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Around level 25 is where you'll have a single class optimized for your preferred playstyle, and that's if you don't waste on too many skins or experimentation.
If the devs add a pregression system (without microtranscactions thank the emperor), why would they make it so ♥♥♥♥♥♥♥ hard to unlock everything?. Its not like I play only one class, I play whatever the team needs, meaning that I will have to work really hard to costumize each class to my own liking, which leads to a lot of grind that no one wants to go through.
What were the devs thinking?
Now I have 26 lvl after only 19 hrs of game. For example, yesterday I played 6 hrs and had earned about 130K XP. So progression in this game is very quick thing.
19 ♥♥♥♥♥♥♥ hours? The game came out 2 days ago...
bought the game and havea question. Isthe progress in solo and coop the same? Am I able to use Level, Items etc. I gathered in solo, in the coop mode?
BR
solo campaign is separate from the mp and sp special missions.
what you unlock in sp campaign remains in sp campaign.
you get xp and renown (currency) while playing sp special missions and mp. you spend that renown on items that you can use in those game modes.
there are two ways to play sp special missions and mp: codex and non-codex
if you play codex: you start the missions with all weapons and skills available to you
if you play non-codex: you start as level 1 and you only have starter weapons available to you. as you progress through the mission you get xp and level up thus unlocking more skills and more weapons. this xp is separate from xp you get after finishing a mission. also this progress resets every mission.
no, you can do as you wish