense when it comes through blood, death and suffering. Repent for tomorow you die.