Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

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⚡DooM⚡ Dec 12, 2019 @ 7:43pm
This Game Is Full Of Unfair Difficulty
I just got to the part where you fight the first Lone Shadow Longswordsman in this rectangular hallway and holy damn is this fight retarded... When pushed up against one of those walls, which happens a lot in that small space, the camera wonks out and I haven't a damn clue what is going on. I'm trying to dodge but due to the camera being stuck, the game bugs out and hasn't any idea which direction to make the character dodge in even though I'm holding left. Outside of that fight, the camera being pushed up against a wall can cause whiplash to your brain as it goes from looking at nothing to rushing to another spot, which actually gave me a headache while I was playing. It gives you a real "The ♥♥♥♥ just happened?" moment.

The bosses as you go on in game get real unfair with how aggressive they are throughout the entire fight. The first two boss fights with the general and the horseman were fine and they took awhile to do. Once I got to the bull, that is where ♥♥♥♥ hit the fan and it got out of control. That thing gives you no room to breath before it starts another type of attack. This becomes even more of an issue later in the game as well. The boss will start a type of attack and before you have any time to comprehend what just happened, it goes into another type of attack and kills you. There is no breathing room in this game like there is in Dark Souls 3 and it just shows as bad game design.

Another thing that really sucks in this game is the players health. There is too much ♥♥♥♥ thrown at you in this game and yet your health is always too damn small. Upgrading your health feels pointless as enemies always kill you within a couple of hits if you are lucky. I'd rather go up against a boss in DS3 with the wrong armor a resistances on. Also doesn't help that the few offensive items you get in game range from garbage to overpowered. The shuriken were the one thing I was looking forward to the most here but they are useless on just about all enemies as they either are blocked all the time and do little poise damage or they don't do enough vitality damage to warrant the time to use it when you could better use that time to rush in for an attack.

After the horseman boss fight, this game has felt like a struggle to fight the game's own poorly choiced design. There is a fine difference between fair difficulty and unfair difficulty and it definitely feels like that would be Dark Souls vs Sekiro. This game has taken some nice steps forwards but it also has taken quite a few steps backwards.

Also before you say "Get Gud" or some other retarded crap, go look at the Steam Charts for Dark Souls 3 and Sekiro and ask yourself why this game is lower than a Dark Souls game from almost 4 years ago.
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Showing 1-15 of 111 comments
Originally posted by ⚡DooM⚡:
I just got to the part where you fight the first Lone Shadow Longswordsman in this rectangular hallway and holy damn is this fight ♥♥♥♥♥♥♥♥... When pushed up against one of those walls, which happens a lot in that small space, the camera wonks out and I haven't a damn clue what is going on. I'm trying to dodge but due to the camera being stuck, the game bugs out and hasn't any idea which direction to make the character dodge in even though I'm holding left. Outside of that fight, the camera being pushed up against a wall can cause whiplash to your brain as it goes from looking at nothing to rushing to another spot, which actually gave me a headache while I was playing. It gives you a real "The ♥♥♥♥ just happened?" moment.

The bosses as you go on in game get real unfair with how aggressive they are throughout the entire fight. The first two boss fights with the general and the horseman were fine and they took awhile to do. Once I got to the bull, that is where ♥♥♥♥ hit the fan and it got out of control. That thing gives you no room to breath before it starts another type of attack. This becomes even more of an issue later in the game as well. The boss will start a type of attack and before you have any time to comprehend what just happened, it goes into another type of attack and kills you. There is no breathing room in this game like there is in Dark Souls 3 and it just shows as bad game design.

Another thing that really sucks in this game is the players health. There is too much ♥♥♥♥ thrown at you in this game and yet your health is always too damn small. Upgrading your health feels pointless as enemies always kill you within a couple of hits if you are lucky. I'd rather go up against a boss in DS3 with the wrong armor a resistances on. Also doesn't help that the few offensive items you get in game range from garbage to overpowered. The shuriken were the one thing I was looking forward to the most here but they are useless on just about all enemies as they either are blocked all the time and do little poise damage or they don't do enough vitality damage to warrant the time to use it when you could better use that time to rush in for an attack.

After the horseman boss fight, this game has felt like a struggle to fight the game's own poorly choiced design. There is a fine difference between fair difficulty and unfair difficulty and it definitely feels like that would be Dark Souls vs Sekiro. This game has taken some nice steps forwards but it also has taken quite a few steps backwards.

Also before you say "Get Gud" or some other ♥♥♥♥♥♥♥♥ crap, go look at the Steam Charts for Dark Souls 3 and Sekiro and ask yourself why this game is lower than a Dark Souls game from almost 4 years ago.
oh yea cuz it is filled with people like you who has nothing better to do than just complain about game is to hard but fun part is this game is easier than dark souls to learn cuz you dont learning by watching what boss does and then trying to react on that you reacting in real time as boss does action and btw if you are another one who trying to play this like dark souls aka dogde through everything dont be so shocked you dying so often
#bull is also designed to parry when he charging at you and you sueccesfull deflect hes charge he is stuned for 3 hit combo in head also fire cracker works exacly same as stun so no its not like bosses and minibosses are designed with endless stamina if you think they are you are so wrong

as for shadow swordman he can be tricky with camera angles but thats why you have mist raven to escape from sytuations like that so its not like THERE IS NO ESCAPE again you are wrong if you wont see solutions for problems you cant blame game for that camera is something terrible but that doesnt mean you cant deal with that

and finally about prosthetic if you talking about shurikens not being overpowered enough to one hit everything im so sorry this weapon is designed to take down small agily enemies like monkeys or wolfs also it is to stop enemies from posture recovery
Last edited by 𝕊𝕠𝕡𝕙𝕚𝕒; Dec 12, 2019 @ 8:06pm
⚡DooM⚡ Dec 12, 2019 @ 8:05pm 
Originally posted by voice:
oh yea cuz it is filled with people like you who has nothing better to do than just complain about game is to hard but fun part is this game is easier than dark souls to learn cuz you dont learning by watching what boss does and then trying to react on that you reacting in real time as boss does action and btw if you are another one who trying to play this like dark souls aka dogde through everything dont be so shocked you dying so often
#bull is also designed to parry when he charging at you and you sueccesfull deflect hes charge he is stuned for 3 hit combo in head also fire cracker works exacly same as stun so no its not like bosses and minibosses are designed with endless stamina if you think they are you are so wrong

You haven't a clue what you are talking about. This game has a lot of watching what the boss/enemy does to learn their attacks. You have to do that just to know how to counter them or what type of dodge to use. It's a From Software game.

I am quite aware of parrying but you missed the whole part about bosses giving you no room to breath. Say the parry is missed. Then the boss just comes right back at you with another three types of attacks. It's not good game design. Dark Souls would make an enemy attack you and then stop and stare at you for a couple of seconds. It gave you time to think and learn from what the boss was doing. If you were to rush the boss instead of taking a second, the boss would counter it with a short ranged attack. The combat here is half baked and it's just "rush rush rush rush" without any proper game design for the player to learn and have an enjoyable time.

All of this is something I can bet you can't understand as you are obviously 13 years old. Horrible grammar only a child would butcher that badly. No punctuation or anything. Big oof... XD
Originally posted by ⚡DooM⚡:
Originally posted by voice:
oh yea cuz it is filled with people like you who has nothing better to do than just complain about game is to hard but fun part is this game is easier than dark souls to learn cuz you dont learning by watching what boss does and then trying to react on that you reacting in real time as boss does action and btw if you are another one who trying to play this like dark souls aka dogde through everything dont be so shocked you dying so often
#bull is also designed to parry when he charging at you and you sueccesfull deflect hes charge he is stuned for 3 hit combo in head also fire cracker works exacly same as stun so no its not like bosses and minibosses are designed with endless stamina if you think they are you are so wrong

You haven't a clue what you are talking about. This game has a lot of watching what the boss/enemy does to learn their attacks. You have to do that just to know how to counter them or what type of dodge to use. It's a From Software game.

I am quite aware of parrying but you missed the whole part about bosses giving you no room to breath. Say the parry is missed. Then the boss just comes right back at you with another three types of attacks. It's not good game design. Dark Souls would make an enemy attack you and then stop and stare at you for a couple of seconds. It gave you time to think and learn from what the boss was doing. If you were to rush the boss instead of taking a second, the boss would counter it with a short ranged attack. The combat here is half baked and it's just "rush rush rush rush" without any proper game design for the player to learn and have an enjoyable time.

All of this is something I can bet you can't understand as you are obviously 13 years old. Horrible grammar only a child would butcher that badly. No punctuation or anything. Big oof... XD
oh really give me boss name and boss atack which includes that and i give you atleast 3 ways to deal with that.... even better yet give me more reason to laugh at you cuz only someone who cleary has 0 knoledge how to play sekiro good will complain about game being to hard just download this easy mod from nexus and 1 hit everything as you probably gona do soon...
#git gud
Last edited by 𝕊𝕠𝕡𝕙𝕚𝕒; Dec 12, 2019 @ 8:10pm
⚡DooM⚡ Dec 12, 2019 @ 8:10pm 
Originally posted by voice:
Originally posted by ⚡DooM⚡:

You haven't a clue what you are talking about. This game has a lot of watching what the boss/enemy does to learn their attacks. You have to do that just to know how to counter them or what type of dodge to use. It's a From Software game.

I am quite aware of parrying but you missed the whole part about bosses giving you no room to breath. Say the parry is missed. Then the boss just comes right back at you with another three types of attacks. It's not good game design. Dark Souls would make an enemy attack you and then stop and stare at you for a couple of seconds. It gave you time to think and learn from what the boss was doing. If you were to rush the boss instead of taking a second, the boss would counter it with a short ranged attack. The combat here is half baked and it's just "rush rush rush rush" without any proper game design for the player to learn and have an enjoyable time.

All of this is something I can bet you can't understand as you are obviously 13 years old. Horrible grammar only a child would butcher that badly. No punctuation or anything. Big oof... XD
oh really give me boss name and boss atack which includes that and i give you atleast 3 ways to deal with that....
#git gud

Again, you are not listening to what I'm saying. Dumb child xD
#LearnToReadAndComprehend
Originally posted by ⚡DooM⚡:
Originally posted by voice:
oh really give me boss name and boss atack which includes that and i give you atleast 3 ways to deal with that....
#git gud

Again, you are not listening to what I'm saying. Dumb child xD
#LearnToReadAndComprehend
no you said about bosses which cleary does that only in your imagination so IM WAITING TELL ME ABOUT BOSSES which does that in game in reality
btw mr smart boss in this game that only enemy which gives you memory when you beat him so you said only about goybu masataka oniwa which doesnt do any no unlimited no escape combo at all he has only 3 hit combo realy easy to deal with so again its not game ITS YOU
Last edited by 𝕊𝕠𝕡𝕙𝕚𝕒; Dec 12, 2019 @ 8:20pm
speechless obviously just as i expected
out of arguments so better be silent now....
HighLanderPony Dec 12, 2019 @ 8:20pm 
Calm down, take a deep breath, look up a guide on YT, try and try again. Good luck!

My tip for this particular fight is that his standing kick counts as a thrust attack.
Last edited by HighLanderPony; Dec 12, 2019 @ 8:21pm
HighLanderPony Dec 12, 2019 @ 8:25pm 
Originally posted by ⚡DooM⚡:
Originally posted by voice:
no you said about bosses which cleary does that only in your imagination so IM WAITING TELL ME ABOUT BOSSES which does that in game in reality

Dude I already know how to counter the bull's attacks and how to get behind him and proc his sideways attack to dodge and slash. The point of this is flying completely over your undeveloped brain. The point of this all is the game design choices, not my ability to play it you derp. Compare these boss fights to The Nameless King if ya want. Game design shows for a boss fight as tough as that, that it still gives you room to catch your breath and learn. These fights in Sekiro do not however and this early in the game as well. Again, fair difficulty vs unfair difficulty. Skill vs patience vs frustration.

You really that butthurt over someone calling out the fundamental game design of this game?
You get time to breathe, you're just doing it wrong. If you're too close to them when healing, they'll often use their punish attack. You gotta respect it. Something dashing or lunging. Create more distance or heal after they whiff and are recovering. You call things unfair when it just seems like it's lack of knowledge on your part.
Last edited by HighLanderPony; Dec 12, 2019 @ 8:26pm
⚡DooM⚡ Dec 12, 2019 @ 8:26pm 
Originally posted by voice:
speechless obviously just as i expected
out of arguments so better be silent now....
XD You take 5 minutes to say something as stupid and childish as this? The ♥♥♥♥ you thinking kid? Well, it's obvious you are not. One day you will grow up and realize how stupid you used to act.
⚡DooM⚡ Dec 12, 2019 @ 8:31pm 
Originally posted by HighLanderPony:
Originally posted by ⚡DooM⚡:

Dude I already know how to counter the bull's attacks and how to get behind him and proc his sideways attack to dodge and slash. The point of this is flying completely over your undeveloped brain. The point of this all is the game design choices, not my ability to play it you derp. Compare these boss fights to The Nameless King if ya want. Game design shows for a boss fight as tough as that, that it still gives you room to catch your breath and learn. These fights in Sekiro do not however and this early in the game as well. Again, fair difficulty vs unfair difficulty. Skill vs patience vs frustration.

You really that butthurt over someone calling out the fundamental game design of this game?
You get time to breathe, you're just doing it wrong. If you're too close to them when healing, they'll often use their punish attack. Something dashing or lunging. Create more distance or heal after they whiff and are recovering. You call things unfair when it just seems like it's lack of knowledge from your part.

Looking up a guide on Youtube is completely wrong when it comes to judging and criticizing a game. If a game cannot teach the player within its game then it is poorly designed. I've already stated and made it clear that this is not about my ability in the game but the game design choices itself. Did you ignore everything I put in my original post? You would know why I called things unfair if you actually read them now would you?
HighLanderPony Dec 12, 2019 @ 8:34pm 
Originally posted by ⚡DooM⚡:
Originally posted by HighLanderPony:
You get time to breathe, you're just doing it wrong. If you're too close to them when healing, they'll often use their punish attack. Something dashing or lunging. Create more distance or heal after they whiff and are recovering. You call things unfair when it just seems like it's lack of knowledge from your part.

Looking up a guide on Youtube is completely wrong when it comes to judging and criticizing a game. If a game cannot teach the player within its game then it is poorly designed. I've already stated and made it clear that this is not about my ability in the game but the game design choices itself. Did you ignore everything I put in my original post? You would know why I called things unfair if you actually read them now would you?
Why so hostile? Weren't you asking for help? If so, not the best strategy to get some.

I suggested the guide not because it's impossible to beat him without it but because it can be faster this way. You cut out a huge chunk of the learning process.
Yorshka Dec 12, 2019 @ 8:39pm 
Sekiro still has more breathing room rather than cuphead. Sorry, its clearly out of point, and won't answer anything,, i guess. It was just remind me again that i died more than 800 times on my first cuphead playthrough although there wasn't camera issues, etc.
Ehm.. you know what. Just ignore me. Totally my bad.
I'd just continue eating my breakfast. Goodluck!
⚡DooM⚡ Dec 12, 2019 @ 8:42pm 
Originally posted by HighLanderPony:
Originally posted by ⚡DooM⚡:

Looking up a guide on Youtube is completely wrong when it comes to judging and criticizing a game. If a game cannot teach the player within its game then it is poorly designed. I've already stated and made it clear that this is not about my ability in the game but the game design choices itself. Did you ignore everything I put in my original post? You would know why I called things unfair if you actually read them now would you?
Why so hostile? Weren't you asking for help? If so, not the best strategy to get some.

I suggested the guide not because it's impossible to beat him without it but because it can be faster this way. You cut out a huge chunk of the learning process.

No I wasn't. You delusional or what?
It's called backlash for acting like an idiot just like that kid up there. Welcome to society and the real world.

What's the point of playing a game if you are just going to cheat with a guide? Sure some people prefer that which is fine, but most don't want things spoiled and want to learn to overcome the obstacles themselves for fun. When a game does a poor job at this and makes the experience overly frustrating, the experience becomes tarnished and dull. The camera is an example of bad programming and the bosses are an example of bad game design.
Torchii Dec 12, 2019 @ 8:43pm 
I mean it just won goty so clearly you're in the minority.
HighLanderPony Dec 12, 2019 @ 8:43pm 
Originally posted by ⚡DooM⚡:
Originally posted by HighLanderPony:
Why so hostile? Weren't you asking for help? If so, not the best strategy to get some.

I suggested the guide not because it's impossible to beat him without it but because it can be faster this way. You cut out a huge chunk of the learning process.

No I wasn't. You delusional or what?
It's called backlash for acting like an idiot just like that kid up there. Welcome to society and the real world.

What's the point of playing a game if you are just going to cheat with a guide? Sure some people prefer that which is fine, but most don't want things spoiled and want to learn to overcome the obstacles themselves for fun. When a game does a poor job at this and makes the experience overly frustrating, the experience becomes tarnished and dull. The camera is an example of bad programming and the bosses are an example of bad game design.
Yeah, I can't help you. Have a nice day!
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Date Posted: Dec 12, 2019 @ 7:43pm
Posts: 111