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Umbrella with living force can block and counter attack some of Isshin's combat arts.
Combat arts will do chip damage unless you perfect deflect.
Likely the second phase is the hardest so best save emblems for that.
Some of Sekrios combat arts can cancel some of the Sword Saint's combat arts too.
So you can experment on how to counter.
Phase 3 you hopefully got gud at lighting reversal so you can even run around and throw it back a few times for hp damage.
I personally found the second Hirata Memory Owl to be much harder than final boss.
There is also an inner Father and Isshin which gets unlocked and you can fight them for rewards.
They are basically super versions of the basic ones.
Genichiro serves as the punching bag the player can trivialize with raw aggression, but on deflection vs Isshin, you're nearly always forced to do something other than stand there and attack; he'll do an uppercut into sweep, a palm strike into trust, a backdash into draw-slash-wave attack, or a side dash(technically the best outcome). Genichiro on the other hand falls apart if you just keep on him and answer his mortal draw with your own.
When Isshin phase 2 hits, you're gasping for air: A completely different moveset with your visibility on his movements slightly obscured by the grass and his flowy outfit. Depending on your ability to get out of danger and "reset" yourself, this is likely where your runs end most often.
You're forced frequently to change strategies, per-phase and mid-phase. Just standing there will cause him to do his own "back up and reset" into a large number of possible attacks meant to trip you up. Taking initiative is the best option, although he'll often deflect anything you throw at him and hyper-armor through your basic attacks into a combo sequence that will usually kill if not avoided or perfectly deflected(large posture damage).
Any one strength you've been relying on will be inadequate; Reading everything perfectly is easier said than done, blocking and poorly timing deflections will leave you very vulnerable, attacking too wildly will have you bleeding out, prosthetic attacks are extremely tricky to land and utilize to good effect, combat arts are a great idea if you're using them optimally(to chip or get more vitality damage in during small openings) but may doom you if you've not practiced them thoroughly, and finally, he doesn't give you a break to catch up and so you must learn him at his pace(at first).
tl;dr it's a masterfully designed boss.
Fighting and defeating Isshin is glorious; Fighting and defeating Inner Father is brutal.
This is all really helpful - thank you! Indeed, I can get through Genichiro and Isshin Phase 1 without getting hit - it's Phase 2 where I'm still looking to find my rhythm. Mikuri counter appears to be a solid strategy; I got really close to beating this phase last night. Getting there! I am also feeling pretty confident with my lightning reversal ability, so I think phase 2 sounds to be the hardest.
Indeed, phase 2 is where I'm getting stuck! I can get through Genichiro and Isshin Phase 1 without getting hit, and make pretty good progress wearing down his posture, but I always seem to make one mistake that more or less ends the fight.
I really appreciate you taking the time to write these tips! Thank you!
Interesting - more to look forward to! Surprisingly, I didn't have a ton of trouble with Malenia, But maybe I got lucky, haha
All of his movies can be learned, including that seven hit combo he does in the second phase.
Keep in mind you can trivialize his third phase with lighting reversal so really all you have to do is master the second phase and you are golden.
Good point!
I just got to the final phase for the first time (after many, many attempts). My brain decided to do a mikuri counter instead of lightning reversal, so Isshin got me. I'm getting close!
I'm getting close! I think I have most of his moves down. Getting there!
Cycling between your tools may also trigger this behavior, if you don't need to heal but want the close-in attack to come out. He usually always follows up with a slow but strong "blunderbuss" shot, which I prefer to disable him from doing if I'm close enough.
Between this and his big stab, you can use spacing to your advantage, and for the most part avoid the sword+spear combos if those are proving difficult. Remember that you can pause and take a few breaths help shift between phase 1 and 2, as it's technically when he gains abject statistical advantages in the interactions you were winning previously(hyper-armor, reach, etc.), but his heal punish is worse in phase 2 and 3 since it's telegraphed and slower on both startup and recovery.
When in doubt of your spacing, press deflect anyways. On the wide-arc "wind" attack he does in all phases, watch his physical stance unwind, and press deflect as you see it since the attack itself is near-instantaneous.