Space Hulk: Deathwing - Enhanced Edition

Space Hulk: Deathwing - Enhanced Edition

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Exploders got to go.
They gotta. I can't play an assault or have an assault in the team without those motherf*ckers taking them or me out like we're fodder ourselves. There is at least 4 or 5 in the mobs that rush us all of the time. And even if mission success or fail, they screech in our ears and we have to turn the sound off.

The game makes us suffer enough in the GOOD way.

Exploders are the BAD kind.
Last edited by [PPP] ValorB; Jun 7, 2018 @ 7:14pm
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Showing 1-15 of 93 comments
There are ways to work around your problem, in fact there is many Assault players that manage just fine.

Few examples: Use your shield to negate their dmg, up armor skill, use your power shield, 50% anti-acid dmg taken skill, coordiante your team to take them out before even reaching close (hard at times, i know).

There`s always a workaround, if you only play with strangers, try to adapt to how the team plays as a whole.
Gipsy Dragon Jun 7, 2018 @ 7:14pm 
Yes, everything about them is just terrible from a design perspective. It's bad enough that the sound they make causes suicidal thoughts in people, but as far as I've seen, they don't make it until they see you. So you come around a corner and it's dead silent, until your face to face with that little ♥♥♥♥ who immediately screams and explodes with no chance of reaction.

They are all around horrible, and took what was a subpar shooting experience against hordes of enemies into territory that is just painful to play. Anti-fun.

I don't know if I'd take them out entirely as the game already lacks enemy variety, but they need to be either a lot slower, or have a charge up time to explode, forcing you to move away. You know, something that makes you play different and think on your feet, as opposed to "♥♥♥♥ you there's half your life gone".

Also for real, they need to shut the ♥♥♥♥ up. There is no defense for the noise the devs chose for this or the volume it plays at or the way that it just incessantly plays while the little ♥♥♥♥♥ AI is stupidly trying to find a path to you for 5 minutes straight.
Last edited by Gipsy Dragon; Jun 7, 2018 @ 7:15pm
[PPP] ValorB Jun 7, 2018 @ 7:22pm 
Originally posted by Læknishendr:
There are ways to work around your problem, in fact there is many Assault players that manage just fine.

Few examples: Use your shield to negate their dmg, up armor skill, use your power shield, 50% anti-acid dmg taken skill, coordiante your team to take them out before even reaching close (hard at times, i know).

There`s always a workaround, if you only play with strangers, try to adapt to how the team plays as a whole.

Let me elaborate a bit. My issue is that they spring out of nowhere like John Cena with a CM Punk issue, and hit harder than a sixteen wheeler 5 tons over its weight limit. They rush around the corner, spring forth from a spawn. And when they are in the swarm? They are safely tucked in the middle and in the chaos of it all when you swing a thunder hammer, your lighting a grenade in your face.

I know there are others that are not having the same problem, as you described they just go with it. But to me the Exploder is the very bane of my existance. I mean I love this game, I do.

But when we complete a mission and it ends with the Exploders nearby?

Its like Country Music being sung by a mouse, castrated by a cheesegrater.
Ashmodath Jun 7, 2018 @ 7:29pm 
They do add a good deal of difficulty to the game though, and they have a distinctive cry/roar, so they are very easy to hear.
Sweet Jun 7, 2018 @ 7:37pm 
Originally posted by Gipsy Dragon:
Yes, everything about them is just terrible from a design perspective. It's bad enough that the sound they make causes suicidal thoughts in people, but as far as I've seen, they don't make it until they see you. So you come around a corner and it's dead silent, until your face to face with that little ♥♥♥♥ who immediately screams and explodes with no chance of reaction.

They are all around horrible, and took what was a subpar shooting experience against hordes of enemies into territory that is just painful to play. Anti-fun.

I don't know if I'd take them out entirely as the game already lacks enemy variety, but they need to be either a lot slower, or have a charge up time to explode, forcing you to move away. You know, something that makes you play different and think on your feet, as opposed to "♥♥♥♥ you there's half your life gone".

Also for real, they need to shut the ♥♥♥♥ up. There is no defense for the noise the devs chose for this or the volume it plays at or the way that it just incessantly plays while the little ♥♥♥♥♥ AI is stupidly trying to find a path to you for 5 minutes straight.


Agreed they're not interesting to fight and they only add annoyance to the game. Especially when the mission complete screen comes up and you have to listen to their noise on an endless loop. I would remove them entirely but if they have to be in then make them attack with their claws like regular genestealers instead of automatically detonating next to you. That way you can treat them like xenomorphs and either CC them or get behind the assault before killing them.
exploders and invisible strains spawn at the same time, and invisible strains make your minimap freak out so when your minimap freaks out be ready for them
Phantomox Jun 7, 2018 @ 11:33pm 
sounds like xenos mischief to me.
they *aint * that hard to deal with'

try a better balanced team comp.
assault classes should not be on point.
they are best suited as a fire break or keyhole position.

librarians and tac's are best at point duty and will flush corner traps and other spawns
i guess you could slot the resistance buff if your struggling with the damage they deal

i may agree with you on the noise they make,but,only when it gets stuck on loop when the mission ends,thats pretty annoying.


Bones Jun 8, 2018 @ 1:55am 
So am I one of the few that actually like having a few more varied enemies... I thought they help injure other genestealers which is a bonus also.
Last edited by Bones; Jun 8, 2018 @ 1:55am
Angela Jun 8, 2018 @ 2:14am 
Ever heard of 30% health perks, 20% armor and 50% acid resistance? as assault half the time I don't even bother to use my shield as not even 2-3 of them can put my health bar to yellow..

In fact they are not a threat to me I forgot the last time I die to them.
Last edited by Angela; Jun 8, 2018 @ 2:18am
Mynx Jun 8, 2018 @ 3:03am 
I like their screetch noises... makes me shiver.
gua543 Jun 8, 2018 @ 3:11am 
I once had 4 of the f*ckers doing a leasury conga line behind a corner some 15 meters ahead of me. No screetching, no nothing. Good thing I saw the last one and blew him, otherwise it would have been painful.
Apathion Jun 8, 2018 @ 3:26am 
I like them, but they should appear less often
Super-XIX Jun 8, 2018 @ 4:12am 
Bioblast Strains are specifically there to make it so you can't just yolo through hordes of nids. Once you get all the upgrades, they're not even that scary.
Doomandthepain Jun 8, 2018 @ 4:14am 
The exploding genes are a good thing! Try to deal with them. There's nothing impossible to do. They give the game a good variety among foes and gameplay (and the game needs it).
Dent Jun 8, 2018 @ 4:47am 
I counted at least 15 in one wave during a recent playthrough.
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Date Posted: Jun 7, 2018 @ 6:36pm
Posts: 93