Unbound: Worlds Apart

Unbound: Worlds Apart

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Nab Aug 4, 2021 @ 8:28am
difficulty jump at the end
The game is 5 hours of easy fun with some challenge until you get to the boss sections. Then it grafts on 2 hours of punishment. Now that I am done with it, I have no inclination to ever touch it or a potential DLC (which is usually a step up in difficulty).

Feels like the boss backfired
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Showing 1-14 of 14 comments
Say Hello To Tragedy  [developer] Aug 4, 2021 @ 8:36am 
what exactly was the challenging parts of the boss that were too hardcore?
Nab Aug 4, 2021 @ 8:46am 
It is a long fight.
Parts felt like I was meant to die at least once. e.g: if you start phase 1-2 (butterflies and spitters) on the left end of the platform you can pop 2 enemies immediately. if you are anywhere else you are more likely to die. Again, phase 1-4 (two platforms, spitters at the far ends and above) is far easier if you ended 1-3 on the left side.
2-3(?) Falling blocks, floor is lava and that thing I could never get a clear look at comes in from the left. Far easier if you were going up the right falling blocks.

Everything (mandatory) else before that was challenging and fun and above all short! The boss just keeps going on and on
pokedude900 Aug 4, 2021 @ 10:42am 
Yeah, the bosses in this game in general don't really mesh well with the rest of the mechanics. They're all way too long to not allow ANY mistakes. These fights as they are would be acceptable if there was a health system, but they really shouldn't be in a puzzle platformer at all. Ideally bosses in this kind of game should instead be puzzles themselves that can't kill you. Instead they could simply repeat a pattern until you figure out what you need to do to hurt them.

The final boss in particular is antithetical to the rest of the game's design. It's all trial and error. Most of the other bosses could theoretically be beaten in one try if you're observant, but with this one there's simply no way to know what actions you need to take until you've failed at it a few times.

Oh, and that one worm boss where you have to use the shrink power to bust up its segments? Pure RNG. You literally cannot win if it decides to break the wrong platforms at the wrong time.
Last edited by pokedude900; Aug 4, 2021 @ 10:52am
Say Hello To Tragedy  [developer] Aug 4, 2021 @ 11:33am 
There are all pattern. And they are really easy to learn both at worm and final boss. I saw people finish them from one go. I agree though they are much more platforming demending.
Say Hello To Tragedy  [developer] Aug 4, 2021 @ 11:34am 
We will take more feedback and see what we can do. Maybe slightly adjust difficulty
As someone who enjoys over the top boss fight, I actually had a lot of fun with them. I've seen the worm boss getting some hate around here, and I can see it being a challenge if you rush in and try to brute force it, but I thought the mechanics there were clever and I enjoyed it. That fight is also really short, so failing is pretty forgiving.

I do understand the complaint on the final boss fight, since that section with the falling blocks was a bit tough. It seemed to me like the falling platforms sped up after dodging the giant head twice, which was probably done so the double dash mechanic allows you to line up easier, but it kinda threw off my rhythm instead. Also, the head locking onto the player based on position added some extra difficulty there. I'd say that was the hardest part of the fight, but even then is still boiled down to just figuring out the best method.

The fireballs on the thin platform just took a bit of time to learn the strategy, which is portal up high to slow them down, then keep moving at all times so there are large enough gaps to dash between. It was a short phase, so not much of a reset if you die. The checkpoints on the final boss were a lifesaver.
pokedude900 Aug 4, 2021 @ 4:16pm 
Oh, there is also a VERY annoying programming quirk to the boss fights that you should look into fixing. The music resets every time you die since it places you just outside the room. And with how quickly you can die on the first couple attempts, it's pretty grating having those first notes blare over and over.
Say Hello To Tragedy  [developer] Aug 4, 2021 @ 8:56pm 
Originally posted by pokedude900:
Oh, there is also a VERY annoying programming quirk to the boss fights that you should look into fixing. The music resets every time you die since it places you just outside the room. And with how quickly you can die on the first couple attempts, it's pretty grating having those first notes blare over and over.
I don't like that as well will fix it in a patch
Lazhar Aug 6, 2021 @ 6:46am 
I guess it is a subjective matter but to me the difficulty was spot on. It probably took me an hour total to beat the boss but at no point did I get the impression it was down to luck. It was very repeatable.
Chocos Ramabotti Aug 6, 2021 @ 8:42am 
Definitely had no problem with the bosses they felt perfect for me, sure I'm not the worst plattforming player around here but I don't see the need risking in making them too easy, so when you do tweaks I suppose they've must been done carefully, not really fond of checkpoints within boss fights.
Last edited by Chocos Ramabotti; Aug 6, 2021 @ 8:42am
Yorkie Aug 8, 2021 @ 9:03am 
So close to giving up after getting all the way to the final boss, though I really don't want to as I got this far.. Just feel it's beyond my skill level. I've watched a video of someone else completing it and I can't even imagine lasting while dashing and clinging even if I were able to get past the lava floor bit
Say Hello To Tragedy  [developer] Aug 9, 2021 @ 10:47am 
we will think about adding some helpers
J.Strus Aug 10, 2021 @ 2:02pm 
I'm not a professional platform gamer but the difficulty level of bosses is well balanced in my opinion. It's obvious that a bit practice is needed to defeat monsters but it's about half an hour, sometimes a bit more - it's acceptable for me. It's very enjoyable to handle bosses after 20-30 deaths and would really dissuade the idea to make bosses less difficult.
Kashim Aug 11, 2021 @ 11:03am 
I've just finished the game. The final boss fight is unnecesarily drown out, similarily to other endgame 'chase' sequences. It's as if they changed the game concept from puzzle-platformer to Ori wannaabe near the end.

The fight is not that difficult though. I think the first, 'bullet-hell' part is the worst. Later phases have frequent checkpoints.

It's all about positioning and memorization. Hang in there, you can do it :steamthumbsup:
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