Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

Näytä tilastot:
This is the easiest souls game by far
Kind of late to the party, but I was avoiding this game for the longest time because I have seen a lot of people claiming Sekiro to be the hardest From game out there... And honestly I am not the big fan of the bs difficulty that souls games are known for. So the thought that Sekiro could be even worse turned me off from the game completely.

But man, this game turned out to be amazing! I am on my first playthrough right now (haven't finished the game yet), and it's such a breath of fresh air to actually be able to have fun in a From game. The difficulty has been completely skill dependent and I have encountered ZERO bs so far. This is especially evident after playing Elden Ring beforehand.
Viimeisin muokkaaja on PainkilleR; 2.10.2023 klo 15.07
< >
Näytetään 1-15 / 15 kommentista
obligatory "not a souls game" response
Powercrank lähetti viestin:
obligatory "not a souls game" response
Well, enemies respawn after sitting at bonfires... "Souls"-enough for me. :lunar2019piginablanket:
s0d0 3.10.2023 klo 3.55 
Once it clicks, it really isn't difficult.
But for getting into this can be one hell of a game. I really had problems adapting to the combat style, although I saw right from the start that this is the best combat I've ever seen in a video game. I just thought maybe it's my reflexes, but once you find the focus it really is just pressing the right button at roughly the right time.
In all Dark Souls, you can find certain weapons that make your life extremely comfortable for the majority of the game. Much more so in Elden Ring, where you can additionally level up as much as you want.
What you refer to as "bs" might be that the bosses in ER are much more complex than in any other game. Doesn't change the fact that you get the means to still beat the boss without ever learning the patterns (op weapons, summons...)
On my first Dark Souls 1 run I don't think I've learnt any boss pattern. I just made heavy zweihander attacks and everything died. You just can't do that in Sekiro.
s0d0 lähetti viestin:
Once it clicks, it really isn't difficult.
But for getting into this can be one hell of a game. I really had problems adapting to the combat style, although I saw right from the start that this is the best combat I've ever seen in a video game. I just thought maybe it's my reflexes, but once you find the focus it really is just pressing the right button at roughly the right time.
In all Dark Souls, you can find certain weapons that make your life extremely comfortable for the majority of the game. Much more so in Elden Ring, where you can additionally level up as much as you want.
What you refer to as "bs" might be that the bosses in ER are much more complex than in any other game. Doesn't change the fact that you get the means to still beat the boss without ever learning the patterns (op weapons, summons...)
On my first Dark Souls 1 run I don't think I've learnt any boss pattern. I just made heavy zweihander attacks and everything died. You just can't do that in Sekiro.
I think Dark Souls 1 fans should feel at home here. What I liked the most about DS1's combat was its parrying system (which in later titles has become almost completely useless/too risky to use outside of specific bosses that you could parry). So Sekiro's combat system clicked with me right from the get go. Plays absolutely amazing.

Well, I wouldn't call ER's bosses more complex than Sekiro ones really. I mean, imagine fighting ER bosses in Sekiro. There would be practically zero difference between them and the enemies you encounter here right now (for example Tree Sentinel and Oniwa Something-I-Forgot-His-Name are pretty much one and the same boss). What's more complex however is that you are somehow supposed to fight enemies as complex as Sekiro's ones without any tools to be able to do so. Add to that some aggressive input/animation reading, insane health bars and even more insane damage output - and you get the perfect recipe for bs difficulty.

Tbh I still have no clue how to fight a lot of/most bosses in ER, so I just skip a lot of them by using summons/rot breath/other cheesy methods. I am way too casul scrub for Elden Ring. ¯\_(ツ)_/¯
This is the best DnD adventure ever.
s0d0 3.10.2023 klo 12.34 
PainkilleR lähetti viestin:
s0d0 lähetti viestin:
Once it clicks, it really isn't difficult.
But for getting into this can be one hell of a game. I really had problems adapting to the combat style, although I saw right from the start that this is the best combat I've ever seen in a video game. I just thought maybe it's my reflexes, but once you find the focus it really is just pressing the right button at roughly the right time.
In all Dark Souls, you can find certain weapons that make your life extremely comfortable for the majority of the game. Much more so in Elden Ring, where you can additionally level up as much as you want.
What you refer to as "bs" might be that the bosses in ER are much more complex than in any other game. Doesn't change the fact that you get the means to still beat the boss without ever learning the patterns (op weapons, summons...)
On my first Dark Souls 1 run I don't think I've learnt any boss pattern. I just made heavy zweihander attacks and everything died. You just can't do that in Sekiro.
I think Dark Souls 1 fans should feel at home here. What I liked the most about DS1's combat was its parrying system (which in later titles has become almost completely useless/too risky to use outside of specific bosses that you could parry). So Sekiro's combat system clicked with me right from the get go. Plays absolutely amazing.

Well, I wouldn't call ER's bosses more complex than Sekiro ones really. I mean, imagine fighting ER bosses in Sekiro. There would be practically zero difference between them and the enemies you encounter here right now (for example Tree Sentinel and Oniwa Something-I-Forgot-His-Name are pretty much one and the same boss). What's more complex however is that you are somehow supposed to fight enemies as complex as Sekiro's ones without any tools to be able to do so. Add to that some aggressive input/animation reading, insane health bars and even more insane damage output - and you get the perfect recipe for bs difficulty.

Tbh I still have no clue how to fight a lot of/most bosses in ER, so I just skip a lot of them by using summons/rot breath/other cheesy methods. I am way too casul scrub for Elden Ring. ¯\_(ツ)_/¯

Yes the sekiro combat lets you deal with more complex situation due to its design, so the "more complex" phrase is meant comparatively.
For the Elden RIng combat system, which is merely a more polished version of the dark souls 3 combat, some of the bosses are very complex, but the old rules still apply: learn the pattern. It just makes it more difficult, especially if you try no hit runs etc, but it's still possible.
They wanted Elden Ring to be more difficult at the top, yet they wanted to keep the most loved dark souls 3 combat feeling, so all this aoe spamming and incredibly long combos were the only way to make it more interesting for the experienced player.
I'm trying Sekiro for the first time as we speak. Just got into it now since i had a big FromSoft backlog as i am a late comer to this company and my love for their games started with Dark Souls 1 so i wanted to finish all of them first.

That said, after going through Dark Souls 1, 2 and 3 and lately Elden Ring, i didn't have much trouble getting used to how Sekiro works. Just beat the "real" tutorial boss and it's feeling great:

https://www.youtube.com/watch?v=vj6qyRidIH4

And to me while the combat system is very different from Souls it operates under a similar principle, which is learning to read cues and figure things out through trial and error and then practice. Despite being super fast and aggressive, there's still a contemplative or intellectual element if you want to call it that. It's not just pure thoughtless twitch as some people led me to believe.
s0d0 lähetti viestin:
For the Elden RIng combat system, which is merely a more polished version of the dark souls 3 combat, some of the bosses are very complex, but the old rules still apply: learn the pattern. It just makes it more difficult, especially if you try no hit runs etc, but it's still possible.
As someone who adores DS3 and isn't the biggest fan of Elden ring I gotta strongly disagree. DS3's combat was the peak of fromsoft's Soulslike. The animations actually make sense (as opposed to endlessly lingering gotcha delays in ER), yet still it's difficult enough to not be a pushover. And at the same time player's still have a window to hit back at some point and don't need to be on the defensive for 10-15 consecutive attacks.
Elden Ring is primarily an open world adventure type game, where the main player power comes from discovering good weapons and good weapon arts. There's a reason no one plays it with a standard sword because bosses don't work that way in ER. You need a good weapon and/or a good weapon art to be able to deal with their move patterns since they don't leave good windows open to hit back or need specific arts to be able to be handled (especially later on).
As say that as someone who played through ER about 8 times with different builds. Whether ER works to create a good experience is primarily a thing of the player either finding or not finding the right tools that work for their build and not much else. Where as DS and Sekiro's combat simply works no matter what. As such ER's combat is imo outclassed by these other titles
It is an extremely satisfying game and feels rewarding for mastering the mechanics. Going through it the first time blind was a genuinely fun experience and I still remember laughing uncharacteristically hard at the many failed attempts I had in fighting Genichiro at the second encounter, as all I could think of at the time was that I felt like I was being bested by the game in a fair manner, as I certainly had the tools to win but lacked the skill at the time.
NEON-X lähetti viestin:
Idk how any of you are serious. There is like a good 10 frames of input lag on anything I do regardless of settings. Don't have this issue on any other game I've ever played, including all other From games. Makes this game literally impossible.
I use a wireless Xbox One controller, which is supposed to have a huge input lag compared to wired gamepads... Given how actions are being performed instantaneously after the button presses even on that controller, I can't relate to your comment.

PainkilleR lähetti viestin:
The difficulty has been completely skill dependent and I have encountered ZERO bs so far.
So... I beat Demon of Hatred yesterday. I subtract a few points from the perfect score the game got from me so far. :winter2019joyfultearsyul:

The fight is definitely not AS bad with the ability to jump right back to the boss using grapling hook after his aoe attacks, and the generous openings are generous enough, but those nonsensical hitboxes and a more positioning-oriented rather than reactive fighting oriented theme of the encounter felt kind of terrible.
s0d0 4.10.2023 klo 8.23 
Robin lähetti viestin:
s0d0 lähetti viestin:
For the Elden RIng combat system, which is merely a more polished version of the dark souls 3 combat, some of the bosses are very complex, but the old rules still apply: learn the pattern. It just makes it more difficult, especially if you try no hit runs etc, but it's still possible.
As someone who adores DS3 and isn't the biggest fan of Elden ring I gotta strongly disagree. DS3's combat was the peak of fromsoft's Soulslike. The animations actually make sense (as opposed to endlessly lingering gotcha delays in ER), yet still it's difficult enough to not be a pushover. And at the same time player's still have a window to hit back at some point and don't need to be on the defensive for 10-15 consecutive attacks.
Elden Ring is primarily an open world adventure type game, where the main player power comes from discovering good weapons and good weapon arts. There's a reason no one plays it with a standard sword because bosses don't work that way in ER. You need a good weapon and/or a good weapon art to be able to deal with their move patterns since they don't leave good windows open to hit back or need specific arts to be able to be handled (especially later on).
As say that as someone who played through ER about 8 times with different builds. Whether ER works to create a good experience is primarily a thing of the player either finding or not finding the right tools that work for their build and not much else. Where as DS and Sekiro's combat simply works no matter what. As such ER's combat is imo outclassed by these other titles

When I was talking about the combat in comparison to DS3 i simply meant "mechanically", the way you move, the animations, the timing, also the feedback of a hit. It just feels more crisp in Elden RIng, while overall you are 100% right, DS3 combat mechanics + boss and enemy mechanics really hit the sweet spot, that is what I'm always saying, too.

But mechanically, it is just more advanced, which is also logical to some degree.
Considering boss mechanics and abusing the jump attacks etc is just a different story.
Elden Ring while being a great game is not polished at all....
Bossfights are kinda terrible and unfun for the most part >-<
BS hitboxes and bs bossmoves all the time.

Sekiro on the other hand is extremly well polished and most bossfights are really fun since you can express creativity
Hitboxes in Sekiro are phenomenal which allows you to either deflect , dodge-move, jump-over or outspace enemy attacks
Play charmelss and high NG+. Thats where the fun starts.
hardest one for me, after bloodborne
Dark Souls 1 was my first and hardest.
You wont feel the same until you get to the hardest bosses.
< >
Näytetään 1-15 / 15 kommentista
Sivua kohden: 1530 50

Lähetetty: 2.10.2023 klo 15.06
Viestejä: 15