Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

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Bastila Shan Apr 20, 2024 @ 3:51am
Is there an easy mode?
Or some way of making it easier? Since i always do terribly in these types of games and rely on coop to bail me out
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Showing 1-15 of 15 comments
killahinstinct Apr 20, 2024 @ 4:25am 
mod it
Jack Apr 20, 2024 @ 6:06am 
Use a Trainer
Burdpal Apr 20, 2024 @ 6:10am 
Yeah it's easy mode by default, and hard without Kuro's Charm and Demon Bell.
Nemerlight Apr 20, 2024 @ 8:52am 
There are mods also trainers where you might be able to modify dmg and stats and such.
Just have fun dont worry about people telling you playing it wrong way or whatever
Dosto Apr 20, 2024 @ 8:57am 
Theres mod i guess but i don't see the point on playing it with them tbf. One of the main keys of this game is overcome its difficulty just by learn the combat patterns.

Its easily one of the most satisfying games when you manage to beat it.
Last edited by Dosto; Apr 20, 2024 @ 8:58am
Originally posted by Burdpal:
Yeah it's easy mode by default, and hard without Kuro's Charm and Demon Bell.
i was waiting until someone will say it
but seriously if you doing terrible in these games why you playing them instead something where you doing well?
Dosto Apr 20, 2024 @ 10:11am 
Originally posted by 𝕊𝕠𝕡𝕙𝕚𝕒:
Originally posted by Burdpal:
Yeah it's easy mode by default, and hard without Kuro's Charm and Demon Bell.
i was waiting until someone will say it
but seriously if you doing terrible in these games why you playing them instead something where you doing well?
Maybe to learnd how to play those i guess. You can have fun with games from genres you don't like.
I truly hate games like CIV and the 4X genre because i'm terrible at those but i had a blast with Stellaris. An that one can get hard as hell too.
Last edited by Dosto; Apr 20, 2024 @ 6:24pm
Salty Gamer Apr 20, 2024 @ 2:25pm 
At first the game does seem really hard and can be overwhelming. But if you keep at it you will get better. The key is trying to find routes for stealth killing as many enemies as possible. The game is set up for you to be able to stealth kill common enemies. There is always a route. It just takes time to find it. As far as the bosses go the key is just learning the timing and attack patterns. That comes with attempts on the bosses. This isn't a game that you can jump into and be a master straight away. This is a game that requires patience and memory. If that's not the kind of game you feel like you can get into then you won't have fun with this one. There are also tons of YouTube videos that can help you learning the attack pattern of bosses and ways to get through the levels easier if you don't have the time to do it yourself. Or even the desire to do so.

Good luck. I can tell you one thing though once this game clicks for you there isn't many other games that give you the same satisfaction and feeling of accomplishment.
Last edited by Salty Gamer; Apr 20, 2024 @ 2:25pm
<R3aV3r._.K33p3r> Apr 20, 2024 @ 8:34pm 
I don't know if this will do anything for you when I say this but: "...the game is hard if looking at it at face value, but at it's core Sekiro is basically a rhythm game." :shrug: Learn your opening's and realize your gonna be block, dodging, as well as bobbin' and weavin' more than attacking like in a normal Soulsbourne game. Owl don't play that spammy caca.
CazadorDeLobo Apr 21, 2024 @ 12:28am 
Once Genichiro 2 is defeated, you can obtain the Mortal Blade. Follow a guide to get all beads and memories. Timing and composure are key. Easy mode is on by default.

Hard, harder, and harderer modes exist in the form of a bell curse, lacking protective charm, or both, as well as self-imposed challenges.
Sokurah Apr 21, 2024 @ 1:41pm 
This game basically shines most in the boss battles. They are very well done. Just adapt and learn the game. You can do it. Just believe in you.

As they say. Git Gud ;D

https://www.youtube.com/watch?v=blSXTZ3Nihs
Ol'Chum Apr 21, 2024 @ 9:43pm 
Originally posted by 𝕊𝕠𝕡𝕙𝕚𝕒:
Originally posted by Burdpal:
Yeah it's easy mode by default, and hard without Kuro's Charm and Demon Bell.
i was waiting until someone will say it
but seriously if you doing terrible in these games why you playing them instead something where you doing well?
I think its okay and kinda expected to be terrible at first. Game is meant to be a learning experience, I dont think being a god gamer from the beginning is the intended experience
Alexoferith Apr 22, 2024 @ 3:29am 
This game is not like other hack n slash game. The game was born out of an idea that the chief producer/director of Dark Soul series, where players can dodge out of ALL attacks and wait for the right moment to deal a hit. No, this game is not. The idea or rather the question was, "what if I can defeat the opponent without depleting their health...?!"
Miyazaki spent the next 3 years after he completed the DS series developing this idea. The result is the combat system in Sekiro. Incidentally, Sekiro was not the 1st choice for this combat system. There was others. It was only a short time before the official announcement of a new game from FromSoftware that Sekiro was decided to be the "story" using this combat system.
If you treat every move in a sequence of attacks by any of the enemies, especially boss class as a dance movement, i.e. rhythmic movements, you will find it much easier to handle the fight. And if you are a normal average gamer like I am, you can beat the game. But of course, you will die twice a LOT. Miyazaki is very cunning. He uses a lot of tricks to vary the timing as when to parry. By the way, holding the defend button gives you a "block". Tapping it gives you a "parry". During the early stage of the game, against the minions, you can block ALL their attacks and nothing will happen to you. But as you progress in the story, you will find that blocking powerful enemies' attacks will cause you chip damage in both your health and posture.
Red bar is health and yellow bar is posture. Minions do not have recovery ability but bosses, main and mini ones all have recovery ability, just by standing there, doing nothing. Some have faster recovering speed and others have slower. In the early stage, like the very first miniboss, you will notice that if you manage to cause a lot of damage to his posture (his yellow bar), he will stand far away from you and sort of making a stomp with white smoke coming out of him. His posture bar will recover quite a bit. If you see him preparing a stomp, just throw a shuriken at him. That will interrupt his attempt to recover his posture.
By the way, remember this, especially for boss class enemies, if their health gone down by 30%, their recovery rate will start to slow down. Then 50%, even slower. 70%, they stop recovering totally.
Remember I said that Miyazaki is very cunning. Ogre, burning bull are DS like characters. He "threw" them in just to confuse everyone. Do not despair. You can parry most of his attacks. But personally, I will add that you have to learn to position your side. NEVER face the cliff side when you are fighting the Ogre. Learn to position yourself correctly so that you won't get thrown off the cliff and die straight away.
Anyway, I apologize for such a long post. Hope that it will help you. Good luck and have fun :)
Kilgannon31 Apr 22, 2024 @ 4:43am 
it definitely is hard on the surface. But think of learning the patterns of enemies. There isn't really a consequence to death. Give it time, and learn the enemies. Even if your posture bar is full, if you keep blocking right, you'll never stagger.
alexandre_19 May 6, 2024 @ 5:46pm 
Originally posted by Salty Gamer:
At first the game does seem really hard and can be overwhelming. But if you keep at it you will get better. The key is trying to find routes for stealth killing as many enemies as possible. The game is set up for you to be able to stealth kill common enemies. There is always a route. It just takes time to find it. As far as the bosses go the key is just learning the timing and attack patterns. That comes with attempts on the bosses. This isn't a game that you can jump into and be a master straight away. This is a game that requires patience and memory. If that's not the kind of game you feel like you can get into then you won't have fun with this one. There are also tons of YouTube videos that can help you learning the attack pattern of bosses and ways to get through the levels easier if you don't have the time to do it yourself. Or even the desire to do so.

Good luck. I can tell you one thing though once this game clicks for you there isn't many other games that give you the same satisfaction and feeling of accomplishment.


But why removing player progress on defeat if you, as a designer, want the player to try and improve? Doesn't that seem counter-productive and punishingly unfun?
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Date Posted: Apr 20, 2024 @ 3:51am
Posts: 15