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So all in all, i think Demon of Hatred is fine, if a little too spongy.
Also, don't worry, Elden Ring in turn added an optional, super steroid boss that acts like a Sekiro boss except you can't deflect and aren't as agile, with one undodgeable move if you're too close and it heals a flat amount every time it lands a hit even if you block. The universe is perfectly balanced. If you haven't played ER yet, you should be looking forward to that. ;)
Nah ER is far too much like a souls game for me to want to play.
I do think their difficulty is a bit of a mess, they go from seemingly impossible to doable with your eyes closed rather quickly instead of being a fair challenge, they felt like they spent all their time on either extreme but that's most fromsoft bosses in general imo
My first playthrough, I did a lot of positioning and evasive maneuvers instead of parrying for the first half of the game, and it worked much better on some enemies than others (e.g. the ogre guys, but not so great for sweeping samurai). But then some mini-bosses really just need the parrying, like the claw guys or the one samurai before Genichiro. On the other hand, some of the bigger guys are awkward to block/parry because it hits your posture hard, so evasive maneuvers followed by attacks to their back work well.
Both flavors of Owl went down pretty easily for me. I found that my sometimes bad habit of dodging into him and attacking aggressively worked pretty well to counter some of his moves. And being aggressive tended to land more hits on Owl during various animations than other bosses that were more likely to deflect attacks.
I agree DOH is spongy but you can use consumables to make the fight go a bit faster. He is definitely more of a souls boss than a sekiro boss but Wolf is very agile and can deal with him. But I do understand that at this point in the game, I'd want more of a proper sekiro boss than a souls boss. Still he is a really good boss. You just gotta be a bit more patient during that fight.