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@ syntax error? Whats worng with the port? Its the best FS ever did imo :D
Thats all that counts for me.
If you're just looking for nice combat, the game has it
I strongly disagree with your statement above even though I myself play the game in one style. That is because I am a bit timid by nature. For instance, I hang back a lot when I first started. And it took me a few days, i.e. dying over 30 to 40 times fighting the final boss, Isshin the Sword Saint. Although I found a way to defeat him a 1000 hrs in the game, it still took me over 20 min. to defeat him. Yesterday, it took me under 4 min. I am not saying I am good player. But the game, though "hard" does allow different solutions though some may called some solutions as "cheesing". Mortal Draw is my chosen combat art facing the majority of the mini-bosses and main bosses. But I have seen others not using any combat art to defeat the boss. It is really up to the player to discover his or her way to defeat the opponents. True, Sekiro is a shinobi, a ninja by default, as the game is not designed for mass combat, in fact, Sekiro will be severely punished when choosing to face 3 or more opponents. It's almost a certain death for Sekiro. If that is what you mean by play style, perhaps you are correct. But since the game is designed that way, i.e. Sekiro being a ninja, the dev has designed different prosthetic tools and combat arts, and they even buffed some and nerfed some of them to provide a more balance outlook. So, it is up to the players to choose or find a effective and fun way to get through the game.
I absolutely agree with this statement. Sekiro offers the simplest and yet difficult combat system. Simplest in the sense that Sekiro only has ONE sword, i.e. only one main weapon. However, he is given quite a few tools to assist him, his prosthetic tools. Combined with different combat arts, players can come up with different combinations when facing different opponents. A lot of people didn't know that Sekiro was born out of a testing idea. It was an idea that Miyazaki had come up with during the long period spent producing and designing the Dark Soul Series. Although he never said what this test idea was, I personally reckon that it's this posture bar system, i.e. opponents can be defeated without having their health depleted as in all other games that have adopted the notion of posture. Miyazaki had spent 3 years developing this test idea into Sekiro. No other developers were fortunate enough to be given such long period to develop an idea, let alone a TEST idea. Unlike all other hack and slash combat game, Miyazaki cunningly adopted the length of weapon, the varying of attack speed to alter the timing of achieving a perfect parry. Not only that, he used different sound effects, visual effects to illustrate a perfect parrying which a lot of players didn't realise (including myself). The notion of achievement is one of the most intense and rewarding feeling no other games has given upon completing the game.