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Other than that, if something looks appealing to you, it's probably worth getting. The exceptions to this, in my opinion, may be Vault Over and Suppress Sound. Vault Over is useful if you know how to use it, but it's mostly good for fights with multiple enemies, which for the most part you should avoid unless you really know what you're doing, at which point you'll know if it's for you. And Suppress Sound just doesn't seem to have much of an effect, apart from on a couple of enemies, but you can just take a Gachiin sugar for that if needed, and on some enemies, you still need the sugar whether or not you have Suppress Sound, so it's one of the last skills I'd bother with.
I wouldn't say anything puts the game on easy mode. Anyone that says that, if they are telling the truth, probably just really understands how to use whatever it is they're talking about, and for that I could say the same for not using combat arts or prosthetics at all, because that's how I play and the game's not hard for me anymore, even on NG+12 completely debuffed.
That said, if you do use prosthetics, the skills that add follow-up attacks are definitely useful, though I'd say more so Chasing Slice and Projected Force.
I personally never use Ichimonji. It does not fit my playstyle at all.
To clarify for OP, the main reason I recommend ichimonji is you get it early and it doesn't cost spirit emblems. And as a pretty major bonus for a new player, the fact that it recovers a huge amount of posture for you even if you don't connect is probably hard to pass up.
Of course, it's slow, so using it in the wrong situation can get you hurt, but that can be said of all combat arts, many of which cost spirit emblems and none of which recover posture.
Another fact is that FromSoftware has stated that in some of their previous patches to the game, the aim is to encourage and allow players to use different setup to play the game. To translate it, they were trying to stop people promoting the use of a single combat art. Of course, they would do that, it would seriously reduce the game value in terms of playability and longitivity whether you agree or not. One good example was the nerfing of the combat art high monk. Not long after the game was released, there were a lot of videos promoting the use of high monk due to the insane posture damage it inflicted on bosses. One good example is the use of high monk on O'rin. I was suffering facing her for two days (I am playing without the Kuro's charm and equipped with the Demon Bell). My deflecting skill is not 100%, about 60% to 70%. But due to her chain of attacks and speed, 60% to 70% was enough to get me killed so many time. I kept on changing my combat art between high monk and ichimonji double. Because of her perilous swipe, high monk would be ideal for it. But because my posture built up faster than hers, I kept on dying. In the end, I stayed with iichimonji double because it heals my posture big time. Also, the key factor was I improved my deflect skill to over 80% to 90%. I got this figure from the clinking sound when I got a perfect deflection.
As a conclusion, when your deflection skill has reached 100%, or very close to it, you don't really need combat art but it helps if you are going for time, a luxury enjoyment only a few of Sekiro players enjoy and proud of. Back in 2019, only an elite few can achieve that. Now, in 2022, there are more of them now. The current world record I think is just under 2 hours for completing Sekiro without using any glitch. This, Sekiro, in my personally opinion is one of the greatest game for enjoyment and replayability.
Generally against any enemy that I dislike. When you pair it with Living force, every attack makes enemies turn their back to you, meaning you can execute mid-battle and use any ninjutsu of your liking.
I just really love how flashy it looks.
Let me know the results!
Some emergency or situational uses, sure, but it's tough to incorporate something into your offensive style when you can only use it a few times between idol visits.
Living Force requires a lot of other skills, though, or I'd otherwise be all for it. Particularly I don't care for the Nightjar combat arts (because I basically don't use combat arts), which cost 5 SP. Which skill trees do you have?
Another skill that may sound more useful than it is is Breath of Nature: Light. Another one that is only useful for fighting several enemies at once, which is not generally something you should try to do until you really know what you're doing.
Yes but you get Mortal Draw free, so it's not really a skill 'to take'. But its downside is it comes with a spirit emblem cost, and I just found that if I was learning a boss and Mortal Draw was part of my main strategy, I was going through the emblems faster than I wanted, and eventually stopped bothering with combat arts altogether. But apart from that, yeah, MD is the best one. Ichimonji is still great for its ability to reduce your posture, but again, for advanced play, your deflections are generally nigh perfect anyway.