Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I assume you mean without Kuro's charm, not with.
The reason you see everyone that's posting stuff on YouTube using both is that 1) it is a higher difficulty and 2) it doesn't add that much; if you can beat the game without Kuro's charm without the Demon Bell, you can do it with the Demon Bell.
The reason they're separate items is that to go without Kuro's Charm you have to beat the game once first. You can activate the Demon Bell on your first playthrough. As for why to go with Kuro's Charm without the Demon Bell, sometimes I can't be bothered to go out of my way to ring the bell. It does add several minutes to a run.
If that happened, then you got a bug or something screwed with your save file, because normally if you have not completed the game once you don't even receive Kuro's Charm at the start of the game. In fact, speedrunners run a mod that deletes that part of their save data so they don't have to go and manually clear it every run (because simply deleting your save data from the in-game menu will not delete the marker that enables Kuro's Charm).