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Laporkan kesalahan penerjemahan
Parts felt like I was meant to die at least once. e.g: if you start phase 1-2 (butterflies and spitters) on the left end of the platform you can pop 2 enemies immediately. if you are anywhere else you are more likely to die. Again, phase 1-4 (two platforms, spitters at the far ends and above) is far easier if you ended 1-3 on the left side.
2-3(?) Falling blocks, floor is lava and that thing I could never get a clear look at comes in from the left. Far easier if you were going up the right falling blocks.
Everything (mandatory) else before that was challenging and fun and above all short! The boss just keeps going on and on
The final boss in particular is antithetical to the rest of the game's design. It's all trial and error. Most of the other bosses could theoretically be beaten in one try if you're observant, but with this one there's simply no way to know what actions you need to take until you've failed at it a few times.
Oh, and that one worm boss where you have to use the shrink power to bust up its segments? Pure RNG. You literally cannot win if it decides to break the wrong platforms at the wrong time.
I do understand the complaint on the final boss fight, since that section with the falling blocks was a bit tough. It seemed to me like the falling platforms sped up after dodging the giant head twice, which was probably done so the double dash mechanic allows you to line up easier, but it kinda threw off my rhythm instead. Also, the head locking onto the player based on position added some extra difficulty there. I'd say that was the hardest part of the fight, but even then is still boiled down to just figuring out the best method.
The fireballs on the thin platform just took a bit of time to learn the strategy, which is portal up high to slow them down, then keep moving at all times so there are large enough gaps to dash between. It was a short phase, so not much of a reset if you die. The checkpoints on the final boss were a lifesaver.
The fight is not that difficult though. I think the first, 'bullet-hell' part is the worst. Later phases have frequent checkpoints.
It's all about positioning and memorization. Hang in there, you can do it