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For the very short and quick grab (i.e. the one where he just grabs in front of him without moving his legs), that strafing method should work wonders, i.e. you should be able to just walk by it.
For the one where he lunges at you, he usually starts running (with a typical chained ogre grunting noise) and *then* grabs: try running around the grab, i.e. run 'around the trajectory' that he's running at you on.
Either this is dark souls like and EVERY animation has weight and is under the rules of attack commitment direction or we have a full gungho action game.
Also the place of the fight is several middlefingers from the devs to the players. Fighting him where he was chained can trigger the other polearm enemy to join the fight, u can get stuck at the big door in objects, he can throw u down the pit, the stairs are a nogo to fight, down the stairs would be better place BUT ofc there all the grapple points that will get triggered instead of the grapple to the ♥♥♥♥♥♥♥♥♥ head. BEcasue of that fight i got 3 more stages of that dragonrot malus. GG devs gg .|. .|.
Going for a stealth attack - from now on i will always try that first.
The next one seems even harder, requires getting rid of all the other enemies first - oh boy it will take AGES to do that boss
Get mikiri counter as soon as possible as well. It opens up a lot of counter-play to many attacks including spear thrusts, many boss attacks, and even those purple ninjas have a forward kick that can be mikiri countered. The timing is a little different for each attack and one or two of them are either so nitpicky you have to be dead or they just can't be countered. Extremely useful move all the same
I have the mikiri counter already - its really handy indeed