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Care to elaborate a little more?
What combat arts would you suggest?
Which prosthetics do you prefer?
Yes, for example Mortal Draw is a strong attack combat art you can get in the mid-game. And various prosthetics come in very handy in specific situations (generally they do powerful but somewhat context specific things, and especially some get much more useful as they are upgraded).
Also just one specific prosthetic thing to consider that isn't strictly about increasing attack power is acquiring/upgrading the umbrella prosthetic which makes turtling and then deflecting/attacking much easier (at the cost of a mild use of spirit emblems).
When you can, use stealth to shorten a boss fight.
Lastly, learning specific combos with the various tools at hand is the ultimate way to trivialize certain fights. There are plenty of useful tutorials on youtube about specific strategies for the bosses or other things like farming resources.
This gives me hope that it'll slowly learn to adapt, thank you 😊🙏
I already made quite some progress when it comes to deflecting. But I also know my limitations: I gave up on Nioh 2 simply because I couldn't make any progress, because the game was so focused on those quick reflexes.
This game does require some quickness, but it's not entirely spontaneous improvising because all the enemies attacks are choreographed, perfectly repeated patterns, so it's moreso a matter of learning the rhythms of specific enemy attacks and how they are likely to be spaced or strung together. It's much more of a dance than a disorganized frantic frenzy. You do something, they respond, then you respond etc. You can sometimes straight interrupt enemy attacks with your own but it's more about timing than quickness. But the game will always punish for making mistakes like letting your posture get broken or just quickly spamming blocks or attacks too much (counter-argument to the person who commented recommending just spamming). But the more practice you give yourself with the base mechanics and then on each particular boss or situation, the more you will not be relying on reflexes and will just be pressuring and responding based on what you've already learned. And the more you will get used to keeping the pressure on the enemies, especially bosses, which will eventually make most fights much quicker and fluid. Once you are getting the hang of deflecting, defense and offense become the same thing.
BTW another thing I would strongly encourage if you haven't been doing so is to frequently use the NPC in the starting area for practice with all the mechanics. He's very good training for learning all the base combat mechanics individually and then combining them.
What you are saying reminds me of my Lies of P run, where i had to learn that my defensive, passive dark souls approach was completely counterproductive. That s one thing i will have to relearn for sure for this game!
And it comes with multiple upgrades, too!
Tear off the armor from afar, then go in with those thrusts to gnaw away at vitality.
And that's something I've never done, and never will - much too much to memorize.
I prefer focusing on 2-3 things max and keep it as simple as possible.
Fortunately, developers of all the soulslike I've played until now always made this approach possible 😊
every boss encounter made me want to drop the game. now me as a really bad player, doing my last playthrough to 100%. almost finishing it without die once. worth it.
And then there's always this guy
https://youtu.be/NmpRO3Fyk_Q?si=qGPPv84he3zYhxJI
4-5 tries per boss is enough, then I need a quick solution otherwise it's too much precious lifetime lost