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You fail, adapt and win in the end.
Thanks - I thought this may be it.
While I do enjoy the swordplay aspect, the thought of continuously trying/failing at bosses just to learn their attack patterns doesn't make for an engaging game play loop for me
Offcouse also you need in time recognition rhytm' breaks by red sign (kanji) and choose appropriate counteraction. That is all.
But more than this, it is about the body posture (stance) and the weapon placement. You need to read these things and react accordingly. Spotting openings that the enemies have in their combos. Yes, you need to have good timing, but this game is not a rhythm game and if you treat it like one, you're playing suboptimally. The reason I say this is because I completed the game without the soundtrack playing so there was nothing to keep time and a steady rhythm. It is about timing and recognising openings, but this doesn't make it a rhythm game.
What it is, is chess at 100 miles per hour. It is far more about strategy than spamming attack. Knowing when to press and punish, or, when to sit back and react.