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Ilmoita käännösongelmasta
But for getting into this can be one hell of a game. I really had problems adapting to the combat style, although I saw right from the start that this is the best combat I've ever seen in a video game. I just thought maybe it's my reflexes, but once you find the focus it really is just pressing the right button at roughly the right time.
In all Dark Souls, you can find certain weapons that make your life extremely comfortable for the majority of the game. Much more so in Elden Ring, where you can additionally level up as much as you want.
What you refer to as "bs" might be that the bosses in ER are much more complex than in any other game. Doesn't change the fact that you get the means to still beat the boss without ever learning the patterns (op weapons, summons...)
On my first Dark Souls 1 run I don't think I've learnt any boss pattern. I just made heavy zweihander attacks and everything died. You just can't do that in Sekiro.
Well, I wouldn't call ER's bosses more complex than Sekiro ones really. I mean, imagine fighting ER bosses in Sekiro. There would be practically zero difference between them and the enemies you encounter here right now (for example Tree Sentinel and Oniwa Something-I-Forgot-His-Name are pretty much one and the same boss). What's more complex however is that you are somehow supposed to fight enemies as complex as Sekiro's ones without any tools to be able to do so. Add to that some aggressive input/animation reading, insane health bars and even more insane damage output - and you get the perfect recipe for bs difficulty.
Tbh I still have no clue how to fight a lot of/most bosses in ER, so I just skip a lot of them by using summons/rot breath/other cheesy methods. I am way too casul scrub for Elden Ring. ¯\_(ツ)_/¯
Yes the sekiro combat lets you deal with more complex situation due to its design, so the "more complex" phrase is meant comparatively.
For the Elden RIng combat system, which is merely a more polished version of the dark souls 3 combat, some of the bosses are very complex, but the old rules still apply: learn the pattern. It just makes it more difficult, especially if you try no hit runs etc, but it's still possible.
They wanted Elden Ring to be more difficult at the top, yet they wanted to keep the most loved dark souls 3 combat feeling, so all this aoe spamming and incredibly long combos were the only way to make it more interesting for the experienced player.
That said, after going through Dark Souls 1, 2 and 3 and lately Elden Ring, i didn't have much trouble getting used to how Sekiro works. Just beat the "real" tutorial boss and it's feeling great:
https://www.youtube.com/watch?v=vj6qyRidIH4
And to me while the combat system is very different from Souls it operates under a similar principle, which is learning to read cues and figure things out through trial and error and then practice. Despite being super fast and aggressive, there's still a contemplative or intellectual element if you want to call it that. It's not just pure thoughtless twitch as some people led me to believe.
Elden Ring is primarily an open world adventure type game, where the main player power comes from discovering good weapons and good weapon arts. There's a reason no one plays it with a standard sword because bosses don't work that way in ER. You need a good weapon and/or a good weapon art to be able to deal with their move patterns since they don't leave good windows open to hit back or need specific arts to be able to be handled (especially later on).
As say that as someone who played through ER about 8 times with different builds. Whether ER works to create a good experience is primarily a thing of the player either finding or not finding the right tools that work for their build and not much else. Where as DS and Sekiro's combat simply works no matter what. As such ER's combat is imo outclassed by these other titles
So... I beat Demon of Hatred yesterday. I subtract a few points from the perfect score the game got from me so far.
The fight is definitely not AS bad with the ability to jump right back to the boss using grapling hook after his aoe attacks, and the generous openings are generous enough, but those nonsensical hitboxes and a more positioning-oriented rather than reactive fighting oriented theme of the encounter felt kind of terrible.
When I was talking about the combat in comparison to DS3 i simply meant "mechanically", the way you move, the animations, the timing, also the feedback of a hit. It just feels more crisp in Elden RIng, while overall you are 100% right, DS3 combat mechanics + boss and enemy mechanics really hit the sweet spot, that is what I'm always saying, too.
But mechanically, it is just more advanced, which is also logical to some degree.
Considering boss mechanics and abusing the jump attacks etc is just a different story.
Bossfights are kinda terrible and unfun for the most part >-<
BS hitboxes and bs bossmoves all the time.
Sekiro on the other hand is extremly well polished and most bossfights are really fun since you can express creativity
Hitboxes in Sekiro are phenomenal which allows you to either deflect , dodge-move, jump-over or outspace enemy attacks
Dark Souls 1 was my first and hardest.