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#bull is also designed to parry when he charging at you and you sueccesfull deflect hes charge he is stuned for 3 hit combo in head also fire cracker works exacly same as stun so no its not like bosses and minibosses are designed with endless stamina if you think they are you are so wrong
as for shadow swordman he can be tricky with camera angles but thats why you have mist raven to escape from sytuations like that so its not like THERE IS NO ESCAPE again you are wrong if you wont see solutions for problems you cant blame game for that camera is something terrible but that doesnt mean you cant deal with that
and finally about prosthetic if you talking about shurikens not being overpowered enough to one hit everything im so sorry this weapon is designed to take down small agily enemies like monkeys or wolfs also it is to stop enemies from posture recovery
You haven't a clue what you are talking about. This game has a lot of watching what the boss/enemy does to learn their attacks. You have to do that just to know how to counter them or what type of dodge to use. It's a From Software game.
I am quite aware of parrying but you missed the whole part about bosses giving you no room to breath. Say the parry is missed. Then the boss just comes right back at you with another three types of attacks. It's not good game design. Dark Souls would make an enemy attack you and then stop and stare at you for a couple of seconds. It gave you time to think and learn from what the boss was doing. If you were to rush the boss instead of taking a second, the boss would counter it with a short ranged attack. The combat here is half baked and it's just "rush rush rush rush" without any proper game design for the player to learn and have an enjoyable time.
All of this is something I can bet you can't understand as you are obviously 13 years old. Horrible grammar only a child would butcher that badly. No punctuation or anything. Big oof... XD
#git gud
Again, you are not listening to what I'm saying. Dumb child xD
#LearnToReadAndComprehend
btw mr smart boss in this game that only enemy which gives you memory when you beat him so you said only about goybu masataka oniwa which doesnt do any no unlimited no escape combo at all he has only 3 hit combo realy easy to deal with so again its not game ITS YOU
out of arguments so better be silent now....
My tip for this particular fight is that his standing kick counts as a thrust attack.
Looking up a guide on Youtube is completely wrong when it comes to judging and criticizing a game. If a game cannot teach the player within its game then it is poorly designed. I've already stated and made it clear that this is not about my ability in the game but the game design choices itself. Did you ignore everything I put in my original post? You would know why I called things unfair if you actually read them now would you?
I suggested the guide not because it's impossible to beat him without it but because it can be faster this way. You cut out a huge chunk of the learning process.
Ehm.. you know what. Just ignore me. Totally my bad.
I'd just continue eating my breakfast. Goodluck!
No I wasn't. You delusional or what?
It's called backlash for acting like an idiot just like that kid up there. Welcome to society and the real world.
What's the point of playing a game if you are just going to cheat with a guide? Sure some people prefer that which is fine, but most don't want things spoiled and want to learn to overcome the obstacles themselves for fun. When a game does a poor job at this and makes the experience overly frustrating, the experience becomes tarnished and dull. The camera is an example of bad programming and the bosses are an example of bad game design.