Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

통계 보기:
Guldo 2020년 7월 19일 오후 3시 43분
This game requires good rythm and i hate it.
rythm reguardless of what anyone sais is an in born talent and thats why in mordhau for example why you have players that can parry pretty much anything you throw at them reguardless of attack variation while there are those that play for 100s of hours and get tripped up rather easily.

my issue is it seems that blocking isnt an answer to everything because when you block it does a ton of damage to your posture and my rythm isnt good enough to land deflects. i dont know how many times i hit the block button only to get creamed.

and no it wasnt a red symbol attack but things like a normal downward slash.

i just dont know what to do and that stupid idiot on horse back always kicks my ass reguardless of using fire crackers.
< >
57개 댓글 중 31-45개 표시
Kensei 2020년 7월 21일 오전 7시 34분 
Kiri님이 먼저 게시:
you can always cheese it. Find one attack that you can punish like a thrust or a sweep, avoid it and give the enemy a quick slash before dashing away and baiting them again. It takes a long time but most enemies can easily fall to this sort of cheese eventually.
It's not a cheese lol, it's a valid strategy.
(Edgy) Asriel Dreemurr 2020년 7월 21일 오전 8시 22분 
Manslayer49님이 먼저 게시:
i think thats peoples main beef with this game to be honest is that dark souls games requires no rythm while this game requires the same rythm as a guitar hero game.

and it makes me very angry when ignorant people claim anyone can get good rythm and no they cant because its genetics.
Dark Souls requires rhythm too, especially if you’re using a melee build.
Kensei 2020년 7월 21일 오전 8시 59분 
(Edgy) Asriel Dreemurr님이 먼저 게시:
Manslayer49님이 먼저 게시:
i think thats peoples main beef with this game to be honest is that dark souls games requires no rythm while this game requires the same rythm as a guitar hero game.

and it makes me very angry when ignorant people claim anyone can get good rythm and no they cant because its genetics.
Dark Souls requires rhythm too, especially if you’re using a melee build.
It doesn't and neither does this game. It's all about reacting, it's not tap tap tap to the rythm.
Soulstar07 2020년 7월 21일 오전 9시 47분 
I'm going to give my two cents based on my own playthrough. I will agree that some players will fall into the rhythm of the game more easily than others, and those players will probably have an easier time because they learn quicker. But I don't believe that people who pick it up slower cannot pick it up AT ALL. They just need more help along the way to let them recognize the dance.

It is only fair that blocking ruins posture. It does for you and your enemy, and gives incentive for deflects.

It generally sounds like you aren't recognizing the timings of things very well. And that's fine. You're just going to have to put in the extra effort to really study enemy attacks. Some people can sight read attacks more easily, and some people can't. These people with more "rhythm" basically have an easier time reacting on their feet. If you're having difficulty, watch the enemy closely. Enemies with large weapons such as spears or hammers or the like generally have very large windups. So even if they're fast (like Gyoubu), you can see the strike coming. Study the enemy's strikes in order to get an idea of how fast they are. Then combine the knowledge of seeing the hit coming and knowing how fast it is to deflect it at the proper timing. This sort of process may be easier or faster for people with more innate "rhythm", but it is by no means unachievable for people who find it more difficult.

You see "rhythm" as something that you either have or don't, and I think that's holding you back. You can teach yourself ways to see the rhythm that other people see more naturally. You just need to put in the effort to.

I hope this helps you. This game is fantastic and I would like nothing more than for someone struggling to finally click with it.
DaylightDemon 2020년 7월 21일 오전 9시 59분 
♥♥♥♥♥♥♥♥. it requires you to observe what the enemies do, get it into your muscle memory how to react and then execute. yes, it has more posibilites than dark souls where you just have to press B at the right timing. in sekiro you will have to press lb at the right timing. and if the red icon flashes, you play simon sais. that has nothing to do with being musically talented or having a feeling for rythm. yeah sure, people refer to souls games being like a dance, the game leads and you respond. but thats just a fancy metaphor for saying "yeah you will have to respond to what the game throws at you".
(Edgy) Asriel Dreemurr 2020년 7월 21일 오전 10시 36분 
Kensei님이 먼저 게시:
(Edgy) Asriel Dreemurr님이 먼저 게시:
Dark Souls requires rhythm too, especially if you’re using a melee build.
It doesn't and neither does this game. It's all about reacting, it's not tap tap tap to the rythm.
Let me put it this way. Rhythm is observation and reaction with practice.

In order to react properly to what happens, you have to learn the dodge and deflect timings. That is learning a rhythm. It’s especially true when learning combos.

All fighting has a rhythm of sorts, especially in games.

I wouldn’t say it makes either Sekiro or Dark Souls a rhythm game, as looking at that way is much too broad, but you certainly use rhythm in them.
(Edgy) Asriel Dreemurr 님이 마지막으로 수정; 2020년 7월 21일 오전 10시 37분
Evilsod 2020년 7월 21일 오후 4시 25분 
(Edgy) Asriel Dreemurr님이 먼저 게시:
I wouldn’t say it makes either Sekiro or Dark Souls a rhythm game, as looking at that way is much too broad, but you certainly use rhythm in them.

Just because you string something together in a pattern does mean you're using rhythm.

You might as well suggest that double-tapping or burst-fire in an FPS game is a rhythm because you're maximising a weapons potential by firing it in a certain pattern. It's utter rubbish.

There is a flow to the combat in Sekiro. You land a few hits, they deflect, they counterattack, you deflect, you counterattack. It can be extremely fluid and force you to adapt quickly, or it can repeat the same few strikes over and over. Just like it can also break repeatedly if you back out of the combat.
The only things you can do are react quickly, or spot the tells and learn the fights.
LightLance 2020년 7월 22일 오전 9시 18분 
I totally agree with Asriel Dreemurr. I catch the rhythm in this game so much that sometimes being not even distinguish the movement of the enemy I deflect his blows. This happened to me several times, when I found myself in a corner or against a wall and the camera showed a bad angle. I didn't see the full animation of the enemy, but I knew which part of the blade melody was playing now. This is the magic of rhythm. At such moments I remembered the movie Zatôichi. When using deflection and attack properly you can even beat this rhythm if you want. I can't say that I have super musical talent but definitely people perceive rhythm differently. Who learns the rhythm faster, someone slower. People are different. There is rhythm in all cyclical phenomena. Therefore, all people, willingly or unwillingly, recognize it. Does the reaction help in catching the rhythm? Yes, it does. The reaction is also related to auditory perception. But, as it said earlier in the game we have two types of rhythm - visual and sound. And they both help us. I would recommend to all beginners to lower the volume of the music in the game. In many boss fights it (with default level) gets in the way. For example we have powerful roar and high music volume in Guardian Ape fight. Also to catch the rhythm with long pauses auxiliary movements with the sword help well.
Blasta 2020년 8월 3일 오전 6시 01분 
git gud
o-trushin 2020년 8월 3일 오전 7시 01분 
Manslayer49님이 먼저 게시:
rythm reguardless of what anyone sais is an in born talent and thats why in mordhau for example why you have players that can parry pretty much anything you throw at them reguardless of attack variation while there are those that play for 100s of hours and get tripped up rather easily.

my issue is it seems that blocking isnt an answer to everything because when you block it does a ton of damage to your posture and my rythm isnt good enough to land deflects. i dont know how many times i hit the block button only to get creamed.

and no it wasnt a red symbol attack but things like a normal downward slash.

i just dont know what to do and that stupid idiot on horse back always kicks my ♥♥♥ reguardless of using fire crackers.
there is a way to beat every boss without deflecting tbh, i can share some
Guldo 2020년 8월 3일 오전 7시 47분 
blasta님이 먼저 게시:
git gud
your late to the party troll. if you bothered to look at my achievements you would know i already beat the game. this git gud crap is a complete joke. one major thing that was holding me back was the knee jerk reaction to dodge and once i solved that issue the game wasnt that hard.
Shocker 2020년 8월 3일 오전 8시 53분 
Manslayer49님이 먼저 게시:
blasta님이 먼저 게시:
git gud
your late to the party troll. if you bothered to look at my achievements you would know i already beat the game. this git gud crap is a complete joke. one major thing that was holding me back was the knee jerk reaction to dodge and once i solved that issue the game wasnt that hard.
I see that Owl (Father) was too much for you, but congrats anyway.
Blasta 2020년 8월 3일 오전 9시 14분 
Manslayer49님이 먼저 게시:
blasta님이 먼저 게시:
git gud
your late to the party troll. if you bothered to look at my achievements you would know i already beat the game. this git gud crap is a complete joke. one major thing that was holding me back was the knee jerk reaction to dodge and once i solved that issue the game wasnt that hard.

relax, i'm just peacefully trolling
Guldo 2020년 8월 3일 오전 11시 33분 
Shocker님이 먼저 게시:
Manslayer49님이 먼저 게시:
your late to the party troll. if you bothered to look at my achievements you would know i already beat the game. this git gud crap is a complete joke. one major thing that was holding me back was the knee jerk reaction to dodge and once i solved that issue the game wasnt that hard.
I see that Owl (Father) was too much for you, but congrats anyway.
nah i just wanted the home coming ending and i read if you kill the owl father it locks you out of it. i wasnt afraid to fight him i just wanted the homecoming ending where no one has to die. i havent been afraid to fight any boss in the entire game and thats why i killed all the bosses except owl father because it locks you out of the best ending in the game if you beat him and besides the final boss is harder than all the rest of the bosses in the entire game according to most people so i have nothing to prove.
Guldo 님이 마지막으로 수정; 2020년 8월 3일 오전 11시 35분
(Edgy) Asriel Dreemurr 2020년 8월 3일 오전 11시 36분 
Manslayer49님이 먼저 게시:
Shocker님이 먼저 게시:
I see that Owl (Father) was too much for you, but congrats anyway.
nah i just wanted the home coming ending and i read if you kill the owl father it locks you out of it. i wasnt afraid to fight him i just wanted the homecoming ending where no one has to die. i havent been afraid to fight any boss in the entire game and thats why i killed all the bosses except owl father because it locks you out of the best ending in the game if you beat him and besides the final boss is harder than all the rest of the bosses in the entire game according to most people so i have nothing to prove.
It doesn’t lock you out. You just get the option to choose either ending after beating Isshin.
< >
57개 댓글 중 31-45개 표시
페이지당 표시 개수: 1530 50

게시된 날짜: 2020년 7월 19일 오후 3시 43분
게시글: 57