Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just have fun dont worry about people telling you playing it wrong way or whatever
Its easily one of the most satisfying games when you manage to beat it.
but seriously if you doing terrible in these games why you playing them instead something where you doing well?
I truly hate games like CIV and the 4X genre because i'm terrible at those but i had a blast with Stellaris. An that one can get hard as hell too.
Good luck. I can tell you one thing though once this game clicks for you there isn't many other games that give you the same satisfaction and feeling of accomplishment.
Hard, harder, and harderer modes exist in the form of a bell curse, lacking protective charm, or both, as well as self-imposed challenges.
As they say. Git Gud ;D
https://www.youtube.com/watch?v=blSXTZ3Nihs
Miyazaki spent the next 3 years after he completed the DS series developing this idea. The result is the combat system in Sekiro. Incidentally, Sekiro was not the 1st choice for this combat system. There was others. It was only a short time before the official announcement of a new game from FromSoftware that Sekiro was decided to be the "story" using this combat system.
If you treat every move in a sequence of attacks by any of the enemies, especially boss class as a dance movement, i.e. rhythmic movements, you will find it much easier to handle the fight. And if you are a normal average gamer like I am, you can beat the game. But of course, you will die twice a LOT. Miyazaki is very cunning. He uses a lot of tricks to vary the timing as when to parry. By the way, holding the defend button gives you a "block". Tapping it gives you a "parry". During the early stage of the game, against the minions, you can block ALL their attacks and nothing will happen to you. But as you progress in the story, you will find that blocking powerful enemies' attacks will cause you chip damage in both your health and posture.
Red bar is health and yellow bar is posture. Minions do not have recovery ability but bosses, main and mini ones all have recovery ability, just by standing there, doing nothing. Some have faster recovering speed and others have slower. In the early stage, like the very first miniboss, you will notice that if you manage to cause a lot of damage to his posture (his yellow bar), he will stand far away from you and sort of making a stomp with white smoke coming out of him. His posture bar will recover quite a bit. If you see him preparing a stomp, just throw a shuriken at him. That will interrupt his attempt to recover his posture.
By the way, remember this, especially for boss class enemies, if their health gone down by 30%, their recovery rate will start to slow down. Then 50%, even slower. 70%, they stop recovering totally.
Remember I said that Miyazaki is very cunning. Ogre, burning bull are DS like characters. He "threw" them in just to confuse everyone. Do not despair. You can parry most of his attacks. But personally, I will add that you have to learn to position your side. NEVER face the cliff side when you are fighting the Ogre. Learn to position yourself correctly so that you won't get thrown off the cliff and die straight away.
Anyway, I apologize for such a long post. Hope that it will help you. Good luck and have fun :)
But why removing player progress on defeat if you, as a designer, want the player to try and improve? Doesn't that seem counter-productive and punishingly unfun?