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Parts of the game clicked with me. Parrying, some of the shinobi tools. Others didn't. The unforgiving death mechanic put me off. I really wanted it to click with me at first and I can't even remember why I put this down. I did complete Death Stranding in the mean time and this year, a few months back, I returned to this game with a completely different perspective.
What I found was this time around the game became more of a meditation. The familiar parts of the game I played before were much easier. And I played well past the point where I put the game down last time. This time I approached it with a different mindset. I found where I needed to push, where I needed to play from a defensive position. I learned to slow down and wait for openings.
If you have the bell from the old lady in the house, (you get to meet her before the gate where you meet the first grenade launching samurai,) then go to the sculptor. This will open up more for you to do. I am being vague as I want to avoid spoilers. Although I do want to you try something else in the game.
The snake is tough, can be tough. If you can't do that yet, do what I said above. Invest in Mikiri Counter on your skill tree. Spend time with Hanbei the Undying and practice your combat.
There's a YouTube channel with boss guides called "The Fighting Cowboy" who has "Git Gud Guides" on bosses should you need strategies or advice on that side of things. He helped me out.
The game talks about "posture" as a mechanic but it is more than that. You need to stop watching Sekiro as you play and look carefully at the literal posture- position of both the body and sword - of the enemies you are facing; so you are certain when that danger kanji comes up, you know whether to jump/dodge/counter.
And speaking of the danger Kanji - don't hit your dodge or jump as the Kanji pops up. There is a window of time between the danger kanji popping up and the attack animation starting. Learn this gap in time. This is the time to be neutral on controls, ready to react with the right input. If you try to jump a thrust of a spear it will track you and take you out in mid air. This is why I say wait, asses, react.
Hey really appreciate this well thought out response. You may have been typing when I edited my first post as I went back to the beginning and gave her 3 health gords and got the first weapon art in the game. I really was playing pretty handicapped up to this point even though it's early on. I am gonna go back and get the bell you are mentioning as I missed this as well. I think the game will be much more in line with what I was hoping for now that it doesn't SEEM to be overly oppressive with such little health.
Your description of the posture system seems to be very in line with Sifu in that regard in that you can break posture/structure without necessarily dealing damage. The Kanji I am assuming is the red character that is brightly illuminated prior the incoming attack? I have caught on that is a window and your description of it being a neutral time is really well put. Thanks again!
Also as long as your perfect parry your posture never will break
It was six in the morning as I finished typing and proofing the wall of text I left you. I will start from the bottom. So yes, missed your edits. Nice work on getting your health up to 3 or 4 drinks.
Kanji is just the name of Japanese text characters. Right, red Kanji appears, warning you. Then the Kanji disappears, then the enemy attacks. That's pretty much the cycle. The gap allows you to react carefully but accurately. Use Hanbei's Thrust Attack and Mikiri Counter tutorials to help you. Shonobi Eyes skill will give you better timing gap.
This tip about posture (as a secondary "health bar") is actually something that makes this game fair. Why I will never call it cheap. Both the player AND NPC's are subject to this. It rewards perfect deflects/parries.
Vitality and posture being linked is applied to both player AND bosses and mobs. The lower the vitality the easier the posture is to break and slower to recover. Certain mini bosses and mobs will also use something (probably a sweet) to instantly recover half their posture. You'll recognise them using it. Learn to deflect from a neutral position AND from a guard position.
So, you have Whirlwind Strike? Nice, can be good for crowd control. Not my favourite art though.
Another tip that many won't give: the game buffers your inputs like Tekken does, only in a different way. Hesitation means defeat but you can easily rush to your own death. Learn to control both space and time.