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I'm in the process of farming out the skill trees to have everything and make testing strats easier for myself, and getting through every ending. I'll say that I used to be quite hesitate for using combat arts with spirit emblem cost before, but this time on returning to the game I'm finding it more difficult to run out of them lol.
Since they're effectively unlimited anyway - even if you DID somehow run out you can farm up dozens nearly instantly at any point in the game. Pretty much any random enemy drops enough to buy 2-3. And that's if you don't just toss spare cash into them buying them before fighting bosses too.
EDIT: As a fun side note I'd already done Senpou temple while exploring again (I forgot how most areas connect exactly) as a break from trying him so I like the idea that I asked where the mortal blade is and just immediately grab it and come back. I kinda wish it'd let you get it first just to go "Oh, this thing? Yeah I have a blade that kills immortals, what a coincidence."
You are truly not ready to be taught the lessons of Sekiro. Combat arts are the easy way out. His arrows are the easiest part of this fight.
Remember: hesitation is defeat. Every time you press the combat art button you are hesitating
Guess you didn't learn the Ashina style from Isshin - "You win your battles. That alone is the most important rule of the Ashina style."
If only Sekiro the character had learned it better and gotten an automatic handgun of his own lol
My tips are:
Keep the pressure on him by using a single strike to provoke a counterattack, which you need to perfect parry. Keep this up. Usually he'll jump up eventually with a hard strike to the ground, then thrust, use your dodge forward thrust counter for this. In his second phase his jump strike will be followed likely by a sweep attack, just jump over him and strike mid air to do damage and dodge the attack.
At any point in his first and second phase, if jumps back he is likely going to fire arrows at you. Either his 4 shot combo, 1 shot, or 2 shot followed by an attack. Always be ready to block or perfect parry when he jumps back.
His 3rd phase is easy IMO. Dodge and run until he uses lightning against you, and at that point just simply jump, get hit by it, then immediately attack and you'll send it right back. 3 or 4 times doing this and he's dead.
Be patient, perfect parry as much as possible.
Anytime in his 1st and 2nd phase, when he starts into that long repeated strike combo, either roll away from him or perfect parry the whole thing if your feeling saucy. I personally rolled away because it wasn't worth risking the damage.
It did take me 10+ tries (I just reinstalled the game) but after finally beating him, in hind sight he's actually quite predictable and not that hard. Just have to put the time in, be patient, and learn the patters. There is no cheese way to my knowledge.
At one point it seemed like if you could back him up against a wall, he would spam the jump attack + thrust or sweep attack, which opens you up to do a lot of damage to his posture.
Sekiro is all about perfect parry and posture damage. Once you wrap your head around that it starts to click.
Says the guy who is trying to beat Genichiro with a combat art
Hesitation is defeat. The moment you press the combat art button you are hesitating.
At least in terms of game mastery.
And is that some weird attempt at implying that using game mechanics is bad?
Besides, might as well experience the whole game - like I said, I never really messed with combat arts the first time so trying to use them and prosthetics more is interesting. Still haven't tried that umbrella counter attack thing - it's on my to-do list but honestly most things besides main bosses are a bit easy to really get a feel for them on.
In particular a second playthrough is making me realize how many mini-bosses are largely tutorials almost. Except Blazing Bull, don't think I learned anything there
If you beat the game with your eyes open you're not playing it right.
It's the same people who say that using summons or playstyles they don't deem appropriate means that you didn't "beat" any of the DS titles.
while for the arrows just press the dodge button to right or left
Holding the block button recovers posture faster(you can hold it while he's charging his long combo if your hp is full or nearly full you should have enough to not get posture broken)
you can also let him break your posture during the 4 arrow combo since there's enough distance for you to be back on your feet before he can land an attack
there's also this thing where he will try to shoot you at close range and if you manage to cancel it
he will block your next attack and then try the bow again and will stay on that pattern for another 2 times so those are like free 3 hits
if you manage to land an attack when he jumps it will make him fall on his back and let you land a few hits before he goes on offensive (mikiri or double jump is still more effective)
he has alot of openings for counter attacks so it ain't that difficult
Stay close to him and never put too much distance.
Apparently there's also a shuriken attack followed by a moving forward attack I never used that can be good for the future - apparently the answer was that I really didn't do anything but R1/L1 my first playthrough.
And I guess all I added this time was hitting them both at once since I didn't use prosthetics when beating him, just floating passage.
If you hit Geni while he is winding up his elbow, his will stagger and break posture a certain amount.
I only mention it because someone was watching me play and they were surprised that I countered a perilous. Or rather - I was close enough to hit during the wind-up with enough pressure to stop the attack.