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Always remember to lock doors behind you or the Xenos gonna end eating your terminator ass xD
In the singleplayer try to stand still sometimes, that way you can hear the sound of the relics and gain acess to more waygates ;D
PRAISE THE EMPEROR AND THE IMPERIUM OF MAN!!
Gameplay Tips & Info
Greetings Librarians,
Space Hulk: Deathwing is now available!
Before you dive into the Space Hulk to purge hordes of Genestealers, we'd recommend taking a look through these useful gameplay tips to aid in your holy duty!
GAMEPLAY TIPS
SINGLEPLAYER & MULTIPLAYER
The only two vital parts of your armour are the head and the torso. Avoid any critical damage in these two areas. Any non-vital part of your armour broken will limit your abilities.
Health system scale
100-80%: fully operational (blue)
80-60%: slightly damaged (yellow)
60-40%: significantly damaged (orange)
40-20%: severely damaged (red)
20-0%: critical condition (flashing red)
0%: out of order (black)
The blue gauge on the right side of your armour interface measures your ability to charge. Your Terminator armour only allows you to run limited distances, so be sure to keep an eye on it.
Some evolved Genestealers can temporary block your ability to charge. Beware of the Thorax Swarm.
Electrical abilities are very effective against turrets.
Locked large doors cannot be destroyed. However, they can usually be unlocked.
Small doors that are locked can be destroyed with your melee weapon. Weapons such as the Thunder Hammer or the Power Fist are especially effective at destroying doors.
Some weapons are more reliable than others. If you want your gun to stop jamming, invest your skill points in the Devotion branch.
Some weapons allow you to ignore enemy's armour. Be sure to equip these weapons when confronting armoured enemies such as Scythe-strain Genestealers.
Keep track of your objectives by consulting your Mission Log in the Map Menu (M)
MULTIPLAYER
Tips specific to Multiplayer mode:
You cannot hack turrets.
You cannot use the Psygate.
There are no relics to be found.
The host's loading has priority over guests' loading. Guests' games will only load once the host's loading is complete. If the host unexpectedly leaves the game, guests will be unable to continue the mission.
The purpose of purity seals is only to mark your achievements.
Reminder: if you leave the game as the host, your battle brothers won't be able to continue the mission.
SINGLE-PLAYER
Relics can be found in the darkest reaches of the Olethros. You'll hear distant whispers when passing nearby. Seek them out and collect them.
Finding them will also raise your fervour, which can give you access to an extra Psygate.
Some consoles within the Space Hulk are still functioning and can give you access to long-lost knowledge. Any log consoles you discover will increase your fervour.
You can select the Terminator you want to give orders to individually by pressing {F1} or {F2}. Press {F3} to select them both.
Make sure to take cover before hacking a turret. Any hit you take will stop the hacking process.
Psygates allow you to access a safe zone at any time to change your equipment, recover damage you have suffered, revive your fallen allies, and restock on healing supplies. Remember that Psygates are limited in numbers and should be used cautiously.
The green gauge on the left side of your armour condition interface measures your fervour. It charges when you find relics and log consoles.
Access to the bridgehead through a Psygate is strictly limited by your fervour gauge. Keep an eye on it to prevent yourself from being caught with low health and no way out.
You earn up to 4 Fervour Points for each chapter successfully accomplished.
Fervour Points are granted depending on:
the number of enemies killed
the number of relics found
the number of remaining Psygates
the number of devices hacked
Wow thanks brother! :) this will help a lot :)
Just wanted to correct one thing about these in regards to the Enhanced Edition (though it was true in vanilla) and add to one more.
There are relics hiding in the levels. You'll hear Whooshy-Windy-Whispers™ when they're nearby. They grant decent xp so they're good to grab.
Although you can't use the psygate like you can in SP, they do open after you complete an objective (at least in special missions, not sure about campaign missions). When they do show up you can get through to change your class (even in codex rules) and you get a free heal.
Hope that helps. Enjoy the game!