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번역 관련 문제 보고
It is only fair that blocking ruins posture. It does for you and your enemy, and gives incentive for deflects.
It generally sounds like you aren't recognizing the timings of things very well. And that's fine. You're just going to have to put in the extra effort to really study enemy attacks. Some people can sight read attacks more easily, and some people can't. These people with more "rhythm" basically have an easier time reacting on their feet. If you're having difficulty, watch the enemy closely. Enemies with large weapons such as spears or hammers or the like generally have very large windups. So even if they're fast (like Gyoubu), you can see the strike coming. Study the enemy's strikes in order to get an idea of how fast they are. Then combine the knowledge of seeing the hit coming and knowing how fast it is to deflect it at the proper timing. This sort of process may be easier or faster for people with more innate "rhythm", but it is by no means unachievable for people who find it more difficult.
You see "rhythm" as something that you either have or don't, and I think that's holding you back. You can teach yourself ways to see the rhythm that other people see more naturally. You just need to put in the effort to.
I hope this helps you. This game is fantastic and I would like nothing more than for someone struggling to finally click with it.
In order to react properly to what happens, you have to learn the dodge and deflect timings. That is learning a rhythm. It’s especially true when learning combos.
All fighting has a rhythm of sorts, especially in games.
I wouldn’t say it makes either Sekiro or Dark Souls a rhythm game, as looking at that way is much too broad, but you certainly use rhythm in them.
Just because you string something together in a pattern does mean you're using rhythm.
You might as well suggest that double-tapping or burst-fire in an FPS game is a rhythm because you're maximising a weapons potential by firing it in a certain pattern. It's utter rubbish.
There is a flow to the combat in Sekiro. You land a few hits, they deflect, they counterattack, you deflect, you counterattack. It can be extremely fluid and force you to adapt quickly, or it can repeat the same few strikes over and over. Just like it can also break repeatedly if you back out of the combat.
The only things you can do are react quickly, or spot the tells and learn the fights.
relax, i'm just peacefully trolling