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i know that, but what the difference if i just hold the parry button? instead of timing it? do i lose the posture?
but, what if I keep spamming the parry button, does it do any disadvantages? I only have 2.3 Hrs of gameplay so far, noob being noob sorry.
Now after you completed the game once, you can either start a new game as normal, or you can start a new game plus, of which , you can google the conditions changed. Apart from enemies getting stronger and more damage in NG+, when you first talk to Kuro (the boy master), you will notice that there is an extra item in the dialogue, "giving Kuro's charm back to the boy master". What this does is that when you block, you will lose a little bit of your health. Basically, you have to learn to parry rather than block all the time. Ok, you can get away with blocking against the soldier class, but you won't have a chance against officers and any higher level enemies. So, this condition provides extra challenge to the game. And to make game even harder, there is the demon bell. If you haven't come across it yet, it is about 3 quarter into the story, once ringing the bell, all enemies become even stronger and cause more damage if not parrying perfectly. In other word, the effect of giving the Kuro's charm back to the boy master is added onto those invoked by ringing the demon bell. Oh, yes, your health and posture will be decreased after ringing the demon bell, making the game even harder.
All in all, you really have to learn to parry, learning the timing, the rhythm. I learnt how to parry by treating it like a piece of short music by listening to the clanking sound when parrying. Of course, different enemies will "give" different rhythms. Incidentally, watch out for enemies using long weapons. Don't press the parry button as soon as you see them swinging their weapons. If you try to learn parrying by watching the enemies' attacking animation, make sure you have configured your graphics correctly according to your hardware if you are playing on PC. This game is never written for FPS higher than 60. Imagine the case where frame or frames are dropping while you are fighting, your pressing the parry button will not be registered, resulting you not parrying correctly. I had learnt this the hard way. If you are playing on console, you can ignore what I have just said.
I hope this help you. Sekiro, by far, is the best combat game I have ever come across. I hadn't played any Dark Soul games (written by the same software house, FromSoftware). Until then, I will say that Sekiro, in my personal opinion, is the best sword fighting game.
I had got all the achievements last year, now I am playing it again. Next will be without Kuro's charm, and then Demon bell, then both. By the way, I still died fighting those soldiers holding a torch, i.e. I am not that good but I keep going. I managed to kill the General on horse on my 3rd attempt.
My last advice is that when you are getting too excited from fighting a certain enemy and died many times. Stop. Go and have a break, have a drink or something like that. Then when you are cool, relax, try again. That was how I got past the General on horse. Have fun and good luck.
Doing it on a regular NG playthrough against certain moves is serviceable, if not ideal, as long as the enemy has some moves that you know the timing for and you watch your posture.
However, if you get into higher NG+, and especially if you start playing without Kuro's Charm (hard mode), you will need to learn timings and drop the habit of spamming deflect.
And you cannot have your posture broken on a successful deflect, with only one exception that the boss does not follow up on fast enough to matter.
True. I just didn't want OP to think that if their posture was increasing, that meant they weren't deflecting properly (which was the case with myself).
Learn to deflect. Period.
Every enemy has a pattern. This game is about learning how to exploit those patterns.
Be patient. Don't rush. Strike with decisiveness and determination only when the enemy is vulnerable.
You will not win this game with the traditional hack and slash approach.