Space Hulk: Deathwing - Enhanced Edition

Space Hulk: Deathwing - Enhanced Edition

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Mezner May 10, 2019 @ 8:47am
Mods for this game?
So... to be frank.. This game shows little to no signs of getting any real, substantial, or new content. Even as DLC, unless I'm completely missing some post somewhere that counters this.

Have you, the Devs, considered opening the game for the modding community?

This would breath a certain amount of life back into the game and community.

For instance...

Increasing the number of players in a match.

Creating a Second, opposing team of Chaos Space marines or whatever to work against the other team as they or both teams try to complete goals and missions.

New maps. I mean, simply opening the game for the modding community would increase the number of maps almost certainly. Adleast I hope so.

Different abilities for the classes / more abilities.
Personally I feel that each class should have 3 passive skills, 3 chosen skills that activate; particularly the Librarian. Also the single player skills could use an entire rework. You shouldn't have to level up your command skill so a Terminator Squad can learn to not stand in each others line of fire.

More Weapon and Armor mods?

One thing I thought about was, why don't the "skins" you can unlock, do anything? They look cool and are worth buying for the looks alone. Why not give them associated bonuses based on something to do with the lore of that chapter?

Bolters and Bolts. Aren't Bolts Supposed to explode after impact? I don't see them doing this in the game. Perhaps I am simply not noticing this? Also weapons and space marine armor often have mag locks. So You could carry a Bolter as a true side arm, while also having a main weapon that is one or two handed.

These are just my thoughts, I'm not trying to step on any toes, or be "harsh" to you devs. Just curious about this subject.
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Showing 1-14 of 14 comments
gua543 May 10, 2019 @ 11:34am 
First of all, devs haven't responded to anyone on this forum, or on their own about Deathwing, for over a year. Second, you're straight up asking for a different game with some of your suggestions. They're not bad suggestions per se, but mods can only get you so far.

I specifically wanna address the bolter thing you brought up. As with anything in 40k, the behaviour of bolters varies from author to author. For example, in Space Marine it's more akin to a heavy rifle of sorts, while there's still the illusion of the bolts exploding on impact. Are storm bolters done properly in Deathwing? Not really IMO. I would have preferred if they had given them the rapid fire they have in Space Marine. The MK-2 variant is a bit better in this regard, although the design is very obviously that of a combi-bolter, which is kinda inferior to a storm bolter. Oh well.

P.S. FYI, terminators don't carry side arms or two handed weapons. They either go full melee (lightning claws, shield/melee weapon combo) or they have a ranged weapon in one hand and a melee weapon in the other.
Last edited by gua543; May 10, 2019 @ 11:36am
Mezner May 11, 2019 @ 2:39pm 
Well here's hoping they say something, this time. As unlikely as it is.

As far as the lore friendly stuff goes. Like you said its a game, not every author does it all the same. In Space Marine you could have like 4 weapons, and they just magically vanished no mag locked required when switched. So whatever, the game is in the lore enough as far as I'm concerned.
cszolee79 May 12, 2019 @ 8:46am 
Streum On are already working on their new game.
This one is finished and will stay as it is.
jhonkra Apr 16, 2020 @ 8:13pm 
if you use exploding bolter ammo inside a space ship it will not be nice... pray for a mod here its like pray for the Emperor will... that creepy dead mutant psyker...
Azure Apr 16, 2020 @ 10:55pm 
One can hope that whoever (if ever) does the next Spacehulk game has actual 5 man squads and doesn't just add a new class that outright negates an existing class.
Last edited by Azure; Apr 16, 2020 @ 10:57pm
jhonkra Apr 18, 2020 @ 11:19am 
regular marines, not termis...
Morior Aug 21, 2022 @ 8:07am 
So I actually came across this while looking for mods and this is my two cents:
Mods are a given in almost any non competitive game unless they are being used to cheat excessively.
On top of this of the points listed of which I am going through OP's suggestions:
1. Yes this should be reasonably simple to do since it has been done in other games unless there is dedicated coding to prevent this.
2. This would require a new game, however who says the chaos marines have to be directly in the mission actively working against you? Why not be the chaos marine?
3. This would likely need a complete rework of some of the code to allow this to work and so far I've gotten along fine.
4. You have suggestions?
5. No, this is one of precious few games where cosmetics are exactly that. Cosmetics. You're in terminator armor as is you don't really need anything extra.
6. It depends entirely on what ammo you are using: I'm coming directly from the wiki on this but standard bolts do indeed explode in impact, however there is an ammunition designed just for the tyranids: Hellfire rounds, which are basically acid rounds. So Im assuming the second our boys confirmed tyranid presence they probably grabbed the most effective ammo
Saint Marold YT Aug 21, 2022 @ 8:53pm 
Increase Player in Coop: Didnt find the Settings for Max Player in Coop.

Replacing old Maps with new costum Maps should be possible.

New Weapons and Abilitys can be done with Blueprint Mods.

Skins are Skins and its only Texture for the Models.
Replacing Texture should be easy.
Last edited by Saint Marold YT; Aug 21, 2022 @ 8:54pm
Saint Marold YT Aug 28, 2022 @ 11:39am 
You should look in our Modding Discord Server https://discord.gg/pcUFFpD4QW
We have some Sound and Audio Mods now and in the Future we will do more.
Mezner Sep 8, 2022 @ 10:58pm 
Originally posted by jhonkra:
regular marines, not termis...
What do you mean, "regular marines?". Also, people coming back and posting stuff here is a clear sign we all want more from this game, or a sequel or whatever to fill this void. But Dark Tide is about to be here, so maybe that will do it. Probably have more weapon options in that I imagine.
Kaezeribato Sep 9, 2022 @ 7:05am 
Originally posted by Mezner:
Originally posted by jhonkra:
regular marines, not termis...
What do you mean, "regular marines?". Also, people coming back and posting stuff here is a clear sign we all want more from this game, or a sequel or whatever to fill this void. But Dark Tide is about to be here, so maybe that will do it. Probably have more weapon options in that I imagine.
Regular marine work in team of 5, but not the Terminator.
Mezner Sep 9, 2022 @ 9:09pm 
Originally posted by Kaezeribato:
Originally posted by Mezner:
What do you mean, "regular marines?". Also, people coming back and posting stuff here is a clear sign we all want more from this game, or a sequel or whatever to fill this void. But Dark Tide is about to be here, so maybe that will do it. Probably have more weapon options in that I imagine.
Regular marine work in team of 5, but not the Terminator.
I guess i still don't follow the original point of the comment that I quoted. Maybe going back to my OP. " Increase the number of players in a match" ? I meant that to be the Chaos Marines as an opposing team thing. But whatever.
Kaezeribato Sep 10, 2022 @ 12:22pm 
Originally posted by Mezner:
Originally posted by Kaezeribato:
Regular marine work in team of 5, but not the Terminator.
I guess i still don't follow the original point of the comment that I quoted. Maybe going back to my OP. " Increase the number of players in a match" ? I meant that to be the Chaos Marines as an opposing team thing. But whatever.
He was answering the dude before him probably.
ElvisduDtech Sep 13, 2023 @ 2:02am 
neeed slot player +++
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