Space Hulk: Deathwing - Enhanced Edition

Space Hulk: Deathwing - Enhanced Edition

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Solrac-D Apr 17, 2019 @ 3:29pm
LAN support?
Is there any way to play multiplayer offline? I have TERRIBLE internet but my friends and I would like to play together locally.
Any advice?
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Showing 1-14 of 14 comments
gua543 Apr 18, 2019 @ 9:34am 
Have the guy with the best connection be the host.
Solrac-D Apr 18, 2019 @ 9:42am 
I think I misstated my situation. I have multiple people with computers and copies of the game. We have an internet that CANNOT support a single person online (my lag is 400+ ms on a good day). LAN games are my ONLY option.
gua543 Apr 18, 2019 @ 9:55am 
Tough luck then, mate. The devs have practically abandoned the game, so you shouldn't expect them to provide any sort of support or future updates, be it technical or with more content. Sorry about your situation, but things are what they are.
Woodcot3 May 9, 2019 @ 3:49am 
So you all get together in a room and connect to a local network - right?
I am no network engineer but if you can all connect on one 'workgroup' then would that not replicate an internet?
then if one hosts the others should see the game... like i said i am no network engineer, can you tell :)
Solrac-D May 9, 2019 @ 8:10am 
Woodcot3,
I have no idea.
Are you inferring that creating a local workgroup that is offline will meet the game requirement to create a "lobby" for us to use from within Deathwing?
I assumed that an external server somewhere "far far away" was needed to create the links to the computers.
If there is a server, is there a dedicated server download somewhere?
Woodcot3 May 9, 2019 @ 11:26am 
i am not sure it will probably be all down to what ever network language the game uses to connect to other games
I think that when you host a game you are advertising your server... the multplayer lobby is just a window to see the hosted games
There is no 'external' server for the game so i am guessing if each computer has its own network address on the 'workgroup' either with different fixed IPs set manually on each computer or connected to a switch that can dish out random IP addresses then you effectively have a network and if someone hosts then the others should see that game.... but it will be down to what 'language' the games uses for multiplayer
Solrac-D May 9, 2019 @ 2:23pm 
I have 3 computers right now at home that can play the game.

To the BATCAVE!!!!
Woodcot3 May 10, 2019 @ 12:28am 
please note i am no expert it is just a theory.
I suspect though the game may not support LAN networking but hey it is relatively simple to test
Rickles Jan 12, 2024 @ 3:54pm 
You ever get it to work?
Rickles Jan 18, 2024 @ 5:45am 
Sorry, just saw this, I’ll give it a try this morning, thank you.
Saint Marold YT Jan 18, 2024 @ 6:13am 
Originally posted by Rickles:
Sorry, just saw this, I’ll give it a try this morning, thank you.
You Have to try it out. :steamthumbsup: I've never tested it myself.
M4RCK5 Jan 18, 2024 @ 7:51am 
Originally posted by Rickles:
Sorry, just saw this, I’ll give it a try this morning, thank you.
The Goldberg Emu version from the gitlab its outdated, there is a fork that adds a lot of fixes and features made by some members of the cs.rin.ru community

U will need "Goldberg Emu (otavepto/gbe_fork) and Steamless (atom0s/Steamless)" both from github.
Last edited by M4RCK5; Jan 18, 2024 @ 3:31pm
Rickles Jan 19, 2024 @ 3:32pm 
thanks a lot M4RCK5, going to try it out right now, will report back Techpriest.
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