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Just to remind you that when you parry perfectly, there will be sparks coming out when the your weapon comes into contact with that of your opponent.
All boss class enemies, mini or main one, recover their posture bar when idle. The longer you hang back, the more they recover their posture bar. But if you manage to get their vitality down by 30%, the recovery rate will slow down. If you get their health down to 50%, their posture bar STOPs recovering.
To help yourself, you really need to get those passive combat arts that reduce damage to your posture bar and those that increases damage you deal to enemies' posture bar.
If you don't have High Monk, then you will have to jump on her. Again, be patience. If you have to hang back, her posture bar will recover. By the way, don't use the firecracker to attack. Keep the firecracker for healing only.
If you are ok with deflect/parry, parry everything and you will find that her posture bar will go up, well, slowly first, and as you keep on parrying, her posture bar will go up in no time.
Oh, I almost forgot, use a confetti and then an Ako sugar (red), this also will increase the damage dealt to her posture. What I usually do is walk up close to her, instead of talking to her. I use a confetti and then Ako sugar, then hit her, lock on to her, and so on.
During the fight, you use the same method like in healing, only apply sugar or confetti when you are far away or after throwing a firecracker. Due to her ghostly/spirit like nature, confetti increases the damage dealt to her health and posture.
If it is the snake eye at Harata Estate, High Monk is the art to use. Oh, the same for the one in the place where Sekiro was right at the beginning of the game, High Monk whenever you see that he is going to do a perilous sweep.
For the snake eye that deals poison damage (at the Serpent Idol), dodge to the right on his 2nd hit during his poison attack chain. Or you can get rid of him pretty quickly using Malcontent, if you have it. This is known as cheesing. Search Youtube for the video. It will be too long for me to describe it here as it is already getting long.
From reading in between the lines, I think you are a good player, well, definitely better than me during my first playthrough and 2nd, and 3rd... etc. Do stock up the Ako Sugar as soon as it becomes available on sale by the vendor next to the Stairway Idol. Ako sugar will be on sale in unlimited amount by him once you got the big monk working for him.
This vendor will not be available during the final stage of the story hence to stock up as early as possible. Hope all these will help you. Good luck and have fun. :)
PS: I fogot. You can farm Ako sugars by killing those monks at Senpou Temple district.
Corrupted Monk is finished. I'm fighting guardian ape now. No problem with his posture resetting. I read that Owl's posture resets too so I'll be pissed off getting my ass killed up over and over again once I make it that far. Hard times.
Snake eyes, Orin, Owl => all have specific opening to use the 2x mortal draw, which will damage their health even if they guard (and they will).
Perform a jumping mortal blade to get close while loading the attack.
Owl specifically is easy with the mortal blade. I won't spoil the 3 openings against which you may safely load the mortal draw, leaving you the pleasure to figuring it out.
Mortal draw is still penetrating defenses (with less damage though) even without spirit emblems. And against these ennemies, Mortal draw is better than the prothesis (spin2win axe vs snake eyes, subamaru vs orin)
Mortal draw remains a safe playstyle even in ng+7 charmless/bell.
If your own posture is fully filled, avoid this unsafe situation, use ichimonji (x2 if safe) to purge it. Or hold the block button if another combat art is equipped.
If you don't get posture broken after a missed deflect, you won't have to heal often, and will be able to keep the pressure on your enemy posture.
At some point you'll have fun/confidence with deflecting everything, it is not a reason to do it though. Because our playstyles should cater for the human error eventuality.
Avoid some long combos (e.g. Genichiro one). In charmless runs, this one is unsafe to always fully deflect. Because 1 missed deflect whould deal massive damage. I know you're not playing charmless right now, but get used to reasonable tradeoffs/practices.
posture will also stay put for duration of fire or poison status effects.
your posture works in similar way except you will always be recovering it, even at 1% hp.
you can also recover it quicker by holding block button.
blocks make you posture rise less than getting hit. in same way deflecting an attack makes your posture rise less than if you were to only block it.
there is a skill tree you unlock by completing a rats quest that has many deflection and posture oriented skills which I suggest always taking first, alongside mikiri ofc. after that it'd be wise to go for heal skills.
it's good to 100% game as you go to get all the prayer beads as to raise your hp and posture higher.
there is also posture buffing consumables like yellow sugars and japanese apples/mango looking things (forgot name...persimon smtn, smtn like that)...
Thousands apologies. For some reasons, I mistook Lone Swordman with Snake Eyes. I am very sorry. With Snake Eyes, yes, even after 2000 hrs, I am still struggling a bit facing the two Snake Eyes. But I am beginning to get the speed of her attacks. Miyazaki was really cunning. Some of her attacks were so quick, to parry perfectly, one has to parry as soon as she attacks. But some of her attacks, especially the ones where she swings her gun back then towards you, I reacted as soon as I saw her swinging her gun back, WRONG! I ended up mistiming the parry, half of the times totally missed her attack and got totally owned.
It seems the among the two Snake Eyes, the one at Gun Fort is slightly easier. After stealth kill her first live, oh, popping an Ako sugar and using confetti beforehand speeds up everything. I just attacks her relentlessly but without mashing the attack button. The key is to learn the speed of Sekiro attack and press the attack button after the attack iframe finishes.
There are 3 ways to deal with her perilous grab. The first one is to jump back as soon as you see the Red Kanji, then hold your attack button, i.e. executing a thrust. 2nd one is to use umbrella as soon as she tries to pull her gun back (which normally will pull Sekiro towards her and got stunned, giving her free time to shoot you). 3rd one is the most difficult one, parry it. The window is so small. I only managed to do it more by luck than skill. The parry window is somewhere during her pulling her gun back.
The Snake Eyes at Poison Pool is much tougher. The tactics is the same as facing the one at Gun Fort but Poison Pool one takes more hits. The best approach is from the Idol at the top, i.e. the one that you have to jump down into a seemingly bottomless pit and grapple onto the 1st grappling point as soon as you see it. To cut a long story short, this route, you only have to take out the enemy with a gun below you. Use a green sugar before jumping down then take him out. Then jump across to the top of the head of the Buddha statue. This way, you don't alert the other minions, especially the one holding a canon. Yeah, I am a bit surprised that none of them were alerted after so many attempts, especially with all these gunshots by the Snake Eyes. I don't use mortal draw against her unless I run out of spirit emblem due to using poison sword, the sabimaru (spelling).
I used to take her out using the exact method that you have used, by cheesing, poisoning her by getting her to stand in the poison pool. In the end, I got bored with the waiting. And yeah, take out her 1st live by stealth, then just fight her. It is more exciting and rewarding. True, I died a few times, I mean dying twice quite a few times. Now, I manage to just dying or losing one of my live but defeating her eventually.
By the way, none of their posture reset. They recover. And I have one suggestion. Concentrate on your tactics. Don't look at their posture bar or health bar deliberately. I used to do that a lot. I found that I ended getting too flustered, excited and ultimately panicking. All these affect your reaction time and also your decision time. Owl is a very good example, especially the one at Harata Estate, the Foster Father. Each hit will chip away his health. And when his health fall by 30%, his posture recovering will slow down. Learn to position yourself away from any column and wall. It seems that his A.I. has that built in. When you are close to a wall, he will start to use big hit to "push" you towards the wall. Then he will use his firecracker attack making you have no where to dodge. You will notice that sometimes he just hang back doing nothing. That is when he is recovering. Don't rush in. Walk towards him. Learn the distance where your sword will reach him for a cheap attack. This will change his attack pattern sometime, or rather triggering his A.I. to do more predictable move.
Yes, I have the charm. Sekiro is the weakest dragon lineage hero I've ever seen. Team Ninja got it right with Ni-oh and Ninja Gaiden Black. I think it's a ♥♥♥♥ move to punish brand new players with a charm since having the charm grants massive damage to enemies. I could understand getting a charm on the 'NG+1 - NG+7'. Since they want to strike noobs down with unfair advantages, I will cheat by loading backup saves on death. I'm going to finish with the charm, NG+1 I will avoid it by 'cheating' if I have to.
NG+1 I will do more research and be mentored by a different Sekiro guide because the one I chose doesn't explain any of this stuff. I doubt they had the knowledge as others such as yourself. Or maybe they were gate keeping out of laziness? Idk, but since I'm on their path I guess I have to learn to hard way. Let the salt follow.
You guys are a great help. I appreciate any replies of critique and knowledge of what I'm doing wrong.
The charm, I have it so that's why I'm getting hit by more damage. I use the sugars a lot but it does little difference for a very short time. Holding block at a distance is the only way I can sneak back posture. Sekiro is the weakest ninja I've played since Shinobi on PS2. I never did beat the final boss in that game after dozens and dozens of continues and I never will say anything good about that game to anyone. Shinobi are weaker character concepts and I know they are because I've played Ninja Gaiden Black on difficulty modes back when people where salty about it being too hard.
Comparison isn't good I just had to say, Hayabusa is better than Sekiro, Asura's Wrath and Bayonetta are better heros as well with no stupid penalties like dragon rotting effecting story progression and charms than make you weak. 'GiTgUd'. Sure, okay. Thanks for the tips. I've screen shot in the info. Arigatou.
1.) A perfect deflect will keep boss posture build up for pretty long
2.) a block will keep boss posture up only very short. (just a few seconds)
Deflect needs perfect timing and shows big yellow sparks on hit.
block needs okay timing and has small sparks or even no sparks when its off a "lot"
A boss's posture cannot regenerate as long as they're:
a) Blocking one of your attacks.
b) Doing an attack of their own.
c) Being afflicted by the Burn status effect.
d) Below a certain HP percentage threshold.
Every foe is unique in these regards. Generally though, you can count on most all of them bleeding posture buildup away in a flash if you back off and let them do it.
So, how do you counter this?
Unlike every other FromSoftware videogame protagonist, our man Sekiro has the power to hurt his foe's HP or posture by countering incoming attacks, no matter what attack his foe throws at him.
Doing nothing but countering every single attack is technically enough to earn deathblows, but you can speed this along further by filling in every moment of downtime you can get between attacks with relentless assaults of your own.
Of course, that's just how the game handles once you reach a high enough skill level to be able to competently and consistently respond to anything the game throws at you.
Until the gameplay clicks in this way, you're going to get hit, and you're going to want to find openings for you to back off and heal, thus giving your foe time to regenerate posture.
In this state, you're going to want to put a lot more focus on whittling down your foe's HP so you can throttle their posture with HP loss.
And of course, every enemy, miniboss, and boss also has a weaksauce weakness to certain Prosthetic Tools and/or Combat Arts. Using these can expose untraditional means to scoring obscene amounts of HP or (better) Posture damage against them, but I will leave finding out what each foe's exact weakness is as an exercise for the reader.
You don't get it, right now, you have Kuro's charm. It is not a curse, it is a charm, so it protects you !
Once you finish the first playtrough, you'll have the option in future games to play charm-less, i.e. whithout the charm.
In this case, the game is way more difficult, and you'll have to confirm twice you are willing to tread the demented path.
Let's say, right now, you are playing normal mode. Whithout the charm, it will be hard mode.
See there are no duck moves from the game designer, first playtrough (to discover the game) is easier, and hard mdoe is optional.
You have to give the charm away to Kuro to take extra damage (you'd also take dmg during blocks if you fail a parry and enemies get stronger).
p.s. if you ring the bell at senpou temple you get another item that makes enemies stronger but rewards you with better loot drops. you can consume it in onventory to get rid of it or ring bell again to get it again. Kuro's Charm you choose to keep or give away at beggining of game after you've beaten the story once. Giving it away makes game harder. Keeping it lets you play at normal difficulty.