Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

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how do you merge mods?
I tried googling it but found like 0 useful informations about it.
I'm trying to merge these two

https://www.nexusmods.com/sekiro/mods/2154?tab=description

https://www.nexusmods.com/sekiro/mods/1989

The problem is they share the same event files.
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Showing 1-9 of 9 comments
Witch ~ Apr 3 @ 11:23am 
Originally posted by sakura:
Which one of the spirit emblem ones? There are 4.
the - 1 emblem per 5s regen one
Qu1xotic Apr 3 @ 11:23am 
There are different versions of the mods you linked. Which ones specifically do you want to merge?
Qu1xotic Apr 3 @ 11:30am 
Download the latest version of Darkscript from Github.

Then open the event file from the outfit mod.

In the beginning of the file you will see a lot events being initialized.

Add this line:

InitializeEvent(0, 5455, 0);

(as far as i know the exact position doesn't matter, just make sure it's with the rest of the events being initialized)

Then at the very bottom of the file you can add the following:

$Event(5455, Default, function() {
WaitFixedTimeSeconds(5);
AwardItemLot(5455);
RestartEvent();
});
Witch ~ Apr 3 @ 1:02pm 
Originally posted by Qu1xotic:
Download the latest version of Darkscript from Github.

Then open the event file from the outfit mod.

In the beginning of the file you will see a lot events being initialized.

Add this line:

InitializeEvent(0, 5455, 0);

(as far as i know the exact position doesn't matter, just make sure it's with the rest of the events being initialized)

Then at the very bottom of the file you can add the following:

$Event(5455, Default, function() {
WaitFixedTimeSeconds(5);
AwardItemLot(5455);
RestartEvent();
});
THANK YOU! Why is it so hard to find infos about it x_x

Now I just need to figure out how the param files are edited
Originally posted by Witch ~:
THANK YOU! Why is it so hard to find infos about it x_x

Now I just need to figure out how the param files are edited

Download Smithbox from Github.
Witch ~ Apr 5 @ 11:19pm 
Originally posted by Qu1xotic:
Download the latest version of Darkscript from Github.

Then open the event file from the outfit mod.

In the beginning of the file you will see a lot events being initialized.

Add this line:

InitializeEvent(0, 5455, 0);

(as far as i know the exact position doesn't matter, just make sure it's with the rest of the events being initialized)

Then at the very bottom of the file you can add the following:

$Event(5455, Default, function() {
WaitFixedTimeSeconds(5);
AwardItemLot(5455);
RestartEvent();
});
yapper doesnt work. Trying to unpack the common.emevd.dcx and it says file not recognized. And yes the lib file is in the folder.
Why are you trying to unpack the event file? Any editing of the event file you do through Darkscript. Yabber you can use for unpacking dcx files, Yapped for editing param files, although I recommend Smitbox.
Originally posted by Witch ~:
Now I just need to figure out how the param files are edited

gameparam.parambnd.dcx found in param>gameparam

If you use Smitbox, you just create a project. You name the project, select the mod folder as your target directory and select the game executable. If there is param file in the mod folder, Smithbox will load it up and you can edit it.
In addition to the previous, download UXM and unpack the game.
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