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I think adding stuff like that makes it worth replaying. If i could fight every boss and get every item in 1 playthrough then there would be no reason to go NG+. You might say a game doesn't need replay value but i'm sure a lot of people, especially souls fans, would disagree.
A good example of this is having a merchant at the end of FF3 that will sell you any and all summon magic even if you missed the sidequest earlier in the game but she sells each at an exorbitant price. That's all I want.
I would guess that's because one thing is an insult and the other thing is just a (stupid) opinion.
If it's for an achievement, then there's no real reason to be complaining about this. Achievements are completely pointless optional garbage that serve no purpose other than to offer the desire to achieve them to give more play time. So get out there, play, and get your achievement. Or don't.
Why do these two prayer beads NEED to be available in a (blind) first playthrough, exactly?
Finally someone reasonable, I completely agree with everything you said. Prayer beads and memories are optional for a reason, because they are not mandatory for the game. This endless whining about that this game is too hard or unfair and that there are missable things and areas is just annoying.
the Hirata estate re-visit isn't dependant on the purification ending, you can even beat owl 2 and do immortal seveance anyway. but it;s a secret area you didn't bother to unlock. there are also a handful of preayer beads that can be missed in the rest of the game, pretty much every state-change of the ashina castle has new minibosses, with the old ones vanishing, but it;s only the minibosses in the secret area that are a problem right?
also about that missable items shop? it's a thing in the game. it's called the offerings box. (it might actually sell the prayer beads from the midbosses that vanish) FROM just didn't want to have the prayer beads just magically show up there when most player would have no idea they'd missed anything.
TLDR: it would be silly to have content from the secret area show up in the offering boss when it's a secret area that most player would miss. FROM simply didn't want the missable secret area to be something everyone would do on their first playthrough.
Yes, this is partly for completion of achievements which I agree are stupid. It's more so for me personally to have a "complete" file and it just irritates me that such a thing requires careful planning instead of extra endgame effort and struggle. Why is that so hard to understand?