Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for healing items, you obtain a gourd at the start of the game from the child, which you can use to heal yourself for a couple of charges every time you rest at a save point. There's also consumables that you can use, but you're better off not relying on those as you will run out quite quickly - better to save those for when you really need them.
This helped me get through the first leader without any problems so thanks a lot. Parry and stab when they've lost their footing.
Helped a bunch, thanks.
Not because of the actual gameplay (which is different) but on gameplay mechanics and game system. Stuff like checkpoints, general boss tactics and progression.
Finally something clicked and all the tips and tricks videos actually lined up with the muscle memory I was building. After that it came down to two things:
1: Learning the enemy in front of me and exploiting openings.
2: Mindset. As soon as I lost focus, got angry, or tried rushing the game would punish me in fantastical ways.
Combat in this game is as much strategy and skill as it is action. Just keep at it.